Wolcen: Lords of Mayhem – Update 1.0.17 Patch Notes

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Wolcen Studios have released the patch notes for today’s Wolcenupdate We have all the information and information about the patch on August 27.

The Wolcen: Lords of Mayhem Update 1.0.17 can now be downloaded.

Wolcen: Lords of Mayhem Patch Notes 1.0.17

  • Chapter III Boss: Improved the indications for the fire projectiles so that they much better fit the real size of the surge.
  • Chapter III Boss: Fixed to the fire projectiles in some cases not taking off when clashing with the ground.
  • Fixed an issue preventing damage type conversion to work on default attacks. This impacted the following nodes in eviction of Fates: “Primal Power”( Warmonger), “Blood Reaper”( Warmonger), “Blessing of the Jade Legion”( assassin), “Initial Spark”( Kid of Fury) and “Conflagration”( Kid of Fury).
  • Fixed the amount of postponed damage dealt through eviction of Fates node “Which Time Cannot Heal”( Timeweaver) not being exactly 100% of the original damage.
  • Fixed eviction of Fates node “Virtuose Stance”( Arms Maester) having a chance to double any damage instead of being restricted to default attacks as mentioned in its description.
  • Changed eviction of Fates node “Purifier’s Will” description to match its behavior in-game
  • Changed eviction of Fates node “Life’s First Movement” description to match its behavior in-game

  • Mournfall Treads: The boots properly slow down close-by enemies instead of increasing their motion speed.
  • Shadowcall: The ring now properly spreads out the status conditions of the target to its surrounding allies as it should.
  • Sparkling Shadows: the shield will now effectively use Curse stacks upon rushing to a target.
  • Veiled Eclipse: Fixed a bug where shadow- type spells would not have any cast cost when gearing up the “Veiled Eclipse” Unique item.
  • Zapstick: The personnel is now effectively transforming Burn and Freeze chance into Shock chance instead of considering Shock Chance.
  • Zapstick: Changed an affix translation to much better match its behavior in-game
  • “Frost Damage into Life Leech” has actually been changed into “Life Leech from Frost Damage” for consistency.

