Wolcen: Lords of Mayhem – Update 1.0.16 Patch Notes

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Wolcen Studios have released the patch notes for the new Wolcenupdate We have all the information and information about the patch on July 28 th.

The Wolcen: Lords of Mayhem Update 1.0.16 can now be downloaded. You need to download and install around 1,1 GB.

Wolcen: Lords of Mayhem Patch Notes 1.0.16

Wolcen Update 1.0.16

  • Fixed an issue with the “range” worth showed in some skills modifier tooltips, which revealed the total skill range instead of the range added by the modifier (ex: the ASM “Stunning Reach” for the “Evasion” skill).
  • Irreversible skills released using an Element of Armageddon (such as the “Hammer of Aurora”) are now effectively removed when the Element is dropped.
  • Added damage calculation in Juggernaut’s skill tooltip.
  • Fixed an issue preventing the modifier “Shifting along the walls” for the “Duskshroud” skill to trigger player’s force shield regrowth as specified.
  • Fixed an issue preventing the “Corruption’s bloat” modifier for the “Plagueburst” skill to increase surge damage as it should when friendly summons died in the area.
  • Fixed an issue with the ‘Mark of Impurity’ tooltip description that specified it was causing a “number of curse ailment stacks” on the enemies however it does not by default.
  • Fixed a tooltip issue relating to popular generation per second for numerous active skills.
  • The internal logic multipliers computation formula of skills with secondary hits has actually beenchanged This enhances how specific skills will scale with damage modifiers supplied by Active Skill Modifiers.

Second Dawn also comes with a wave of balancingchanges Our designers revealed their goals with these changes and explained a bit more about their plans for the future of Wolcen on thatnews Do not think twice to take a look!

Given That these changes are rather substantial and whatever does not fit on single news, you can check the balancing changes on this page!

Wolcen Update 1.0.16

  • Base damage increased from 10-11 to 11-12
  • Increased damage acquired with levels:
  • +1 to +2 from level 2 to level 10.
  • +1 to +3 from level 11 to level 20.
  • +1 to +4 from level 21 to level 30.
  • +1 to +6 from level 31 to level 40.
  • +2 to +9 from level 41 to level 50.
  • +2 to +13 from level 51 to level 60.
  • +3 to +19 from level 61 to level 70.
  • +3 to +28 from level 71 to level 80.
  • +3 to +41 from level 81 to level 90.
    Modifiers:
  • Taken In by Nothingness: boost damage bonus from 10% to 20%.
  • Catatonic Build-up: boost damage bonus from +100% to +150%.
  • Finality’s Axiom: boost damage bonus from 20% to 40%.

Wolcen Update 1.0.16

  • Increased damage acquired with levels:
  • +0.5 to +1 from level 2 to level 10.
  • +0.5 to +1 from level 11 to level 20.
  • +1 to +2 from level 21 to level 30.
  • +1 to +3 from level 31 to level 40.
  • +1.5 to +4 from level 41 to level 50.
  • +1.5 to +5 from level 51 to level 60.
  • +1.5 to +6 from level 61 to level 70.
  • +1.5 to +8 from level 71 to level 80.
  • +1.5 to +10 from level 81 to level 90.
    Modifiers:
  • Elongation: boost damage bonus from 10% to 20%.
  • Event Horizon: boost damage when enemies are pulled into the abnormality from 50% to 100%.

Wolcen Update 1.0.16

  • Base damage per level increased:
  • +1% to +1.2% weapon damage up to level 40.
  • +1% to +2.4% weapon damage from level 41 to level 50.
  • +1% to +3.6% weapon damage from level 51 to level 60.
  • +1% to +4.8% weapon damage from level 61 to level 70.
  • +1% to +6.0% weapon damage from level 71 to level 80.
  • +1% to +7.2% weapon damage from level 81 to level 90.
    Modifiers:
  • The Axhammer: reduced the attack speed bonus from 50% to 25%. Damage decrease has actually been removed.
  • Remnant Of Shock: damage dealt by the ghost generated increased by 50%.
  • Crackling Grindstone: the lightning hit now just transforms physical damage to lightning (instead of all damage types).
  • Damage on first target increased by 100%.
  • Damage on the second target increased by 80%.
  • Damage on 4th and 3rd target increased by 60%.
  • Damage decrease removed.
  • Crater Maker: added base damage increased from 30% to 40%.
  • Stormbound: added base damage increased from 30% to 40%.
  • Voltaic Arc: added base damage increased from 60% to 80%.

