Star Wars Battlefront 2 Patch Notes 1.49

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Electronic Arts and accountable developers launched the last significant upgrade for Star Wars Battlefront II today. Below are the full patch notes for the Battle of Scarif upgrade on April 29 th.

The Star Wars Battlefront II Update 1.49 can be downloaded and set up later on in the day, for all platforms.

Star Wars Battlefront II Update 1.49 Patch Notes

FEATURES

Scarif added as a new playable map on Co-Op Missions, Supremacy, Immediate Action, Heroes Vs. Villains and HeroShowdown
Supremacy and Instantaneous Action are now readily available in the Age of Disobedience (Death Star II, Hoth, Yavin 4, Tatooine and Scarif).
New Missions (Attack) and Missions (Protect) modes added under Immediate Action, enabling you to play Co-Op design maps as a single-player along with AI.
Co-Op Missions are now readily available on the MC85 Star Cruiser and Resurgent-Class Star Destroyer.
Crait is now readily available on Heroes Vs. Villains and HeroShowdown
New Episode IX-inspired looks for Rey, Kylo Ren and Emperor Palpatine are now readily available to all players.
New looks for Darth Maul and Rey are readily available to unlock by means of Turning points.

LIFESTYLE

Vehicle systems are added as AI players on specific maps on Co-Op and Instantaneous Action Missions (Geonosis, Kashyyyk, Naboo, Felucia, Hoth, Endor, Yavin 4, Takodana and Ajan Kloss).
Formerly map-specific looks for the Galactic Empire cannon fodders are now readily available as selectable looks throughout Age of Disobedience maps.
Cosmetic products that were formerly readily available to open just through Events are now readily available to open through Turning points.
The First Order Snowtrooper look is now readily available for First Order assault-class cannon fodders as a selectable look throughout Age of Resistance maps.

Damage Boost Messaging

Included-game messaging for when you take increased damage, e.g. from BB-8 ´ s Resistance Support or Dooku ´ s Expose Weak point capabilities.
This is revealed by an icon including 2 red horizontal spikes above players ´ heads, in the hit marker animation, and in your own health bar.
When impacted both by damage boost and damage decrease at the very same time, we show both icons in your own health bar.
The dominant enthusiast or debuff will be shown in color, while the weaker one will be greyed out.

UI– New HUD options added:

Options preview, a new window with a graph of each setting.
Damage Boost Message (On/Off).
Capture development (On/Off).
Nametags (Default/ No Summary/ No Background/ Health And Icon/ Just Icon/ Off).
Goal Design (Default/ Summary/ No Summary (just letter)/ Off).
Goal at screen Edge (Opacity slider).
Goal at screen Zone (Opacity slider).
Goal at screen Focus (Opacity slider).
Cards, starcard shuffle at spawn (On/ Off).
Weapon tips (On/ Off).
Game mode bar (Default/ NoOutline/ Off).
High contrast slider to enhance readability in the fixed HUD containers with blurred backgrounds.
Leader picture (On/ Off).
Tutorial (On/ Off).

Other changes:

Eliminate Message, Tradition– Altered so the Score Feed vanishes at the very same time as the kill message.
Scoreboard now shows “Planet” and existing“Game Mode”
Game Mode bar visual updates.

HERO CHANGES

Based upon his new era-appropriate look, Emperor Palpatine, along with Chewbacca, is now readily available as player- managed and AI Heroes on Age of Resistance– period maps of Supremacy, Immediate Action and Co-OpMissions
Fixed an issue that would trigger headshot damage when striking specific Heroes in the right-side lower arm as a Hero.
Blaster Heroes who can utilize a scope on their weapons, now enter full first- individual view and do not remain in third-person any longer. This changes where the blaster shot originates from, enhancing theexperience
Based upon his new era-appropriate look, Darth Maul, along with Yoda, is now readily available as player- managed and AI Heroes on Age of Disobedience– period maps of Supremacy, Immediate Action and Co-OpMissions

Dash capabilities for all Supports and heroes
These are now following the direction of the electronic camera, rather of the charactermodel This uses to the below capabilities:

Rey– Dash Strike.
Obi-Wan– Defensive Rush.
Han Solo– Shoulder Charge.
BB-8– Rolling charge.
General Grievous– Claw Rush.
Order Jet Cannon Fodder– Jet Tackle.
Ovissian Gunner– Charge.

