A Total War Saga: TROY Update 1.1.0

Today the developers of Imaginative assemblies released anew update for A Total War Saga: TROY Below are the patch notes for this September 9th update.

The A Total War Saga: TROY update 1.1.0 can now be downloaded. The Steam Update has a data size of 7.7 GB.

A Total War Saga: TROY 1.1.0 Patch Notes

The 1.1.0 update is the first significant update for A Total War Saga: TROY, and fixes a number of issues raised by thecommunity These consist of technical and gameplay related stabilizations, tweaks, enhancements, and fixes to lots of locations of the game, such as:

  • Various modifications to chariots, mostly resulting in considerably reduced melee defence
  • Fixes to bartering, consisting of how the AI examines unfavorable earnings (therefore repairing the appropriate make use of)
  • A modify to Poison the Well to make it more well balanced (however still efficient)
  • Achilles’ start ending up being easier due to modifications to the Ellopian army
  • Centaurs and Centaur Elders are now able to be hired from their particular structures

BUG FIXES

CRASHES

  • Fixed an uncommon crash in the structures popup
  • Fixed an uncommon crash when hovering over an available slot for building in a settlement
  • Fixed an uncommon crash when the event panel opens
  • Fixed а uncommon crash when the event panel opens after beginning a new turn
  • Fixed a crash in Odysseus’ 12th epic mission when he has more defensive alliances than military
  • Fixed an AI battle analyzer bug that often made rocket attacks crash in severe system sizes
  • Fixed a crash that might occur when recruitment is cancelled
  • Fixed a crash related to rebel armies in ambush position
  • Fixed a crash that took place while attempting to build a resource building in the Meliboea region
  • Fixed a crash that took place after declining a deal from the AI
  • Fixed a crash that took place when altering general with an army full of systems in the recruitment queue
  • Fixed a crash when attempting to show the tooltip for trading resources
  • Fixed a crash on filling a save where the player’s faction is the last one standing
  • Fixed missing out on mappings in script user interfaces related to results (this also fixes a possible crash in mods that use them)

EPIC HEROES AND MISSIONS

  • The Trojan Host Gathers and The Danaan Host Gathers issues will no longer trigger if the player is at war with significant factions of their own culture or if more than 40 turns have actually passed considering that the start of the campaign
  • Achilles now appropriately soothes down from the Upset state of mind, even when he has a priestess in the army
  • Achilles’ event message for ending up being Indignant due to his favour tier being down now appropriately shows why he’s ending up being Upset
  • Achilles’ Grieving state of mind now properly supplies a 20% bonus to favour from routines
  • The Shining City mission now grants Light Javelinmen to Agamemnon upon effective conclusion
  • A Flourishing Settlement and The Shining City missions can now be finished by updating the main building in Mycenae
  • Aeneas is now properly described as Priam’s first cousin when removed
  • A Trojan Horse event will no longer be triggered if the player picks to not fund Odysseus’ Ploy after having actually funded it when already
  • Fixed an issue with Odysseus’ Ploy battle not being saved upon breaking the predicament and the siege coming back
  • Thirst for Conquest and Growing Impact early game missions now have a goal to manage 2 and 4 provinces respectively for all factions
  • Epic missions no longer cause a script error when filling a save, therefore preventing active missions from being finished
  • Updated mission text to properly describe a settlement main building

DIPLOMACY

  • Fixed a bug in the diplomacy panel where the Balance of Power bar shows the player is dominant when they have no armies
  • Fixed a bug where AI assessment of resources, proposed by a faction with unfavorable earnings, leapt suddenly
  • Breaking gift arrangements now appropriately reduces dependability, uses retroactively
  • Fixed barters adding to tactical assessment when their role in a settlement is set to payment or gift
  • Fixed an issue in the treasury panel where if you had a barter arrangement with 5 resources some icons would bleed out
  • Fixed an issue to avoid the AI from assessing unnecessarily high barter arrangements that the other side can not satisfy (for example when they would result in personal bankruptcy)
  • Made the AI pertain to the player with uses that consist of adequate payment so that the general assessment of the offer is close to 0
  • Reduced the confederation top priority for all AI factions
  • Reduced AI confederation desirability bonus if the resulting confederation will be as strong as– or more powerful– than the player
  • Strong AI factions are now more most likely to confederate weaker ones instead of the other way around
  • There is no longer a disparity in between the confederation penalty effect bundle cooldown and the real restriction for confederation

