Best star power for each brawler in Brawl Stars

Brawl Stars features a range of various characters you can play in thegame Each of them has access to various powers called Star Power, which allows them to use powerful attacks during thegame Star Powers can do various things, supplying a unique advantage for your Brawler. Each of them has access to 2 of them when you open them, and of the options, some are much better than others.


For those trying to play a helpful 8-Bit, you want to use the Boosted Booster star power, which increases the Damage Booster’s range by 50percent You can use it throughout a match, making it helpful for a whole game.


An aggressive Barley is a good Barley. You want to mainly focus on using the Bonus Noxious star power, which offers you an extra 140 damage per second to Barley’s basic attack.


Missing out on a supercharged attack can mess up any strategy, however Bea’s Insta Beeload star power remedies it. With it, if you miss your supercharged attack, it quickly goes back to you to so Bea can use it again as soon as per match.


Bibi is in her prime when she has her homerun ability fully charged. Both of her star powers lean into it, and of the 2, the Batting Position may prove a much better option. With it, she gets a shield safeguarding herself from 30 percent of the damage done to her.


Bo can choose to slip up on enemies or use his powers to help set up his colleagues. Of the 2 options of star powers, the Snare a Bear one is most likely to be exceptional, which stops his traps from doing a knockback and instead stuns an opponent for 2.0 seconds.


Doing more damage to everybody is constantly a good thing. For Brock, you can do this with his Incendiary starpower When his attack strikes an area, it begins and harms the ground to do 600 damage per second, and it lasts for 2.0 seconds.


Bull can hurry into a fight, however he ends up being a main target quite fast, and players who use him need to bank on having low health. Both of his star powers use it, however of the 2, Ruffian is the much better option, and it offers Bull a shield that safeguards him 30 percent of the damage dealt to him when he falls below 40 percent of his health.


Carl tosses his pickaxe at enemies, and it comes back to him, possibly destructive enemiestwice To lean on his special basic attack, you want to use the Power Throw starpower With it, his attacks have a boost 13 percent motion speed.


Colt requires to choose in between being a fast fighter, or a much faster gunslinger. Of his 2 options for star powers, the magnum special may serve him much better, increasing his attack range and bullet speed by 11 percent.


Crow can swoop in and finish an already harmed enemy, efficiently eliminating them from afight With the Carrion Crow star power active, he can deal 120 more damage with his basic attack and Supers when enemies have lower than 50 percent of their health.


Darryl will crash into enemies when he utilizes his super, however it also makes him a main target. To help reduce this damage, the star power Steel Hoops lowers all damage he takes while in this kind by 90 percent for 0.9 seconds.


Putting Dynamike at key positions or having him steer around walls avoids him from being cornered. With the Dyna-jump star power, he can ride the wave of his explosives and jump over walls, assailing enemies or leaving danger.

El Primo

El Primo charges directly into the fight, excited to do damage and peel enemies far from his allies. To help in providing damage, use the star power El Guego. When El Primo utilizes his Super, it burns for 1,200 damage for 4 seconds.


Emz can look out for herself, or make things easier for her allies. To remain a helpful member of the team, the Bad Karma star power is far more reliable. With it, any enemies captured in her hair spray attack suffer increasing damage, 20 percent per hit.


Frank is heavy tank that can take plenty of damage who is not shy about dealing it back againstenemies Of his 2 options, Power Grab is a great option. He takes the power of Brawlers he beats and increases his damage by 50 percent for 12 seconds.


At the time of this writing, Windstorm just has one star power available, which is Blustery Blow.


To double down on Gene’s helpful role, using the Magic Puffs star power is your best option. Gene recovers all friendly Fighters for 400 health per second while they are around him.


Hit Jacky as much as you want, however she can take it, and she can turn it back against heropponents Use the star power Counter Crush where, whenever she gets damage, she transforms 15 percent of the damage into her Groundbreaker main attack for a counterattack.


You can turn Jessie’s turret into an even more terrible force of damage by using the Shocky starpower With it, the turret now shoots out energy orbs that bounce in between enemies, and the bounce has 51 percent range of its normal attack.