Wolcen Update 1.0.16

  • Base damage increased from 11-13 to 13-15
  • Increased damage acquired with levels:
  • +1 to +2 from level 2 to level 10.
  • +1 to +3 from level 11 to level 20.
  • +1 to +5 from level 21 to level 30.
  • +1 to +8 from level 31 to level 40.
  • +2 to +12 from level 41 to level 50.
  • +2 to +18 from level 51 to level 60.
  • +3 to +27 from level 61 to level 70.
  • +3 to +41 from level 71 to level 80.
  • +3 to +62 from level 81 to level 90.
  • Reduce cast hold-up from ones. to 0.75 s.
  • Pierce increased from 1 to 2 targets.
    Modifiers:
  • Crystal Javelin: boost damage bonus from 10% to 20%.
  • Comet Ballista: reduce cast hold-up malus from 1 sec to 0.75 sec.
  • Cold Regard: boost damage bonus from 10% to 20%.
  • Uneven Jab: eliminate the malus resource intake time.
  • Extended Deceit: boost damage bonus per stack from 5% to 15%.
  • Extended Deceit: decrease maximum stack from 20 to 10.
  • Hiemal Ambush: Increase the damage multiplier per lance from 1% to 15%.
  • Organic Temperature level Shift: boost damage bonus from 100% to 200%.

Wolcen Update 1.0.16

  • Base damage per level increased:
  • +0.5% weapon damage up to level 40 (not changed).
  • +0.5% to +1.0% weapon damage from level 41 to level 50.
  • +0.5% to +1.5% weapon damage from level 51 to level 60.
  • +0.5% to +2.0% weapon damage from level 61 to level 70.
  • +0.5% to +2.5% weapon damage from level 71 to level 80.
  • +0.5% to +3.0% weapon damage from level 81 to level 90.

Wolcen Update 1.0.16

  • Fixed an issue preventing the “Bleeding Edge”’s axe to be removed when the character died, which resulted in unusual interactions when selecting to respawn in town and made the character undetectable.
  • Base damage reduced from 290% to 210%.
  • Base damage per level revamped:
  • +1.5% to +0.9% weapon damage up to level 40.
  • +1.5% to +1.8% weapon damage from level 41 to level 50.
  • +1.5% to +2.7% weapon damage from level 51 to level 60.
  • +1.5% to +3.6% weapon damage from level 61 to level 70.
  • +1.5% to +4.5% weapon damage from level 71 to level 80.
  • +1.5% to +5.4% weapon damage from level 81 to level 90.
  • Total damage around level 80 is the very same as before the update.

Wolcen Update 1.0.16

  • Base damage increased from 6- 7 to 8- 9.
  • Increased damage acquired with levels:
  • +0.5 to +2 from level 2 to level 10.
  • +1 to +3 from level 11 to level 20.
  • +1 to +5 from level 21 to level 30.
  • +1 to +6 from level 31 to level 40.
  • +2 to +8 from level 41 to level 50.
  • +3 to +11 from level 51 to level 60.
  • +3 to +15 from level 61 to level 70.
  • +3 to +21 from level 71 to level 80.
  • +3 to +29 from level 81 to level 90.
    Modifiers:
  • Enthusiasm Aflame: boost damage bonus from 10% to 20%.
  • Engulfing Desires: boost effect radius from 2m to 2.5 m.
  • Fratricidal Reunification: boost damage bonus from 10 to 25.
  • Immolator: boost damage bonus from 10% to 20%.
  • Lord of Char: boost damage bonus from 100% to 200%.