BB-8 AND BB-9E

Fixed an issue with BB-8’s “Twist” Milestone not tracking score precisely.
Fixed an issue where BB-9E’s Charge Up capability would not lead to decrease of cooldown times on allies.

LEIA ORGANA

Fixed an issue where Leia’s Thermal Detonators capability might enter cooldown too soon, prior to all detonators are tossed.
Updated Leia Organa’s Hero description to discuss Thermal Detonators, rather of Flash Grenades.
Fixed an issue where Leia’s Guard would not heal, when outside the player’s view.

CHEWBACCA

Fixed an issue where Chewbacca might do melee attacks in mid-air after triggering Charge Slam.
When Chewbacca falls from little heights, Chewbacca’s Charge Slam capability will be less most likely to be activated.
Fixed an issue where Chewbacca’s goggle lenses in the Vandor Break-in look would not show up in the Collection Screen.
When leaping over an irregular surface area throughout the capability’s period,Fixed an issue where Chewbacca’s Charge Slam animation would be disrupted.

BOBA FETT

Fixed an issue where Boba Fett might disable the Blaster weapon of targets that aren’t concussed, when shooting behind them.

REY

Fixed a visual issue where Rey’s mouth would stagnate throughout her emotes or voice lines.

CAPTAIN PHASMA

Improved the animation of Captain Phasma’s Personnel Strikes.

OBI-WAN KENOBI

Improved audio impacts for Obi-Wan’s Restrictive Mind Technique capability.

LANDO CALRISSIAN

Fixed an issue where Lando’s weapon would warm up, even when shooting throughout the super success minigame.

BOSSK

Improved VFX to much better show the range of Bossk’s Distance Mines on different surfaces.

KYLO REN

Fixed an issue where Kylo Ren’s Freeze, while a player is carrying out a roll or dash, would invert the direction of the motion upon the player having the ability to move once again.
Fixed a clipping issue on Kylo Ren’s Power of the Darkness Triumph Pose.

GENERAL GRIEVOUS

Fixed an issue that would trigger General Grievous’ capabilities to be disrupted by capabilities and melee attacks of other players.
Fixed an issue that would permit the player to activate the Unrelenting Advance capability two times, triggering Grievous to duplicate the animation constantly.

GAME MODE AND MAP CHANGES

Fixed an issue that might trigger a player to be erroneously tossed out of a session due to being idle.

SUPREMACY

When per map, a round of Supremacy will now take place.

CO-OP MISSIONS

Co-Op name altered to Co-Op Missions, to be constant with the new mode Instantaneous Action–Missions
Fixed an issue where AI Heroes might be seen in outros.
Fixed an issue where a player would not have the ability to spawn as the Ewok Hunter or the Rocket Jumper when playing Co-Op Missions on Kessel.
Fixed an issue where the AT-RT and AT-ST would show up as playable options on Kessel– Co-OpMissions
Fixed an issue where the “Fight as One” Milestone, would not track development on Co-OpMissions

IMMEDIATE ACTION

Added alternative for Advanced Settings on the menu of Instantaneous Action (Supremacy and Missions).
Fixed an issue where the mode description of the last Game Battle Situation, would be shown when filling an Immediate Actionsession

HEROES VS. BAD GUYS

Fixed a visual issue where background Starfighters would sometimes be seen flying through Death Star II on Heroes Vs. Villains.

HERO SHOWDOWN

Fixed an issue where the audio for the activation of Dark side Lightsaber on the introduction of Hero Showdown would be postponed.
Fixed an issue where Hero voice lines might be heard throughout the Hero Showdown introduction.

MAP CHANGES

Fixed different collision, exploits and visual problems on Jakku, Ajan Kloss, Yavin 4, Endor, Death Star II, Felucia, Kamino, Kashyyyk, Naboo, Geonosis, Republic Attack Cruiser, MC85 Star Cruiser, First Order Star Destroyer.
Fixed an issue where a player would improperly take damage from an unnoticeable fire asset on Kashyyyk, by the Republic Attack Cruiser entryway.
When leaping off the mine on Kessel,Fixed an issue where players would not pass away.
Fixed an issue where the Gonk Android, throughout the Campaign mission “The Cleaner”, would be not able to stroll, due to lost legs.
Fixed an issue where the Living World android on the Resurgent-class Star Destroyer might sometimes be seen bouncing just up anddown
An iron android was added to the Resurgent-class Star Destroyer.

