Hyper Scape Update 0.5 Patch Notes on July 31

Hyper Scape has actually gotten a new betaupdate We have the official patch notes from Ubisoft, which you can find below.

The Hyper Scape Update 0.5 is now available, of course just for all PC Betaplayers There are some weapon changes and bug fixes.

Keep In Mind, Hyper Scape will end Beta on August 11 th. From then on the game is also available for PS4 and Xbox One!

Hyper Scape Patch Notes 0.5 on July 31

WEAPONS

RIPPER

Comprehensive changes: • Increased Damage to 13/13/13/13/15, up from 11/11/11/11/13

RIOT ONE

Comprehensive changes: • Increased Damage to 29/31/33/35/39, up from 26/29/31/34/38

MAMMOTH

Comprehensive changes: • Increased Damage per pellet to 6/6/6/ 6/7, up from 5/5/5/ 5/7. • The post- shoot animation has actually been improved to increase the reactivity of the weapon.

PROTOCOL V

Comprehensive changes: • Reduced Damage to 50/54/58/62/67, down from 50/58/65/73/80

HEXFIRE

Comprehensive changes: • Increased Damage to 4/4/4/ 4/5, up from 3/3/3/ 3/4. • Reduced Rate of Fire to 900 RPM, down from 1000.

SKYBREAKER

Comprehensive changes: • Increased Damage to 50/54/58/62/67, up from 40/46/52/58/64 • Reduced Physical Pushback by 100%. (no more pushback). • Skybreaker now does High Environment Damages.

SALVO

Comprehensive changes: • Reduced Damage to 20/20/20/20/24, down from 27/27/27/27/34 • Increased Surge Area of Effect (AoE) to 4R, up from 3R. • Reduced Physical Pushback by 100%. (no more pushback).

KOMODO

Comprehensive changes: • Increased DMG to 29/29/29/29/34, up from 25/25/25/25/30 • Increased Surge AoE to 2.5 R, up from 1.5 R. • Reduced Physical Pushback by 100%. (no more pushback). • Komodo now deals gradually less damages under 15 m range.

HACKS

MINE

Comprehensive changes: • Increased Cooldown to 16/15/14/13/11, up from 12/11/10/ 9/7s. • Reduced Damage to 30/30/30/30/45, down from 50/50/50/50/75 • Reduced Projectile Chase Time to eights, down from 15 s. • Reduced Projectile HP to 60, down from75 • Reduced Detection Radius to 12 R, down from 15 R. • Reduced Deploy Period to 30 s seconds, down from 60 s. • Increased Trigger Timer to ones, up from 0.5 s.

WALL

Comprehensive changes: • Reduced Period to 9 seconds, down from 25 s. • Reduced Total Deployed Wall limitation to 2, down from 5.

BALL

Comprehensive changes: • Increased Cooldown to 14/13/12/11/ nines, up from 12/11/10/ 9/7s. • Reduced Period to 60 s, down from 180 s.

ARMOR

Comprehensive changes: • Increased Cooldown to 16/15/14/13/11, up from 14/13/12/11/ nines.

SLAM

Comprehensive changes: • Increased Cooldown to 14/13/12/11/ nines, up from 12/11/10/ 9/7s. • Reduced Damage to 20/20/20/20/30, down from 30/30/30/30/45

INVISIBILITY

Comprehensive changes: • Increased Cooldown to 16/15/14/13/11, up from 12/11/10/ 9/7s. • Reduced Period to fives, down from eights.

HEAL

Comprehensive changes: • Increased Cooldown to 14/13/12/11/ nines, up from 10/ 9/9/7/ fives. • Reduced Period to nines, down from 15 s.

SHOCKWAVE

Comprehensive changes: • Reduced Damage to 10/10/10/10/15, down from 20/20/20/20/30 • Increased Cooldown to 14/13/12/11/ nines, up from 10/ 9/9/7/ fives.

TELEPORT

Comprehensive changes: • Increased Cooldown to 14/13/12/11/ nines, up from 12/11/10/ 9/7s.

GAME MODE & & SYSTEMS

SHOWDOWN

Comprehensive changes: • Reduced Sector Decay Damage Showdown Multiplier to x3, down from x7.

Our company believe the current Sector Decay Damage has actually been creating excessive pressure to reach the last sector in time as soon as Showdownbegins The above changes in Hacks and our previous changes on Showdown & & Crown should ensure this level of damage suffices to be strong reward to remain in the last sector without being too difficult.

BUG FIXES

• General Customer and Server stability enhancements

Source: Ubisoft

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Addin Narine
Addin Narine
I am the Editor for Gaming Ideology. I love to play DOTA and many other games. I love to write about games and make others love gaming as much as I do.

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