Fortnite Patch Notes 2.76 – Update 13.20 on June 30

Epic Games has released the update v13.20 for Fortnite. Below are the full patch notes for this game update on June 30th.

Fortnite Update 2.76 can now be downloaded and set up for all platforms. You need to download a total of 3.4 GB on the PS4, the size of the download may differ depending on the platform.

For how long are the Fortnite servers offline? Epic did not provide a specific time. The maintenance work normally takes 2 to 3 hours.

Fortnite Update 2.76 – Patch Notes 13.20/Update 13.20

BUG FIXES IN CREATIVE – V13.20

ISLANDS

​​​​​Bug Fixes

  • Fixed an issue where players could bypass edit permissions to edit another player’s island.
  • Fixed an issue where selecting Return to Hub caused incorrect textures on multiple assets on the island.
  • Fixed an issue where selecting Return to Hub could break functionality of certain devices in the HUB.
  • Fixed an issue where the central featured rift did not show complete island information.
  • Fixed an issue where the device info was shown in replays when the focus was set to a device.
  • Fixed an issue where the Timer appeared on the map despite the setting being minimap only.
  • Fixed an issue where Beacons were visible during the Pre-game phase.
  • Fixed an issue where Badge colors were inconsistent between create and game mode.

GAMEPLAY

Bug Fixes

  • Fixed an issue where the player could hitch or clip through the ATK when jumping on its roof.
  • Fixed an issue where players were able to travel beyond the game volume when switching seats in the Stormwing.
  • Fixed an issue where backfill players could spawn outside the game volume when there were no available spawn pads.
  • Fixed an issue where the Sentry would lose functionality when players exited an ATK nearby.
  • Fixed an issue where the Glider would be deployed at game start.
  • Fixed an issue where the Sentry would be eliminated when driving an ATK nearby.
  • Fixed an issue where certain player-built structures could not be destroyed with the pickaxe when placed against an island barrier.
  • Fixed an issue where Creatures could destroy player-built structures despite the Destroy Player Structures option being turned off.

WEAPONS + ITEMS

Bug Fixes

  • Fixed an issue where double jumping while using the shadow bomb caused the player to fly and break impulse interactions.
  • Fixed an issue where players were not able to aim horizontally while inside the cannon.
  • Fixed an issue where throwing Boogie Bomb at Sentries was causing crashes.
  • Fixed an issue where the Creepin Cardboard made players invisible when crouched.
  • Fixed an issue where the Shopping Cart was not impulsed by all explosive weapons.
  • Fixed an issue where the Ice Block lost its slide effect when a diagonal wall was placed on top.
  • Fixed an issue where the Sneaky Snowman remained equipped when returning to the hub.

CREATIVE TOOLS + PHONE

Bug Fixes

  • Fixed an issue where multi-selected assets added to the Quickbar were not populating consistently after ending the game.
  • Fixed an issue where deleted props could randomly reappear.
  • Fixed an issue where assets had a black thumbnail when saved into the Quickbar on mobile.
  • Fixed an issue where the Hover Platform blueprint disappeared when switching between pickaxe and phone tool.
  • Fixed an issue where the Hover Platform would be placed inconsistently when multi-selected with other assets.
  • Fixed an issue where the player retained phone tool access outside of the island.
  • Fixed an issue where saved assets from the Quickbar were automatically pasted when starting a game.
  • Fixed an issue where vehicles were visible through copied assets.
  • Fixed an issue where Holoscreens set to rotate did not do so correctly.
  • Fixed an issue where the Billboard bounding box was offset when the border was turned off.
  • Fixed an issue where the Objective device could not be scaled or modified.
  • Fixed an issue where a deformed weapon model would spawn after the player deleted the Item Spawner.

PREFABS & GALLERIES

​​​​​​Bug Fixes

  • Fixed the Village Building Color Galleries naming conventions so that A & B would be capitalized.
  • Fixed an issue where the Water Walls from Craggy Cliffs and the Military Crate from Pressure Plant Gallery were giving the wrong resource material.
  • Fixed an issue where the Straight Pirate Ship Balcony was giving the wrong resource material.
  • Fixed a spelling issue with Craggy Cliffs Sticks Restaurant.
  • Fixed an issue where a lamp appeared to be floating in Craggy Cliffs Inn.
  • Fixed an issue with short draw distance for some of the props in Craggy Cliffs Prop Gallery.
  • Fixed an issue where Creatures were walking through objects from the Monster Skull Gallery.
  • Fixed an issue where Decal Gallery handles were visible.

DEVICES

Bug Fixes

  • Fixed an issue where the Class Selector Color option would reset after ending a team-based game.
  • Fixed an issue where the Capture Zone device was active during the Pre-game phase despite setting Enable During Phase to None.
  • Fixed an issue where some devices ignored their game phase settings in the Pre-game phase.
  • Fixed an issue where the Barrier appeared during the Pre-game phase when Enabled During Phase was set to Warm-up Only.
  • Fixed an issue where the Damage Volume remained visible during the game when visibility was turned off.
  • Fixed an issue where Creatures were unaffected by creature settings while inside a Mutator Zone.
  • Fixed an issue where players were unable to capture the Capture Area via a Trigger device more than once.
  • Fixed an issue where the warning notification did not appear when damaging an Objective Device.
  • Fixed an issue where the Ball device was not affected by Pinball Bumpers.
  • Fixed an issue where the Class Selector and the Movement Modulator were not active during Pre-game even when Enabled during Pre-game was turned on.
  • Fixed an issue where the Capture Area’s visual effects was showing in the next round even if the area was disabled.
  • Fixed an issue where the player would lose the ability to use the pickaxe or shoot after being teleported via the Mutator Zone trigger.
  • Fixed an issue where the Tracker Device was showing HUD elements one at a time if multiple ones were assigned to the same individual or team.
  • Fixed an issue where the Class Selector Color would reset to the wrong selected Team.
  • Fixed an issue where the Mutator Zone still consumed items when Pick Up Life Span was disabled.
  • Fixed an issue where the Display Health for All Players setting in the Team Settings Device did not replicate properly in replays.
  • Fixed an issue where the Ball Device was stuck between the Ball Spawner and the ground.
  • Fixed an issue where the Trick Tile did not trigger if the creator did not open the settings menu after placing the device.
  • Fixed an issue where the Color Changing Tile did not change colors via the Set Team When Receiving From setting.

UI + SOCIAL

Bug Fixes

  • Added more appropriate tags to help find the following content:
    • Block Party Prop Gallery
    • Nature Tree Gallery B
    • Hero/Villain Prop Gallery
    • Neo Tilted Car Gallery
    • Ambient Gallery Large
    • Visualizer Gallery
    • X-4 Stormwing
    • B.R.U.T.E.
  • Fixed an issue where the preview icon for the dumpling from Lucky Landing Prop Gallery was showing the dumpling backwards.
  • Fixed an issue where Gold was failing to display on the HUD.
  • Fixed an issue where the island UI would populate when there were no portals.

SourceEpic Games

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Addin Narine
Addin Narine
I am the Editor for Gaming Ideology. I love to play DOTA and many other games. I love to write about games and make others love gaming as much as I do.

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