CAMPAIGN

  • Fixed а bug where confederating another faction would lead to corrupted faction forces stats
  • Centaur Elders and Centaur Champions can now be hired through their region- particular building
  • The Master Builders royal decree and communing with Deadalus through Stygian Voices will now just impact the building time of administration structures
  • Heroes’ aura now provides spirits to systems when the Cult of Athena is at level 3
  • Protected Varied Systems now receive the enthusiast for melee defence by the second tier of the Cult of Athena
  • Prayer to Poseidon now also grants battle speed to systems wielding two-handed weapons
  • Remedied the effect’s description for growth needing Cult of Hera impact at level 2 and it now precisely mentions that the required impact is 60%
  • Fixed a bug where the AI turn fast forward button was reset to default after the player goes into battle
  • Fixed a soft lock after end turn when attempting to show an issue after exposing the villain
  • Fixed an issue where vassal Heroes who were in the ambush state were not noticeable to their master faction and were unable to communicate with the Hero (military ally armies in ambush will remain undetectable)
  • Adjusted the Low and cinematic campaign electronic cameras to avoid the player from having the ability to see above the skybox
  • Fixed an issue with ammo bonus from structures
  • The spy action Murmurs of Sedition has actually been toned down to avoid it from entirely debilitating the enemy fort
  • Fixed a bug where the recruitment animation in campaign stops playing
  • Fixed a bug where the spy action Poison the Well would fail more than meant after obtaining the Nightshade Brew skill
  • The number of actions large AI factions can take during their turns is no longer capped
  • Fixed a bug that caused consistent notices about the Villain
  • Now Sarpedon’s Veil of Nyx character skill expertises appropriately lock each other
  • Fixed a bug where designating a skill indicate a character would often appoint it to the next character in the active Faction character list
  • The Bloodthirst (Battle) ability now properly changes the base Bloodthirst ability in the UI (while still offering both results)
  • Army’s Shadow position is no longer lost if Odysseus gets injured

UI/UX CAMPAIGN

  • Fixed an issue where some of Hector’s systems did not have their qualities appropriately noted
  • Changed the position of the Overlay button label so it does not overlap the header
  • An active Help Overlay button state was added in the Diplomacy panel, situated in the header
  • Representative skills now do not spill out into the character information panel
  • Fixed an issue where a white rectangular shape appears on representatives’ actions in the character information panel
  • Fixed the improperly sized faction list panel in Agamemnon’s The Lion’s Share faction mechanic screen
  • A keep in mind that Troy is unsusceptible to representative actions has actually been added to a tooltip in Troy’s nameplate and to a special guidance text
  • Fixed the look of earnings bars under the nameplates of rebel-owned settlements that were getting cut off
  • The King of Troy quality now has correct colour coding
  • Updated tooltip to properly explain cases of depletable resources
  • The help page button is now hidden in the triumph conditions panel when seen in the main menu as help pages can be just opened just in the campaign map or battle
  • Fixed an issue with the improperly set height of the Your Vassals list view panel
  • Updated epic representatives’ skill information to point out that epic representatives are removed after carrying out an action
  • Now referrals to Heroеs in the character skill tree appropriately show the icon of Heroes instead of representatives
  • Fixed a tooltip to properly describe royal decrees
  • Fixed the size of the Quick Save icon to avoid extending and blurriness
  • The effect bundle used by Hera’s Divine Will track now has actually favorable instead of neutral colour coding in the appropriate dropdown menu
  • Added effect bundle icon for Passive Action in representative information revealing full information of the passive action’s results
  • Adjusted the system bullet points of Dardania’s Faction roster to much better represent their in-game qualities
  • The icon of the character quality Grieving should now be appropriately shown
  • Right-clicking on the system card of the Cyclops now causes their dedicated help page

TUTORIALS

  • Difficulty options are now disabled when you choose Guide mode from the preliminary survey
  • Fixed a Guide menu freeze on Battle Realism mode
  • Counteroffer tooltip in Tutorial mode is no longer shown if a faction ends an arrangement with the player
  • Agamemnon can now cancel system recruitment in the start of turn 2 if he’s still hiring during Guide mode
  • Updated the Agamemnon ambush in Guide mode so it appears properly
  • Army recruitment scripted trip should now stop when the system exchange panel opens
  • Tutorial battles were disabled during end turn, preventing many issues
  • Tutorial battles buttons are disabled on the pre and post battle screen