Wolcen Update 1.0.16

  • Base damage per level revamped:
  • +0.8% to +0.75% weapon damage up to level 40.
  • +0.8% to +1.50% weapon damage from level 41 to level 50.
  • +0.8% to +2.25% weapon damage from level 51 to level 60.
  • +0.8% to +3.00% weapon damage from level 61 to level 70.
  • +0.8% to +3.75% weapon damage from level 71 to level 80.
  • +0.8% to +4.50% weapon damage from level 81 to level 90.

Wolcen Update 1.0.16

  • Fixed an issue preventing the Eclipse skill to destroy inbound projectiles.
  • Base damage increased from 8- 9 to 10-11
  • Increased damage acquired with levels:
  • +0.5 to +4 from level 2 to level 10.
  • +0.5 to +6 from level 11 to level 20.
  • +1 to +9 from level 21 to level 30.
  • +1 to +14 from level 31 to level 40.
  • +2 to +22 from level 41 to level 50.
  • +2 to +34 from level 51 to level 60.
  • +3 to +53 from level 61 to level 70.
  • +3 to +82 from level 71 to level 80.
  • +3 to +127 from level 81 to level 90.
  • Increased knockback from 3.5 m to 5 m.
  • Increased stun period from 1 sec to 1.25 sec.
    Modifiers:
    Shambling Eyeless: boost sluggish effectiveness from 25% to 30%.
    Rushing for Curfew: boost self-discipline generation per enemy hit from 10 to 15.
    Unseelie Windstorm: increase the stun period bonus from 0.5 sec to 0.55 sec.
    Rationality’s Extinguishing: boost frenzy chance from 10% to 12%.

Wolcen Update 1.0.16

  • Fixed an issue preventing the “Silhouetted Spectre” ASM of the “Evasion” skill to spawn ghost allies on enemies hit by the projectiles.
  • Base damage increased from 120% to 250%
  • Slow increased from 35% to 50%.
  • Base damage per level increased:
  • +0.5% to +1.25% weapon damage up to level 40.
  • +0.5% to +2.5% weapon damage from level 41 to level 50.
  • +0.5% to +3.75% weapon damage from level 51 to level 60.
  • +0.5% to +5.00% weapon damage from level 61 to level 70.
  • +0.5% to +6.25% weapon damage from level 71 to level 80.
  • +0.5% to +7.50% weapon damage from level 81 to level 90.
    Modifiers:
  • Primis Tenebris: Rate of fire of the area of effect cut in half. The total damage of the area of effect is still the very same.
  • Incandescent Smoke: Reduced cooldown from fours to threes.
  • Slicing Dash: added base damage increased from 50% to 75%.
  • Silhouetted Spectre: the chance to spawn a ghost increased from 10% to 100%. Damage of the ghost generated cut in half.

Wolcen Update 1.0.16

  • #23 #Fixed an issue triggering monsters summoned by the “Feeding Swarm” skill to physically block each other while chargingforward They will now move through friendly entities for the time of their charge.
  • #335 #Fixed an issue triggering monsters summoned by “Feeding Swarm” to in some cases run constantly when asked to charge during their owner player’s motion.
  • Base life and damage of summons increased from level 61 to 90.
  • +4% at level 61.
  • +80% at level 80.

Wolcen Update 1.0.16

  • “Baptism by Hail” ASM does not point out a cooldown in the tooltip any longer.
  • Base damage reduced from 450% to 290%.
  • Base damage per level revamped:
  • +2.25% to +1.45% weapon damage up to level 40.
  • +2.25% to +2.90% weapon damage from level 41 to level 50.
  • +2.25% to +4.35% weapon damage from level 51 to level 60.
  • +2.25% to +5.80% weapon damage from level 61 to level 70.
  • +2.25% to +7.25% weapon damage from level 71 to level 80.
  • +2.25% to +8.70% weapon damage from level 81 to level 90.
  • Total damage around level 80 is the very same as before the update.
    Modifiers:
  • Multi- barreled Mortar: Reduced the damage decrease from -150% to -100%.
  • Accomplishments of Manufacture: Reduced the damage decrease from -150% to -100%.
  • Baptism by Hail: Reduced the damage decrease from -200% to -150%.