CHANGES TO CLassES AND UNIQUE SYSTEMS

Numerous balancing changes on Supports and Defense.

ARC Cannon Fodder

Raised rate of fire in toggled fire mode (360->>420).
Increased damage (34->>35|15->>17).
Reduced the recoil setting that would make the goal kick left and right with each shot.

B2-RP Rocket Android

Reduced base health (300->>200) as they’re outshining all other aerials, and are utilizing the very same health as the routine B2 android.
Reduced end damage on wristblaster (25->>24).

B2 Super Battle Android

Reduced end damage on wristblaster (25->>24).

Task Force Android

Reduced E-5 near damage (42->>30) given that the sword must be the main weapon for closerange

Death Cannon Fodder

Reduced damage (56->>50|35->>24).

Rebel & & Imperial Rocket Troopers

Increased near damage output (40->>45).

Wookiee Warrior

Small boost to end damage (20->>23).

Ewok Hunter

Increased damage output from the wisties pouch (5 per second to 10 per second).

Ovissian Gunner

Increased near damage (24->>25).

DL-18

Reduced heat per bullet (0.08->> 0.05).

Cycler Rifle

Damage boost (65->>75).
When not zooming while bent, solved an issue where the Cycler Rifle would have a high precision.

Lead Slug

Made the slug more precise when zooming (Dispersion Angle 1->> 0).

ENFORCER

When not looking straight at the grenade,Improved VFX and fixed an issue where the impacts of the Thermal Imploder would not be noticeable.

MOLE

Fixed an issue where Mole Reinforcements might possibly get stuck in a crouch animation and jump around.

ISB REPRESENTATIVE

Made visual enhancements to the ISB Representative’s helmet.

HEAVY

Fixed visual problems with the male Zabrak look.
Fixed an issue that obstructs zoom on other weapons, such as the MPL-57, the Ion Torpedo or Iden’s Pulse Cannon, while the TL-50 Secondary Fire remains in cooldown.
The Heavy’s Sentry capability will not be approving Explosive damage decrease any longer. The BODYGUARD Star Card has actually been upgraded to provide regular damage decrease while you are at crucial health (below 30%).

EXPERT

Added alternative for a female Zabrak look for Rebel and Resistance Specialist-classsoldiers

OFFICER

Fixed an issue where the Officer’s own Flash Grenade might flash the Officer through a wall.
Fixed an issue where an Officer’s Infantry Blaster Turret would keep being fixed, even after the only Officer standing next to it was beat.

CAPHEX SPY

Fixed an issue where the Caphex Spy would get damage by utilizing the Truncheon Attack capability while running against ecologicalassets
Fixed an issue where the Spy’s Orbital Strike UI messaging would remain active on screen after the capability ended.
Fixes an issue where the Orbital Strike UI messaging would just show on one player, if several players were inside the radius when it was activated.
Fixed an issue where the Spy’s baton spinning sound ran out sync with the animation.

CLONE TASK FORCE

Fixed an issue where Battle Focus would permit the Clone Task force to gain back health, even when harming the goal.
Fixed a visual issue where the Clone Task force’s weapon sight accessory would sometimes show up lost throughout the Task force’s evade animation.

TASK FORCE ANDROID

Fixed an issue where the Task force Android’s animation would break after utilizing the Smoke Screen capability.

EWOK HUNTER

Fixed an issue where the Ewok Hunter’s arrows would remain on beat opponents for too long.
Fixed an issue where the Ewok Hunter’s “Hunter’s Instincts” capability would not deal with Game AI.
Fixed an issue where the arrow shooting sound would be heard, even when no arrows were shot, if the player is spamming the attack button while intending with the bow.

AT-RT

Fixed an issue where the Reinforced Hull Star Card would not have any effect on the AT-RT.

AT-ST

Fixed an issue that would trigger the nametag of the player utilizing the AT-ST to show up at the bottom of thevehicle

SITH CANNON FODDER

Fixed an issue with the audio of the Sith Cannon fodder’s melee swings losing performance after the first swing in a chain of melee attacks.

