Wolcen: Lords of Mayhem – Update 1.0.15.0 Patch Notes

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Wolcen Studios have released the patch notes for the new Wolcenupdate We have all the information and information about the patch on June 4.

The Wolcen: Lords of Mayhem Update 1.0.150 can now be downloaded. You need to download and install around 3 GB.

Wolcen: Lords of Mayhem Patch Notes 1.0.150

General

  • Fixed an item duplication strategy using the Jewelry expert window.
  • Fixed an issue triggering Fate- Adjucatrix Zeitgeist weapon’s VFX to be lost.
  • When getting rid of a reagent from the Dark Market inventory,

  • Fixed a customer crash taking place.
  • When switching items,

  • Fixed a server disconnection taking place.
  • When canceled,

  • Fixed an issue triggering keybinding adjustments to be saved.
  • Fixed an issue triggering players pictures to overlap.
  • Fixed an issue preventing the player to drag and drop a reagent into the dark market project window while un- stacking it.
  • Fixed an issue where typing some characters (XML tags) in the chat window might freeze the game.
  • Fixed an issue triggering part of chat messages to vanish after using commas.
  • Fixed an issue leading players to be stuck on the flesh environment spinal column while using leap skills like Wings of Ishmir.

Interface

  • Fixed an issue preventing quest monsters to be shown as such on the minimap.
  • Fixed an issue triggering the UI focus to be lost (ex: required to click in the inventory to be able to hover items).
  • Fixed an issue triggering inaccurate Magic Find worths to be shown on players’ screens if they joined an existing exploration.
  • Fixed an issue preventing the minimap icon of Fate- Adjucatrix Zeitgeist to be shown correctly.
  • Added the proper minimap icons to the Jewelry expert and the Archivist.

Gameplay

  • Fixed an issue triggering the Tormentor soul- swallow skill to goal players behind its back.
  • Fixed an issue triggering Neiddrerym to have a wrong orientation when casting its rocket launch skill if the player was using Wings of Ishmir at the very same time.
  • Fixed an issue preventing Gunslinger’s Brand name “Augmented Ammunition” variation to transform damage into a random type if integrated with the “Flak Handcannon” variation.
  • Fixed an issue triggering the player to be invincible after casting Juggernaut and Bleeding Edge on an Untainted Zealot.
  • Fix an issue enabling to cast “Avenger” Autoturret with less rage than it should.
  • Fixed an issue with Deathgazer Railgun “One Simple Shot” alternative damage bonus calculation.
  • When used,

  • Endgame map consumables with a level override now conceal the level balanced out selection buttons.

Audio

  • Fixed the position of the Demon of Souls laser effect sound.
  • Fixed an issue preventing some boss modifiers sounds to fade out properly.
  • Added new Republic Infantry Crossbow shoot sound.
  • Added Boss- Modifier sounds.
  • Boss- Modifier signs now have a common sound which assists inform the player if they are standing in a damage- zone.
  • Added a new spawn sound for Republic infantry.
  • Added sounds for enthusiasts and summoning minions skill of Chapter III’s called boss ‘Nikolas’.
  • When there are numerous Wild Rats on screen,

  • Added group audio. Additional scamper and squeaking occurs depending on the number of rats experienced.
  • Improved Rat attack sounds, now much more proper to their small size.
  • Improved Republic Veteran skill sounds.
  • Improved cutscene audio for some scenes in Chapter II.
  • Improved loot item volume mix. Specific drops are now more quickly heard.
  • Improved Stormfall Endgame City GUI sound, now has more unique triggers, feedback, and alerts.
  • Fixed Svriir Spitter Head- Surge DOT damage sound, damage now causes an acid burn hiss sound.
  • Fixed some damaged generic DOT damage sounds.
  • Fixed cutscene audio sync problems in Chapter II.
  • Fixed Svriir Fire Alpha flames sound cutting out suddenly.
  • When standing in the flames,

  • Fixed missing out on Burn damage sound for Svriir Alpha arc attack.
  • Fixed missing out on Shotgun attack sound for Republic Elite Justicar.
  • Dialogue now utilizes a vibrant mixsystem This indicates when there is dialogue, it won’ t dim the rest of the game sounds as much. Sound balancing is more natural with this strategy.

Localization

  • Updated localization for all supported languages.
  • Including Hungarian localization! Lots of thanks to our Hungarian community translator @lostprophet. hu.

Source: Steam

Addin Narine
Addin Narine
I am the Editor for Gaming Ideology. I love to play DOTA and many other games. I love to write about games and make others love gaming as much as I do.

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