All legendary cards in Clash Royale, ranked

Legendary cards in Clash Royale differ hugely, from assistance to high damage. When used at the correct time, a legendary spell or system can amass win afterwin Whole decks are built around legendary cards, providing you a concept of how powerful they can be. With that stated, you can’t throw every card and expect to win.

With 17 legendary cards to choose from, we took the liberty of ranking each one based on a mix of skill, flexibility, energy, and damage– not in that order. Ice Wizard ranks higher on our list, not since of his damage, however due to his important energy. A legendary system that deals a lot of damage, however is quickly countered would rank lower on ourlist With that out of the way, let’s start with the worst of the best.

17 Princess

Prince is one of the first legendary cards to be released, however that hasn’t granted her any resistance. On the surface area, she sounds great: sluggish, however long-range attack, mops up swarms effectively, and can even out-range structures. Firecracker, a lowly common card, does that, however much better.

16 Ram Rider

Ram Rider has to do with as simple as you can get with a legendarycard She’ll toss a snare occasionally, maybe harm a group of soldiers however more significantly, offer huge damage to towers when her dependable ram collides withone Considering that Ram Rider’s mechanics are easy, she hardly ever sees upper skill level play– even less so with current nerfs.

15 Royal Ghost

Royal Ghost isn’t a really flexible card, and typically gets beat by other legendary cards that will do his task, however much better. His ability to turn undetectable and show up out of no place is incredible. When he appears near a tower, there’s absolutely nothing much better than enjoying your opponent panic instantly. What holds him back, nevertheless, is his extremely sluggish attackspeed Toss a mini-tank at him and he’s ended up.

14 Angler

Angler used to be a favored legendary card, leading numerous charts without breaking a sweat. Angler was seeing too much play since of his general power and unique mechanic with his hook and fish slap. All good things should pertain to an end. You’ll still see him in Royal Hog decks, hanging out with Valkyrie, however he hasn’t rather recuperated from his nerfs.

13 Electro Wizard

The Electro Wizard is a strong card for dealing with small swarms thanks to Zap, which can target 2 mobs at the same time. It deals double damage if used on a single target. And in addition to damage, his forked stun can be a benefit when facing an Inferno Dragon. Electro Wizard’s strength is also his weak point. Should a swarm be too big for him to manage, he’s quicklydefeated Electro Wizard would be higher on this list if not for the fact that Electro Dragon typically changes him.

12 Lumberjack

Dipped into the correct time, Lumberjack might put you in thelead For beginners, Lumberjack feels comfy in a large range of decks. Part of his beauty are the mechanics included: raw damage, which is combined withspeed Such a mix is great for shredding towers and tanks alike. And should he fall, he’ll drop a bottle of Rage, supplying a boost of damage to close-by soldiers.

11 Sparky

When left unblemished, Sparky can deal ravaging area damage every 4 seconds. Any qualified player, nevertheless, will focus Sparky. And when she’s focused, she’s reasonably simple to takedown To make matters worse, any kind of electrical-based attack will cause her to short-circuit and reboot her power blast. In the right-hand men, and dipped into the correct time, Sparky can deal huge damage in small locations. When released, you’ll need to put in additional effort to keep her safe.

10 Inferno Dragon

Tanks can be troublesome in Clash Royale, however Inferno Dragon has the remedy. His Inferno Blast definitely melts towers and tanks, if you release him close enough. Inferno Dragon can take numerous hits, however being plagued just avoids him from reaching maximum potential– specifically if that bug is an Electro Wizard. Match him with a Baby Dragon or Giant. And never ever summon Inferno Dragon too far from his target; otherwise, your opponent can keep him sidetracked by circling around the field.

9. Mega Knight

Mega Knight has actually constantly been a fan-favorite, even after his nerfs. He isn’t what he used to be, however still sees plenty of play in the lower ladders– specifically against Elixir Golems and Wallbreakers, 2 controling cards in the meta, which is why he’s higher on thelist Mega Knight is everything about dishing huge splash damage, however at the cost of really sluggish attackspeed Any high-mobility, high-damage system can kite him, so long as they can avoid his jump otherwise they’ll get an early morning star to the face.

8. Ice Wizard

Ice Wizard does abysmal damage, not even sufficient to kill a lowly goblin. He’s higher on this list for a various reason: Ice Wizard’s assistance skills are outstanding. All alone, Ice Wizard will rapidly fall, however his ability to slow enemies makes it easier for high damage soldiers to mop up for him. Why do the work when somebody else will? An incredible combination is using Twister to round up soldiers, then have Ice Wizard cast sluggish on stated group of enemies.

7. Outlaw

Sic your Outlaw on varied systems, and see them drop like flies. Outlaw’s strengths significantly surpass her weak points, making her one of the best cards in Clash Royale. Her Dash ability is already great, permitting her to rapidly move from one target to another. The best part, nevertheless, is her invulnerability while dashing. With such a mix, Outlaw bypasses preliminary damage, then counters with his own high damage output. Without it, she’s squishy, however will still take a couple of hits before going down.

6. Lava Hound

Lava Hound’s unique mechanic is what puts her so high on ourlist To gain from Lava Hound’s strengths, she requires flying assistancecards When supported, her high hit points, however low damage, give her sufficient to pick off structures. When she passes away, nevertheless, Lava Hound divides into six small Lava Pups. They do not have as large of a healthpool than the original Lava Hound, however their damage gets a substantial boost, permitting the group to quickly swarm and overwhelm your target.

5. Night Witch

It’s fantastic what a basic enthusiast can do. In the event of Night Witch, her and those annoying bats she generated were barely aproblem She began spawning bats after she died. With one easy decision, Night Witch was increased into fame. Her strength resembles Lava Hound, capable of swarming towers and systems. Dealing with Night Witch effectively needs splash damage.

4. The Log

Simple, yet reliable, the Log does what a log does: it rolls, squashes, and knocksback The Log functions as a defensive and offensive tool, depending on the scenario. For a defensive play, the Log can knock back pesky ground systems; an offensive play needs organizing ground systems and letting the Log do its task.

3. Magic Archer

Magic Archer’s strength can just be experienced when played right, due to how tough it is to use him. He’s the meaning of risk versusreward To begin, Magic Archer requires to be effectively put. His positioning changes based on youropponent When used properly, his long range arrows not just take a trip far beyond his limitation, however pierce targets. Like the Ice Wizard, matching him with Twister is a terrible combination– specifically against Graveyard.

2. Graveyard

Graveyard stands out at swarming targets. By spawning an army of skeletons anywhere in the Arena, Graveyard will have your opponent panicking to make a counterattack. By itself, Graveyard can win games for you, however a well-placed Lumberjack, Night Witch, or Log can rapidly end your parade. For results, use Twister to keep your opponent from swarming the graveyard, or a Giant to take aggro from towers.

1. Miner

If you want to play mental warfare on your opponent, use Miner. As a mini-tank, Miner can take numerous hits and offers strong damage. It’s absolutely nothing to compose home about, however left uncontested, and Miner will trash any single system or building with ease. Why is he number one? Since of his astonishing ability to appear anywhere in the Arena. Sure, Graveyard can do that too, however expenses more to cast and quickly countered with a well-timed fireball.

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