Tokyo Mirage Sessions is a ridiculous gem that’s lastly getting a 2nd possibility

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Tokyo Mirage Sessions #FE was a surprise gem when it was released in 2016 on Nintendo’s Wii U; a niche video game released near completion of a specific niche system’s life expectancy was never ever going to discover a large audience. A number of us never ever had an opportunity to play the game, or didn’t even know it existed.

We all have a second possibility now that Tokyo Mirage Sessions #FE Repetition is out on Nintendo Change, providing what existing fans viewed as an unjustly ignored game another possibility to find a home on a system that might be a much better fit for it.

Tokyo Mirage Sessions #FE Repetition is a J-pop infused, turn-based RPG. The occasions of the video game unfold in a variation of Tokyo (complete with real-world Tokyo locales), where the primary lead character Itsuki Aoi and his pals try to browse the path to pop idol superstardom, and in the Idolasphere, a parallel measurement that is home to monsters that steal creativity. In Tokyo, I assist my colleagues discover their phase presence and self-confidence, and assist them land roles. In the Idolasphere, we’re a superpowered group of monster-slayers.

When I’m not battling, the game plays out through discussions with my colleagues and the occasional generally animated musical number. I run from area to location and speak with my fellow idols-in-training. Typically, we speak about becoming a better entertainer. Sometimes it has to do with how to speak to women. There’s not really interaction in the conversations beyond clicking to continue.

Even on the uncommon occasions where I have an option of dialogue, the stakes are undoubtedly low. And after that, eventually and inevitably, I’m led to a new interdimensional incursion where I need to defend the fate of humankind.

Tokyo Mirage Sessions #FE Encore Itsuki and Touma having a conversation

Helping my teammate Touma realize his dreams.
Atlus/Nintendo via Polygon

As a newcomer to the game (and to the designer, Atlus, in basic), it’s … a lot to take in. I certainly discover myself in the latter camp, tempted to write the video game off as something that might not be bad, but also might not be for me.

Composing this piece hurt in basic; it’s like discovering that the last episode of Riverdale had the very best cinematography in TV history. I ‘d wish to examine it out, simply to see what the buzz is all about, but holy hell would I not be part of the target demographic for that show, nor would I comprehend what was going on.

However here’s the thing: I keep discovering myself drawn back into the Tokyo of Tokyo Mirage Sessions #FE Encore

The battles including Itsuki and his pals are turn-based, with your group of idols/heroes trading blows with the opponents across a series of rounds. And there are dozens of various enemies to deal with over the course of the video game, each with their own weak points and special attacks.

While my attention may wander while checking out about finding the finest present for a picture shoot, I snap back when it’s time to fight a group of enemies.

It’s not about ability, it’s about discovering the ideal move for a provided enemy– it’s a turn-based RPG, so it’s more like a card video game than a combating game. Damage comes in 10 different flavors– like swords, fire, or toxin– and, over the course of the video game, I open countless brand-new attacks.


Tokyo Mirage Sessions #FE Encore Itsuki delivers a combo during combat.

An explosive combination during battle.
Atlus/Nintendo by means of Polygon

When I find the right taste for an offered enemy, I activate a chain reaction of additional attacks from my teammates (and, later on, NPCs that in some cases pop in to help). It’s a revitalizing combination of computed and chaotic action. I find the method that works, and then I see as I trigger a combo and my whole team discharges a series of fancy, anime-inspired sword, spear, bow, and even motorbike attacks to inflict a flurry of damage.

The Switch feels like the best platform for Tokyo Mirage Sessions #FE Repetition, as evidenced by how frequently I was able to play throughout my typical day, and how frequently I desired to. It works well on both the television and in portable mode, however in numerous methods this feels like a video game that benefits from shorter sessions and being able to pick away at it whenever I ‘d like.

Tokyo Mirage Sessions #FE Repetition‘s story might appeal more to those currently thinking about this design of game, but even as a relative outsider the combat itself was ample to grab, and keep, my interest. I’m happy this concealed gem is now so easy to excavate.

Tokyo Mirage Sessions #FE Repetition is now readily available for the Nintendo Change.

I work as the Content Writer for Gaming Ideology. I play Quake like professionally. I love to write about games and have been writing about them for two years.

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