Ghost Of Tsushima Shows Off Different Ways Of The Samurai

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We recognize with the deadly abilities of a samurai’s katana, however Ghost of Tsushima’s Jin has other techniques available to him in his goal of ridding the island of Tsushima of its Mongol intruders.

The new 18- minute discussion of the game revealed off Jin’s abilities, whether that’s with a sword of through tricky stealth kills.

The video revealed highlighted an especially determined technique to sword combat through standoffs you can start withenemies This begins a series that allows Jin to dispatch opponents with a single stroke. Sucker Punch didn’t dive into the specific controls throughout a standoff, it appears to include timing. outside of the standoffs, parry timing can open up enemies for a simple counter kill. Different positions and the ability to deflect arrows also help Jin in the event several enemies attack.

On the other hand, if you want to deal with a scenario from the shadows, Jin has some timeless stealth gameplay tools at his disposal, consisting of firecrackers and stones for interruption, and poison, smoke bombs, and one-hit stealth assassinations. The video also highlights Jin’s ability to perform chain assassinations in addition to the option to “slaughter.” Range attacks from Jin’s bow and kunai daggers are also really practical in mopping up enemies rapidly.

No matter which approach you use, kills of both the sneaky and head- to-head ranges appear to charge up a special meter in the bottom-left of the screen that appears to lead to a L1+ R1 command.

Sucker Punch calls Jin’s stealth attacks wrong, and some of his tools “dirty tricks,” which indicates there’s a distinction in killing enemies this way versus in straight up face- to-face combat, however we do not know if this difference causes anything in the game itself.

It will be also be fascinating to see if the A.I. will be any better and able to identify Jin in the night versus the day, which is when the demonstration took place as he skulked around the docks.

To play off the remarkable attention to information the studio appears to have actually taken into the world, Sucker Punch also revealed off a full Japanese voice track, an outstanding image mode, and a special black and white filter you can play in to make the experience feel like you’re in an interactive Kurosawa movie. Sucker Punch says it will talk more about the game prior to its July 17 release, so we look forward to finding out if Jin has anything else up his sleeve.

Neela
Neela
I work as the Content Writer for Gaming Ideology. I play Quake like professionally. I love to write about games and have been writing about them for two years.

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