Speaking during a look on Reggie Fils-Aime’s new podcast, Naughty Dog’s Neil Druckmann touched base on the upcoming PS5 and what it implies for the developer going forward, especially when it comes to the reduced load times managed by the SSD.
The Last Of Us Part 2 Dev On PS5 SSD
At the end of a [console] generation, you constantly feel the restraints. You constantly feel like you’re pressing against a lot of walls and discovering the little fractures where you can take things a little more whether it’s memory or CPU or hard drivespeed When you start a new generation, it’s a double- edged sword.
On the one hand, you need to build new tech for the new hardware, which can be an uphillbattle on the other hand, all of an abrupt you feel this flexibility of, ‘Oh my god, we can breathe again!’ ‘We can break away from these constraints.’ And one of the things that we’re delighted by is the solid-state hard drive and what it implies for nearly smooth loading.
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We do so much work, on our end, when you start the adventure, you never ever see a load screen. And there’s a lot work that occurs behind the scenes of how we design the levels, how we slice them up, and it’s all undetectable to the player; you never ever see any of that work.
Now, understanding that we’re going to have the ability to fill things more rapidly, it just implies the designers do not need to be as constrained by how they lay thingsout How we consider things. When we fill newcharacters I’m delighted to see the doors that opens for us.
Somewhere else, Druckmann suggested that the team would not be diving head-first into PS5, with the team taking a well-earned break list below conclusion of The Last of Us Part 2.