Leon requires to strike fast to ensure he takes down criticalenemies To enhance on it, you can use the star power Smoke Trials, which increases his motion speed for 24 percent during the period of his invisibility, permitting him to close the distance and take out opponents.


Max wishes to help her enemies move in between locationsfast The more frequently she can use her super, the more frequently her allies benefit. To help with it, use the star power Super Charged, permitting her to charge her super while she’s moving.


Mortis wishes to focus down a specific enemy and end them before they can do much else. To ensure he can take extra dangers, use the star power Weird Harvest. Whenever he takes down a Brawler, he gets 1,800 of his health.

Mr. P

Mr. P is one scary Brawler, in between the use of his taking off brief-cases and his helmet penguin turret. The star powers help one or the other, making it a challenging option. Of the 2, it may be much better to go with the Manage With Care star power, which allows the suitcase to bounce and rupture even if it does not hit a barrier or a target.


You want to lean on Nita using her bear to her benefit. The best way to do that is with the Bear With Me star power, where whenever her bear strikes an opponent she restores 500 health, and whenever she strikes an opponent, her bear restores 500 health.


Pam is everything about keeping her allies alive and standing. She may not be too anxious about damage, it does not injured to help her with team with it. You activate the star power Mother’s Capture, where her recovery turret also damages enemies for 500 damage per second.


Cent’s Super ability utilizes a high-powered cannon to ravage her opponents. Make it even more powerful with the star power Balls of Fire, where whenever it strikes something, it also lights the ground aflame for 3 seconds, damaging enemies for 400 damage per second.


For those who are precise with Cent’s main attack, you want to be able to fire it off as numerous times aspossible To give you more shots to use, attempt the star power Stylish Sniping. Whenever you hit an enemy with her attack, she refills 0.3 ammunition quickly.


Poco has a large area of effect super that recovers all of his allies within it. To make it even more terrible, you can use the star power Shrieking Solo. Now, whenever you use it, the ability also harms enemies for 800 damage.


Rico uses his unique bouncing attacks to hit opponents who would otherwise feel safe. For those who are dangerous and want to do it even better to them, the star power Super Bouncy is best. The first bounce his attacks do, main attack and super, it deals 100 more damage.


Rosa can be an aggressive Brawler for those who know how to appropriately use her superattack For those who use it to engage the enemy, you can make it even more powerful by using the star powerThrony Glove. Now, her punches during her super do 220 more damage.


Sandy utilizes her super to safeguard allies and make it tough for enemies to find them in an enormous sandstorm. To help help allies even further, the star power Recovering Winds will now heal all allies inside of the storm for 250 health per second.


Shelly can be a deadly Brawler, however she’s a bit squishy. To help make sure she does not fall instantly when she can’t find health, you use the Band-Aid starpower 800 when she falls below 40 percent of her health she quickly heals for 1. The star power will charge every 20.0 seconds.


With Spike, striking an opponent and making sure they remain down can be a little difficult, specifically when you do not have excessivedefense A great way to keep Spike up in the middle of a fight is Fertilize starpower With it, when she’s standing in the area of effect of her Super attack, Remain!, she recovers for 800 per second.


You want to keep Sprout up as frequently as possible, however you want to create a good amount of coverage for it during a fight and to ensure our allies have extra assistance. To help them out, you want to use the Overgrowth starpower Whenever Sprout’s main attack, Seed Bomb, does not make contact with an enemy, it blows up into a bigger radius than if it had hit somebody.


When Tara utilizes her Super, she will break open a dimensional portal and reveal a shadow version of herself. Of the 2 options for her shadow to do, the star power Recovery Shade will help allies the most and provide them with extra recovery.


Tick is a squishy Brawler, and when he can run away to safeguard himself and recuperate, he requires it. You do not want to keep him out of the fight for too long. To ensure he can go back to a battle rapidly, use the Well Oiled star power, which when he is not being or assaulting assaulted, he can recuperate health 2.0 seconds much faster than normal.

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