EA Originals Adds Frantic 3v3 Battler Rocket Arena

The latest title from EA Originals– Electronic Arts’ program publishing and supporting indie games — is a little bit various than some of the previous entries such as An Escape and Sea of Privacy. Rocket Arena, formerly in Steam Early Access, is a 3v3 third-person hero shooter focusing on easy-to-pickup, however frantic, combat.

Naturally due to the game’s arena focus, the maps are fairly tight, funneling the action to chokepoints matched towards the game’s current selection of modes: Knockout, Rocketball, Witch Hunt, and Mega Rockets. We didn’t get to play Mega Rockets, the other modes are quite simple ( stopping to gather coins in Treasure Hunt at particular times is a cool break), and whether you’re just gunning for anyone who crosses your path in Knockout or scoring in the capture- the-flag-style Rocketball, the maps keep things moving along.

Heroes do not die, however instead are temporarily blasted off the map when their health diminishes, so you’re never ever far from thebattle The maps provide sufficient cover and nooks, allowing you to get a break from the fire around you. As the name suggests, everybody has rockets, and when you’re not firing them at somebody you can use them to move yourself upwards to reach formerly unaccessible locations of the map.

Currently the game has 10 playable characters and as numerous maps, however these will grow via the title’s seasons format as timeprogresses Naturally there are cosmetics to personalize your character with, and each one has a secondary weapon and special attack, in addition to total playstyle that sets them apart. Pirate blast beard is slower, with area-of-attack grenades, as opposed to Rev who has a hoverboard. Apart from cosmetics, players are rewarded for their efforts with artifacts that boost their abilities.

Rocket Arena comes out on July 14 on PlayStation 4, Xbox One, and PC, and features cross-platform play among all the systems.

https://www.youtube com/watch? v= NZJ-tIQukmE

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Neela Josh
Neela Josh
I work as the Content Writer for Gaming Ideology. I play Quake like professionally. I love to write about games and have been writing about them for two years.

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