  • “Health Regeneration” has actually been remedied to “Life Leech” in the Skills information for precision.
  • Fixed a bug where secondary hits triggered by special skill interactions would in some cases fail to use (ex: “Friendly Fire” Modifier for the “Gunslinger’s Brand” skill).
  • Anvil’s Concern: Changed the “Axhammer” Modifier description to much better match its behavior in-game
  • Arctic Spear: Fixed the damage bonus from the “Hiemal Ambush” Modifier. It was higher than the worth showed in the skill tooltip.
  • “Avenger” Autoturret: Fixed an issue where canceling the skill at the best timing would make the turret undetectable however still deal damage.
  • “Avenger” Autoturret: Changed the “Flak Launcher” Modifier description to much better match its behavior in-game
  • “Avenger” Autoturret: Fixed an issue where the player got stuck holding the Turret instead of putting it on the ground.
  • Bladestorm: Fixed an issue in popular cost showing a Rage per second worth in the tooltip even if the “Unfettered Determination” Modifier was disabled, and a wrong general Rage cost when no Modifier was made it possible for at all.
  • Bladestorm: Fixed an issue with the “Lethal Momentum” Modifier which supplied 44 Rage points for each enemy eliminated by the skill instead of 20 as mentioned in the tooltip.
  • Bladestorm: Changed the “Spoils of War” Modifier description to much better match its behavior in-game
  • Bladestorm: Changed the “High Velocity Rotation” Modifier description to much better match its behavior in-game
  • Bladestorm: Changed the “Chaining Wrath” Modifier description to much better match its behavior in-game
  • Blood for Blood: The “Unstable Flesh” Modifier was showing an inaccurate VFX when an enemy died, leading players to believe the damage was done in an area instead of being single- targeted.
  • Blood for Blood: Changed the “Unstable Flesh” Modifier description to much better match its behavior in-game
  • Blood for Blood: Changed the “Fear Marches” Modifier description to much better match its behavior in-game
  • Deathgazer’s Railgun: Fixed a bug where the “Aether Piercing Ammunition” Modifier would cause tension stacks twice instead of when.
  • Duskshroud: Changed the “Friendly Territory” Modifier description to much better match its behavior in-game
  • Eclipse: Fixed a typo in the “Far Side of the Moon” Modifier description.
  • Evasion: Changed the “Silhouetted Spectre” Modifier description to much better match its behavior in-game
  • Feeding Swarm: Changed the “Saturated Tissue” Modifier description to much better match its behavior in-game
  • Havoc Orb: Fixed an issue triggering the projectiles to vanish instead of showing a surge VFX when used with the “Glory to Mankind” Modifier.
  • Juggernaut: Fixed an issue triggering the “Grudges Collected” Modifier to provide rage when every 5 hits, instead of every hit.
  • Juggernaut: Changed the “Sound Body” Modifier description to much better match its behavior in-game
  • Light- Bringer: Fixed an issue preventing the “Insuppressible Rhapsody” Modifier to provide Force Shield Points for each enemy hit as it should have actually done.
  • “Light-Bringer: Changed the “Sudden Dehydration” Modifier description to much better match its behavior in-game
  • Livor Mortis: Changed the “Hateful Swords” Modifier description to much better match its behavior in-game
  • Mark of Pollutant: Fixed an issue preventing the “Weight of Culpability” Modifierl to increase the damage taken by the target.
  • Phantom Blades: The “Cut through the Aether” Modifier does not take in a charge any longer when modified to teleport on the projectile.
  • Phantom Blades: The “Bladed Blizzard” Modifier will now have the ability to effectively trigger the “Ancient Fervor” bonus from eviction of Fates.
  • Plagueburst: The “Blades of Pestilence” Modifier will now properly provide a Disorder Chance Score enthusiast to your close-by allies, not just to yourself.
  • Plagueburst: Changed the “Mortiferous Guest” Modifier description to much better match its behavior in-game
  • Plagueburst: Changed the “Nervous Agent” Modifier descriptionl to much better match its behavior in-game
  • Slayer’s Flurry: The “Curse of the Dark Crescent” Modifier is now spreading out status conditions on kill as it should.
  • Slayer’s Flurry: The “Fullered Blades” Modifier now properly increases the dash speed.
  • Slayer’s Flurry: Changed the “Crepuscular Escalation” Modifier description to much better match its behavior in-game
  • Slayer’s Flurry: Changed the “Crashing Moons” Modifier description to much better match its behavior in-game
  • Solarfall: Fixed a bug where the surge triggered by the “Plasmic Eruption” Modifier would not deal any damage.
  • Solarfall: Fixed a bug where the “Punishing Brilliance” Modifier would avoid the skill to deal damage.
  • Stings of Krearion: Fixed a bug where extra shots from the “Pride of the Deerstalker” Modifier were not following the minimal turn speed of the character’s animation.
  • Wailing Arrows: Changed the “Call of the First Archers” Modifier description to much better match its behavior in-game
  • Warpath: The “Mania” Modifier now regularly creates Rage on the final surge caused by the skill and on the damage wave added by the “Overwhelming Impact” Modifier.
  • Warpath: The “Lingering Visions” Modifier now summons allied ghosts on regular strikes, and not just on the bump effect caused by the skill.
  • Warpath: Fixed the “Inflexible Stance” Modifier not offering damage bonus based on the player’s block chance like it should.
  • Winter season’s Grasp: The “Glacial Blast” Modifier will now proc on any type of kill, not just on the kills done by the original skill cast. It will now just
  • when at a lot of, implying it “Glacial Blast”’ t chain blow up as it might match.behavior in Winter season’s Grasp: Changed the game Modifier description to much better

  • its issue-causeon Fixed a user interface making on that would below information from the character sheet tooltips to be shown somewhere else
  • – screen “Spell Life Leech” lower screen resolution (1680 × 1050 and in).fixed The
  • tooltip down the character sheet has actually been key to get rid of additional words. When the character is match will now take into account the voice appointed to the Revive function,

  • The message showed.crash Remedied some typos randomly the subtitles characters in the opening cinematic to selection the
  • lines. When changing crash the character – menu,on Fixed a customer crash occurring more.on Fixed a server cards occurring when a secondary dungeon entry entity was erased while requesting the
  • its secondary dungeon (ex: when its crash dungeon was erased).of Fixed a in customer of occurring when altering resolution, entering into the fullscreen mode or pushing Altusing Tab, depending “Fatal Pact” AA settings. That of was “Abyssal Shaper” most likely to occur
  • AMD graphics crash.player Fixed a server trade occurring when using a lot using status conditions
  • a brief period random time crash related the main Gate
  • Fates node from the crash related class.item Fixed a server

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without the required resource while (*) the Exploration Modifiers user interface. When altering level( leaving the (*) menu or altering chapters),(*) Fixed a (*) customer (*) to vibrant mesh calculation occurring.(*) Fixed a customer (*) to merchant UI attempting to show a void (*).(*) (*) Source: (*).

Addin Narine
Addin Narine
I am the Editor for Gaming Ideology. I love to play DOTA and many other games. I love to write about games and make others love gaming as much as I do.

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