Wolcen Update 1.0.16

  • Base life and damage of summons increased from level 61 to 90.
  • +4% at level 61.
  • +80% at level 80.

Wolcen Update 1.0.16

  • Fixed an issue preventing cooldown decrease impacts to reduce the cooldown of the Flight of Gaavanir.
  • Fixed an issue where the ‘Drums and Bells’ active skill modifier for ‘Flight of Gaavanir’ was not precise and might give a motion speed enthusiast per enemy hit just on the way back of the spell.
  • Minimum base damage increased from 250% to 270%.
  • Base damage per level revamped:
  • +1.5% to +1.35% weapon damage up to level 40.
  • +1.5% to +2.70% weapon damage from level 41 to level 50.
  • +1.5% to +4.05% weapon damage from level 51 to level 60.
  • +1.5% to +5.40% weapon damage from level 61 to level 70.
  • +1.5% to +6.75% weapon damage from level 71 to level 80.
  • +1.5% to +8.10% weapon damage from level 81 to level 90.
  • Rage cost reduced from 250 to 200.
    Modifiers:
  • Mountainous Effect: Area of effect of the surge increased by 60%.
  • Tectonic: Damage decreaseremoved The damage of the damaging area of effect increased by 150%.
  • Stones Casting Shadows: Damage decrease reduced from -150% to -120%.
  • Drums and Bells: motion speed enthusiast increased from 3% to 10% perhit Max motion speed is the same (30%).
  • Blazing Fury: added base damage increased from 25% to 50%.
  • Thunderous Effect: added base damage increased from 30% to 50%.

Wolcen Update 1.0.16

  • “Gunslinger’s Brand” will now hit effectively the Incubation Chambers during Chapter II Boss fight.
  • Fixed an issue preventing the “Wild Gunsman” Modifier to hit close targets after the first shot.
  • Reduced base damage from 160% to 120%.
  • Base damage per level revamped:
  • +0.8% to +0.6% weapon damage up to level 40.
  • +0.8% to +1.2% weapon damage from level 41 to level 50.
  • +0.8% to +1.8% weapon damage from level 51 to level 60.
  • +0.8% to +2.4% weapon damage from level 61 to level 70.
  • +0.8% to +3.0% weapon damage from level 71 to level 80.
  • +0.8% to +3.6% weapon damage from level 81 to level 90.
  • Total damage around level 80 is the very same as before the update.

Wolcen Update 1.0.16

  • Fixed an issue triggering damage preview for the “Infinity Blades” skill integrated with the “Force Field Condensator” modifier to show inaccurate worths.
  • Fixed an issue preventing the “Sublime Cut” ASM for the “Infinity Blades” skill to produce the right amount of resource on kill.
  • Base damage increased from 5- 6 to 6- 7.
  • Increased damage acquired with levels:
  • +0.5 to +2 from level 2 to level 10.
  • +1 to +3 from level 11 to level 20.
  • +1.5 to +4 from level 21 to level 30.
  • +1.5 to +6 from level 31 to level 40.
  • +1.5 to +8 from level 41 to level 50.
  • +1.5 to +11 from level 51 to level 60.
  • +1.5 to +15 from level 61 to level 70.
  • +1.5 to +21 from level 71 to level 80.
  • +1.5 to +29 from level 81 to level 90.
    Modifiers:
  • Superb Cut: boost self-discipline on kill from 12 to 25.
  • Records Printed in Matter: add +10% damage to every hit in the combination.
  • Printed Record: Chance to summon a ghost on hit boost from 5% to 8%.
  • Practice Session for Armageddon: Increase the damage bonus (on the next hit you cause after casting this skill) from 20% to 30%.
  • Aethereal Breeze: boost period from 10 sec to 15 sec.
  • Field of Sapience: increase the block chance from 10% to 17%.