FIRST ORDER JET CANNON FODDER

Fixed an issue where the First Order Jet Cannon fodder might avert without constraints.
Fixed a visual issue on the knapsack interior of the First Order Jet Cannon Fodder.
When ragdoll landing after having actually been pressed from a particular height, the First Order Jet Cannon Fodder and Boba Fett now have jetpack VFX.

FIRST ORDER FLAMETROOPER

Added an alt fire for the Flame Cannon fodder to provide it a mid-range attack to make it practical in more combat circumstances and on more maps.
Improved VFX for the First Order Flametrooper’s Incendiary Grenade.

IMPERIAL ROCKET CANNON FODDER

Fixed a visual texture issue with the lighting of the underlay armor of the Imperial Rocket Cannon Fodder.

DROIDEKA

When rolling off raised surface areas,Fixed an issue where Droideka might acquire considerable height.

WOOKIEE WARRIOR

Wookiee Warrior’s Fortify capability is now changed with Charge Slam.

DEATH CANNON FODDER

Improved VFX for Death Cannon fodder’s Sonic Imploder capability.

AERIAL

Improved VFX for Rocket Launcher smoke routes.

VEHICLES

Updated the description of the Protected Crucial Systems Star Card for precision.
New description:“On vehicles with weak spots, the weak spot bonus damage amount is reduced. On smaller vehicles, this damage reduction applies to the entire vehicle.”
Fixed an issue where the Tactical Jammer Star Card would have no performance when used on the X-34 Landspeeder on Tatooine or Hoth.
Fixed an issue where the Regenerative Subsystems Star Card would not bring back the right amount of health per rarity level for Kylo Ren’s TIE Silencer.
Fixed an issue where the Speeder Systems Upgrade Star Card would have no effect on STAP and BARC-Speeder.

WEAPONS

Updated the benefit description for Cages including weapon adjustments.
Fixed an issue where other players would not see the projectiles fired by an ally with a fixed weapon.

AI PLAYERS

Class icons added to AI players in Supremacy and Immediate Action.
Reduced probability of the very same AI Hero generating consecutively, when playing Co-Op Missions or Instantaneous Action.
Fixed an issue where the AI variations of Han Solo and Leia would not show up in the appropriate planet-appropriate look on Yavin.

TEAM SPAWN CHANGES

Fixed an issue that would disable players from generating on a team member, if they were shooting far from the combat location.
If a player is in a vehicle or not,Fixed an issue where the Team Spawn screen UI would not show.

GENERAL CHANGES/MISC

Fixed an issue where a player who is welcomed to a group party, would not have the ability to join or be put in a queue and would be triggered with an unreliable message that the server is full rather.
Fixed an issue where Co-Op Missions and Starfighter assault-related audio would disrupt Constant Music.
Fixed an issue where the setting name for Eliminate Sound Effect would also look like its description.
Fixed problems in the Collection Screen to clarify whether cosmetic products can be opened through Turning points or can be gotten with the Event Edition.
Removed the” Available in cages” message showed under every Emote name.
The Millenium Falcons in the Collection Screen are now represented by the very same thumbnail to resolve a memoryissue
Fixed problems that would trigger the Play Now function to greatly focus on Co-OpMissions
Fixed an issue where the UI would show that the player is queuing for all game modes, when looking for game mode in the Heroes vs Bad guy menu or the More menu.
When browsing for a Strike/Extraction game, updated matchmaking text.
Fixed a typo in the Frontend menu description of Felucia.
Fixed an issue where the filling icon would be lost in greater than 1080 p resolutions.
Fixed an issue that would trigger UI messaging on beat players to show up retroactively, when players turn it on after having it shut offfirst
Added new filling tips for Co-Op and just recently launched Supports such as the Ewok Hunter and the ISB Representative.

KNOWN CONCERNS

Wrong commentators can be heard by the player when transitioning in between round stages of any game mode, while utilizing a Hero recently presented to the period (ex. Darth Maul in Age of Disobedience).
The looks of AI-controlled Clone Cannon Fodders on the Republic Attack Cruiser on Immediate Action and Co-Op– Missions are improperly set to Phase I.

Source: Battlefront II Forum

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Addin
Addin
I am the Editor for Gaming Ideology. I love to play DOTA and many other games. I love to write about games and make others love gaming as much as I do.

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