BATTLE

  • Fixed an issue triggering Lycian Winged Chariots to have inaccurate range
  • Amazon Champions (a chariot system) will no longer count as a Protected system
  • Phrygian Axemen and Trojan Spearmen now appropriately take advantage of results that reference Protected systems
  • Fixed an issue where the player’s whole army might be released inside Odysseus’ Ploy and the limitation overlooked
  • Troy’s fort now start the Odysseus’ Ploy night battle really worn out
  • Fixed an issue making Apollo’s Goal ability not functional when on an install as by design
  • Outflanking should now not start till all systems are prepared to move forward
  • Skirmisher systems now appropriately change their weapons while leaving or going into siege towers
  • Some disparities in between low tier and higher tier systems were fixed
  • Hero now can be targeted again when their chariot is destroyed
  • Installed AI Heroes can now be targeted in battles

BATTLE ANIMATIONS, ART, AND SURFACE

  • Fixed render issue with shields and weapons during proximity fading when using MSAA
  • Fixed a visual bug where a crossway was taking place in between the hand and a shield (when a protector kills a protector)
  • Visual bug with Hector’s arm clipping through his shield is now fixed
  • Fixed some issues with the Minotaur’s weapon during idle animations
  • Fixed some issues with the Cyclops’s weapon during idle animations
  • Fixed some visual bugs with drifting items
  • Fixed an issue with a problem in the surface near the coastline in the outfield
  • Added a missing out on no-go zone to an Anatolian chokepoint map
  • Fixed an issue with supports getting stuck inside an obstructed-off part of the map

UI/UX BATTLE

  • Fort Towers’ tooltips now properly show what’s in game
  • Fixed an issue with army group frame not tiling appropriately on 4K resolutions
  • Fixed the battle developments tooltip when there is an installed Hero present
  • Hero Skills will no longer be hidden when a system is in rage or berserk mode (they’ll be set to a disabled state and their tooltip will notify the player why they can’t be used)
  • Fixed a bug that revealed the small map during completion battle phase
  • Hector’s picture in customized battles when he is installed on a chariot is now fixed
  • Overlays are now dismissed after completion of a battle or replay
  • Fix an issue where a placeholder white rectangular shape was being shown in battles for the 3rd individual manual camera controls instead of the correct icon
  • The install cursor no longer appears when a general on a chariot dismounts

LOCALIZATION

  • Mount options in customized battles is now localized in all languages
  • Fixed the first letter in the Rewards title getting cut off when playing in Turkish
  • Fixed missing out on VO for all extra characters on the map introduction in all flybys (French, Italian, German, Spanish, Russian, Polish)

CAMPAIGN BALANCE CHANGES

  • The Descendant of Zeus quality now provides 40 to a Hero’s melee damage instead of 4
  • The gold approved by Gift of Gold in The Pharaoh’s Gift predicament has actually been reduced from 250 to 150
  • Now all playable factions have unique 20-unit forts of late-game systems while inhabiting the city of Troy
  • Envoys recruitment cost results have actually been toned down to avoid a make use of that implied players might hire army systems for free
  • The Lament Your Fate option in the A Fate Ordained predicament for Achilles now supplies +70 favour to Zeus so it’s more attractive with the Divine Will thresholds
  • The Ellopian army, which supplies the preliminary battle challenge for Achilles, has had its systems reduced by 4, making the early progress of this faction easier
  • Poison the Well spy action is stabilized to cause modest however efficient damage to both Heroes and army systems

BATTLE AI CHANGES

  • Fixed an issue where the AI systems often overlooked the player’s Hero
  • Improved safeguarding AI behaviour when the player has a lot of hidden systems
  • AI will protect all walls more precisely when required and appropriately match the player’s implementation
  • Fixed an issue where assaulting cavalry and chariot systems were remaining idle outside the city gates
  • Fixed an issue where AI gate crushers often do not enter the city after ruining eviction
  • Improved safeguarding AI response to systems moving near the triumph point
  • Improved AI behavior when recording the triumph point on some maps
  • Harassment rocket systems now do not attempt to outflank systems that are not in melee