Wolcen Update 1.0.16

  • Fixed an issue triggering the “Sudden Dehydration” Modifier to provide a 100% shock chance instead of a 100% weak point chance.
  • Base damage increased from 7- 8 to 8- 8.
  • Boost damage acquired per charge:
  • 0 charge = 0%, remains at 0%.
  • 1 charge = 100%, increased to 130%.
  • 2 charges = 200%, increased to 280%.
  • 3 charge = 300%, increased to 450%.
  • Increased damage acquired with levels:
  • +0.5 to +2 from level 2 to level 10.
  • +1 to +3 from level 11 to level 20.
  • +1.5 to +4 from level 21 to level 30.
  • +1.5 to +5 from level 31 to level 40.
  • +1.5 to +7 from level 41 to level 50.
  • +1.5 to +9 from level 51 to level 60.
  • +1.5 to +12 from level 61 to level 70.
  • +1.5 to +16 from level 71 to level 80.
  • +1.5 to +22 from level 81 to level 90.
  • Reduce charging time from 0.75 sec per charge to 0.70 sec.
    Modifiers:
  • Happy Rider: increase the all resistance bonus from 40% to 50%.
  • Plasmic Discharge: increase the AoE from 3m to 4m.
  • Solar Brandings: boost new charge bonus damage from 400% to 640%.
  • Adjudication: boost damage bonus from 10% to 20%.
  • Undesirable Embrace: boost damage bonus from 20% to 40%.

Wolcen Update 1.0.16

  • Fixed an issue preventing champions summoned by the “Livor Mortis” skill to cause disorders.
  • Base life and damage of summons increased from level 61 to 90
  • +4% at level 61
  • +80% at level 80

Wolcen Update 1.0.16

  • Base damage increased from 5- 7 to 7- 8.
  • Increased damage acquired with levels:
  • +0.5 to +3 from level 2 to level 10.
  • +0.5 to +5 from level 11 to level 20.
  • +1 to +8 from level 21 to level 30.
  • +1 to +12 from level 31 to level 40.
  • +2 to +18 from level 41 to level 50.
  • +2 to +27 from level 51 to level 60.
  • +2 to +41 from level 61 to level 70.
  • +2 to +62 from level 71 to level 80.
  • +3 to +93 from level 81 to level 90.
    Modifiers:
  • Rust Drinker: boost damage bonus from 100% to 140%.
  • Greedy Feeder: boost damage bonus from 10% to 20%.
  • Titan Leech: boost damage bonus from 20% to 40%.

Wolcen Update 1.0.16

  • Base damage per level increased:
  • +1% weapon damage up to level 40 (not changed).
  • +1% to +2% weapon damage from level 41 to level 50.
  • +1% to +3% weapon damage from level 51 to level 60.
  • +1% to +4% weapon damage from level 61 to level 70.
  • +1% to +5% weapon damage from level 71 to level 80.
  • +1% to +6% weapon damage from level 81 to level 90.
  • Increased projectile max range by 60%.
    Modifiers:
  • Vorpal Blades: added base damage increased from 20% to 50%.
  • Bladed Blizzard: added base damage increased from 20% to 50%.
  • Termination: added base damage increased from 10% to 25%.
  • Death’s Last Hold-up: surge damage increased by 50%. Surge area of effect increased by 60%. Hold-up before surge reduced from 1.2 s to 0.8 s.
  • Cut through the Aether: increased teleportation speed by 100%.

Wolcen Update 1.0.16

  • Fixed an issue preventing the “Slayer’s Flurry” skill to rush on fixed gameplay active ingredients, such as explosive barrels, summoning stones, and such.
  • Base damage increased from 70% to 110%.
  • Rage cost reduced from 50 to 40.
  • Rage transfer time reduced from 0.5 s to 0.4 s.
  • Base damage per level increased:
  • +0.35% to +0.55% weapon damage up to level 40.
  • +0.35% to +1.10% weapon damage from level 41 to level 50.
  • +0.35% to +1.65% weapon damage from level 51 to level 60.
  • +0.35% to +2.20% weapon damage from level 61 to level 70.
  • +0.35% to +2.75% weapon damage from level 71 to level 80.
  • +0.35% to +3.3% weapon damage from level 81 to level 90.
    Modifiers:
  • Superdense Metal: added base damage increased from 8% to 15%.
  • Uncomplicated Slice: added base damage increased from 6% to 15%.
  • Cosmic Ambush: added base damage increased from 10% to 20%.
  • Kindly Picked Up Me: chance to spawn ghosts increased from 5% to 20%.
  • Crepuscular Escalation: Increased number of projectile from 1 to 2.
  • Flashing Blades: added base damage per hit increased from 50% to 100%. Maximum added base damage increased from 100% to 1000%. Time before the bonus is removed increased from 5 seconds to 15 seconds.

