Need for Speed goes back to Criterion, ending Ghost Games

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Ghost Games, makers of the last 3 Need for Speed games for Electronic Arts, has actually been liquified and the racing series is being handed back to Criterion Games.

Electronic Arts verified the franchise overhaul in a statement to, acknowledging that as numerous as 30 positions at Ghost Games might be at danger. The staying personnel will form an engineering center called EA Gothenburg and assistance advancement throughout all of the business.

A tipster recognizing themselves as a former Ghost Games and future Criterion worker explained the exact same plan to Polygon, including that Ghost Games employees in Romania would reabsorbed into other teams operating at that place.

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EA, in its declaration, stated it would move some positions from Gothenburg, Sweden to Criterion, situated in Guildford, England. Criterion, best understood for the Burnout series on the previous 2 console generations, developed 2010’s Need for Speed: Hot Pursuit and 2012’s Need for Speed: The Majority Of Desired.

However in the fall of 2013, advancement of Need for Speed Competitors moved totally from Criterion to Ghost Games, with most of Criterion designers at the time reassigned to an office called Ghost Games UK. Criterion was expected to deal with another title, an unnamed severe sports game exposed at E32014


However studio co-founders Alex Ward and Fiona Sperry had actually left the business at the start of 2014, and the unnamed project was ditched. Criterion has actually invested its time ever since supporting advancement of Star Wars Battlefront, Star Wars Battlefront 2, and most just recently Battleground 5’s Firestorm battle royale mode.

Need for Speed Heat was the best-reviewed of the 3 games made because production moved totally to Ghost Games, although its mathematical scores would still be thought about typical. (Need for Speed Competitors introduced 2 months after Ghost Games was positioned in charge.) The game’s official Twitter account stated Need for Speed Heat’s launch week saw more players “than any other NFS title this generation.” Blake Jorgensen, EA’s chief financial officer, informed financiers on Jan. 30 that “Need for Speed is kind of, as we anticipated,” suggesting 3 to 4 million copies offered based on previous assistance.

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Tristan Dyason
Tristan Dyason
I am the author for Gaming Ideology and loves to play Battle Royale games and loves to stream and write about them. I am a freelancer and now is the permanent member of Gaming Ideology.

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