BATTLE BALANCE CHANGES

  • Removed the Rocket Resistance stat from all Heroes
  • Added the Siege Opponent quality to all Archer Hero types (Trickster and Skirmisher) in campaign
  • Rebalanced weapon length of all weapons to reduce animation attacks missing their targets
  • A Little reduced charge speed of all chariots
  • Chariots now have less mass and will find it more difficult to entirely pass through enemy lines
  • All chariot systems have actually had their melee defence reduced by 15%, which will make them take more strikes from melee systems
  • All chariots now have their own ground type interaction group
  • All chariots will now have considerably reduced speed when attempting to pass through a forest
  • All chariots will now have considerably reduced speed when attempting to pass through mud
  • All chariots will now have reduced speed when going through high turf
  • All chariots will now have considerably reduced melee defence and attack when fighting in a forest
  • All chariots will now have considerably reduced melee defence and attack when fighting in mud
  • All chariots will now have reduced melee defence when fighting in high turf
  • Chariots will now do incredibly small damage to city gates
  • City gates now have actually increased health and need more time to be destroyed
  • Bonus versus Heroes stat has actually been increased by 10% for Archer Heroes
  • Bonus versus Heroes stat has actually been increased by 15% for Warlord and Fighter Heroes
  • Bonus versus Heroes stat has actually been increased by 20% for Protector Heroes
  • Shrews’ rocket damage has actually been reduced by 23
  • Added +30% battle speed boost to the Strafe (Speed) expertise
  • Reduced Shield Block Chance of Prominent Swordsmen from 75% to 65%

BATTLE MAPS

  • Added extra tier 1 and tier 2 minor settlement battle maps to customized battle

UI/UX ENHANCEMENTS

  • Fixed the postures and electronic cameras of fighter type Heroes in the character information panel so they are no longer as blocked by the bigger shields
  • Now temple results are arranged in a constant way (all shared temple results are shown on leading, while the varying temple results are shown on the bottom of the building UI)
  • Improved layout of Hero pictures in the Event Messages list
  • Specific low top priority event messages have actually been disabled from opening instantly when gotten (they still appear in the feed) to reduce the amount of information triggered when starting a new turn
  • Changed the Joy icon to much better match the rest of the iconography
  • Mindset to Faction/Relations icons have actually been updated to use the main Diplomacy icon (sword/scroll) for much better consistency
  • Updated the Battering Ram icon to look more like, well, a damaging ram
  • Updated locations where the icon that represents the Siege action as an entire (e.g. the Continue Siege button) to use the general Siege icon instead of an icon that represents a specific siege machine
  • New state of mind icons for Helen, My Love mechanic that in fact represent Helen
  • Updated Employee button to use the latest ornamented button in the Recruitment panel
  • Update action buttons to use the latest ornamented button in the Settlement Captured panel
  • Polished 31 building icons to be more aesthetically constant and legible with the general UI visual
  • Updated layout of Hero install options in customized battle
  • Changed the Hero and representative event icons in the Events dropdown from rectangle-shaped pictures to circular ones
  • Added a locked state for not available siege machines in the pre-battle screen
  • Kill counter no longer spills out of its system card in the post-battle screen
  • Updated parchment texture to be brighter and match the rest of the parchment in the UI of the Villain
  • Updated the Hag porthole to be appropriately focused
  • The Supply Lines icon will now be revealed in the Army panel when an army is chosen in addition to in the Heropanel If the army is dissolved, the tooltip has player been
  • to consist of of lots of resources will be saved per turn. For armies managed by faction leaders, an extra message will be revealed to notify the panel that those armies can not be dissolvedleft side of The position avoid the Overlays with has actually been transferred to the for events the screen to look overlap in the dropdown lists
  • A, factions, armies, and so on, which work to added at while allows Tactical Map Viewplayer button has actually been show that panel with the
  • to conceal or in the Overlay main a single clickshows The Frontend News element error the error menu with an news item
  • message if an set is come across upon connecting used a

UI scaling will be (*) to 150% when a resolution above and consisting of 1440p is (*) and 130% if it is ultra-wide(*)

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Addin Narine
Addin Narine
I am the Editor for Gaming Ideology. I love to play DOTA and many other games. I love to write about games and make others love gaming as much as I do.

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