Wolcen Update 1.0.16

  • The character will no longer be stuck in a looping animation after using the “Solarfall” skill.
  • Increased damage acquired with levels:
  • +1.5 to +3 from level 2 to level 10.
  • +1.5 to +4 from level 11 to level 20.
  • +1.5 to +6 from level 21 to level 30.
  • +1.5 to +8 from level 31 to level 40.
  • +1.5 to +11 from level 41 to level 50.
  • +1.5 to +15 from level 51 to level 60.
  • +1.5 to +21 from level 61 to level 70.
  • +1.5 to +29 from level 71 to level 80.
  • +1.5 to +41 from level 81 to level 90.
  • Reduced warmup time from 1 to 0.8 sec.
    Modifiers:
  • Grueling Dawn: increased damage bonus from 10% to 20%.

Wolcen Update 1.0.16

  • Clarified ‘Phantom Volley’ s Active Skill Modifier tooltip.
  • Base damage increased from 75% to 120%.
  • Base damage per level increased:
  • +0.35% to +0.6% weapon damage up to level 40.
  • +0.35% to +1.2% weapon damage from level 41 to level 50.
  • +0.35% to +1.8% weapon damage from level 51 to level 60.
  • +0.35% to +2.4% weapon damage from level 61 to level 70.
  • +0.35% to +3.0% weapon damage from level 71 to level 80.
  • +0.35% to +3.6% weapon damage from level 81 to level 90.
  • The minimum angle in between projectiles has actually been reduced.
    Modifiers:
  • Flying Death: added base damage increased from 15% to 30%.
  • Focused shot: added base damage increased from 45% to 70%.
  • Pincushion: does not increase popular cost of the skill any longer.
  • Explosive barrage: increased area of effect from 1.5 to 3m.
  • Phantom Volley: reduced distance in between ghosts from 0.75 to 0.55 m.
  • Of Storms Past: increased damage dealt by the ghost generated by 100%.
  • Ardent Nock: animation speed increased from 15% to 20%.
  • Whitefield Arrowheads: added base damage increased from 15% to 30%.
  • Pride Of The Deerstalker:
  • Step 1: Time to reach is reduced from 0.5 to 0.3 s. Damage reduced from +100% to +50%.
  • Step 2: Time to reach is reduced from 0.5 to 0.4 s. Damage reduced from +105% to +100%.
  • Step 3: Time to reach is increased from 0.5 to 0.55 s. Damage increased from +110% to +150%.
  • Step 4: Time to reach is increased from 0.5 to 0.75 s. Damage increased from +115% to +200%.
  • Step 5: Time to reach is increased from 0.5 to 1s. Damage increased from +120% to +250%.

Wolcen Update 1.0.16

  • Increased damage acquired with levels:
  • +4 to +4 from level 2 to level 10.
  • +4 to +6 from level 11 to level 20.
  • +5 to +9 from level 21 to level 30.
  • +5 to +14 from level 31 to level 40.
  • +5 to +22 from level 41 to level 50.
  • +6 to +34 from level 51 to level 60.
  • +6 to +53 from level 61 to level 70.
  • +7 to +82 from level 71 to level 80.
  • +7 to +127 from level 81 to level 90.
    Modifiers:
  • Avalanche of feeling: boost damage bonus from 10% to 20%.
  • Stalactite Rain: boost self-discipline cost from +100 to +250, eliminate the damage decrease.

