Speaking in the latest issue of Official PlayStation Publication UK, Quantum Error developer TeamKill Media has revealed how the PS5 DualSense will be made use of in the game to boost player immersion.
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Chatting with the publication, Micah Jones, who established the company along with his other brother or sisters, revealed that players can expect vibrant vibrations based on what’s taking place at the time.
For instance, we are going to make every gunshot vibrate the side of the hand that would be holding the manage of the gun, vibrate the controller dynamically according to where the enemy strikes you. We are going to have the player go to doors that have the possibility of backdraught surges and the character will place his left hand on the door and if it’s hot the controller will vibrate on the left side of the controller to alert the player of a surge if that door is opened.
In Other Places, Jones also touched base on the PS5’s Tempest engine, which provides the console with 3D audio abilities, in addition to ray-tracing impacts.
The use of ray tracing with light and shadows and how we can use darkness in the environment goes a long way to impart the sensations in a horrorgame It’s actually hard to take into words, however the environment you can create using ray tracing in the environment with a horror game is a lot more reasonable and extreme. I think it’s going to be a various experience than players have actually ever had.
Audio also plays a big part in taking on that horror feel and keeping it throughout agame We are going to make the player feel like they are really there in the game, with the sound engulfing them, viewing an enemy’s location and the direction and making the environment feel alive as you pass through.
Quantum Error has yet to attract a release date onPS5 It was thought the game would arrive in time for launch, however now appears we may be looking at a 2021 launch.