Wolcen Update 1.0.16

  • Fixed an issue triggering the “Thunderstrike” skill to harm and target allied characters when used with the “Reprisal” modifier.
  • Base damage increased from 1- 8 to 1-10
  • Increased damage acquired with levels:
  • +0.5 to +2 from level 2 to level 10.
  • +0.5 to +3 from level 11 to level 20.
  • +1 to +4 from level 21 to level 30.
  • +1 to +5 from level 31 to level 40.
  • +2 to +6 from level 41 to level 50.
  • +2 to +8 from level 51 to level 60.
  • +2 to +10 from level 61 to level 70.
  • +2 to +13 from level 71 to level 80.
  • +3 to +16 from level 81 to level 90.
  • Add 1 bounce to the base spell.
  • Boost bounce damage:
  • Bounce 0 = 100%, remains at 100%.
  • Bounce 1 = 70%, increased to 80%.
  • Bounce 2 = 45%, increased to 70%.
  • Bounce 3 = 20%, increased to 60%.
    Modifiers:
  • Smithing Hunger: increased damage bonus from 20% to 40%.
  • Sequestered: increased critical chance against stunned enemies from 80% to 100%.
  • Path of Trouble: now add 2 bounce instead of 1.
  • Condensed Arc: increased damage bonus from 10% to 20%.

Wolcen Update 1.0.16

  • Fixed an issue with the “Wailing Arrows” skill modifier “Flight from Binding” where the critical chance enthusiast would just impact close-by allied characters and not the caster himself.
  • Base damage per level increased:
  • +3.5% to +3.75% weapon damage up to level 40.
  • +3.5% to +7.50% weapon damage from level 41 to level 50.
  • +3.5% to +1125% weapon damage from level 51 to level 60.
  • +3.5% to +1500% weapon damage from level 61 to level 70.
  • +3.5% to +1875% weapon damage from level 71 to level 80.
  • +3.5% to +2250% weapon damage from level 81 to level 90.

Wolcen Update 1.0.16

  • Base damage per level increased:
  • +0.5% weapon damage up to level 40 (not changed).
  • +0.5% to +1.0% weapon damage from level 41 to level 50.
  • +0.5% to +1.5% weapon damage from level 51 to level 60.
  • +0.5% to +2.0% weapon damage from level 61 to level 70.
  • +0.5% to +2.5% weapon damage from level 71 to level 80.
  • +0.5% to +3.0% weapon damage from level 81 to level 90.

Wolcen Update 1.0.16

  • Increased damage acquired with levels:
  • +0.5 to +2 from level 2 to level 10.
  • +0.5 to +3 from level 11 to level 20.
  • +0.5 to +4 from level 21 to level 30.
  • +0.5 to +5 from level 31 to level 40.
  • +1 to +6 from level 41 to level 50.
  • +1 to +8 from level 51 to level 60.
  • +1 to +10 from level 61 to level 70.
  • +1 to +13 from level 71 to level 80.
  • +1 to +16 from level 81 to level 90.

Wolcen Update 1.0.16

  • Base damage increased from 180% to 200%
  • Base damage per level increased:
  • +0.8% to +1% weapon damage up to level 40.
  • +0.8% to +2% weapon damage from level 41 to level 50.
  • +0.8% to +3% weapon damage from level 51 to level 60.
  • +0.8% to +4% weapon damage from level 61 to level 70.
  • +0.8% to +5% weapon damage from level 71 to level 80.
  • +0.8% to +6% weapon damage from level 81 to level 90.
  • Rage cost reduced from 150 to 100.
    Modifiers:
  • Unflinching Rhythm: Rage cost decrease reduced from -30 to -25
  • Knotted Ends: added base damage increased from 50% to 70%.
  • Steel Cradle: added base damage increased from 50% to 70%.
  • Final Minutes: maximum damage multiplier when missing out on health increased from 1.5 to 2.

Source: Steam

Addin Narine
Addin Narine
I am the Editor for Gaming Ideology. I love to play DOTA and many other games. I love to write about games and make others love gaming as much as I do.

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