For Honor Update Version 2.23 Patch Notes TU 2.22.0

Ubisoft released a new update for For Honor today. Below you can find the complete patch notes on September 17.

The For Honor Update 2.22.0 can now be downloaded and set up for all platforms. The size of the download is in between 1.7 and 2 GB, depending on the platform.

With today’s patch, the new Gazebo map is added and there are enhancements and bug fixes.

For Honor Patch Notes 2.22.0

NEW MAP: THE LOOKOUT

  • After getting in a Wu Lin structure, one may find a Lookout with a picturesqueview Time to battle in this brand name-new map!
  • This new map is available in Battle, Brawl and Ranked Battle

TEAM RECOGNITION

Developer’s Comment: Time to bring your hero’s modification to the next level! No more differences in between Assailant, Protector or Neutral colors: you can now use any color scheme you want, no matter which team you are in!

To support this update, we have actually made significant changes to the Interface. You will constantly be in the blue team following thispatch This smoothens recognition: blue components are constantly your team’s; orange components are constantly the enemies’. We have actually also added a summary to your colleagues so you can identify them in the blink of an eye on the battlefield and plan your next moves.

Please go to our blog post for more information on this update!

  • Removed the Neutral/Attacker/Defender color combinations tabs. All color combinations are available in the exact same page and can be used in any game mode, no matter which team you arein The neutral modification of each loadout will be kept when the patch is released
  • You will now be in the blue team from now on, even if you are playing Attackers
  • Added a summary to your colleagues, noticeable at alltimes This summary can be turned off in the Interface option
  • Colleagues’ names are constantly shown on- screen
  • Health bars are now team colored
  • Enemies detailed information (Call, Health, Stamina) is just shown when engaged in a fight with them
  • Players revealed by Tasks or the Oracle Offering in Tribute will be revealed as team colored summary and fill
  • Players bearing Offerings in Tribute or the War Banner in Breach will now be revealed with a team colored flashing fill
  • Changed the default color for non-customized character to“Radioactive Decay” The “Exotic” scheme will still be opened by default

ENHANCEMENTS

GENERAL

  • Changed all evades results with a new “dodge shadow effect” for all Heroes
  • All the Heroes now have their own base avatar when they evade

MAP

Sentinel

Capture Zone A

  • The back staircases leading up to the zone have actually been doubled in width along with the extension of the capture zone area itself, which eliminates the path that ran along behind
  • A brasero has actually been added in the middle of the Capture Zone area, which will safeguard Players from the Ballista

Capture Zone C

  • The whole second floor is no longer part of Capture Zone C any longer. Instead, the first floor now is, and has actually been bigger significantly
  • The outside veranda area has actually been reduced in size
  • The interior staircases leading to the outside veranda area (from spawn) have actually been expanded by 0.5 m
  • Ziplines have actually been added at each tower, to the left and right of the second floor Ballista, linking to the Lower Ruins
  • Ballista sightlines have actually been fine-tuned

Battle

  • The battle arena situated in the Protector Yard has actually been transferred to the first floor of the Tower Interior
  • The trap door situated on the Outside Roofing of the tower has actually been removed

Brawl

  • The brawl arena has actually been moved from the Tower to the Protector Courtyardr

Developer’s Comment: Sentinel is the map that presented Ballistas into PvP gameplayin For Honor Its original design intent was to increase the use of the Ballistas on thebattlefield It supplied an extremely update compared to other maps, it wanted- relied speed outdoor camping techniques and navigation in between goals ended up being secondary. With this of we back to bring main strategy and ease

navigation in between goals one of to the leading edge. It wasn’t our intent to just eliminate the Ballistas however make them less appealing as a in.game Capture Zone A was not just also one of the tiniest Capture Zones with the in however of the most unsafe ones, back area of a popular ledge and also direct line-new- sight from a Ballista. The space allows the zone was distance extremely underutilized. The added open change Players to additional run themselves from the ledge and now offers shortened cover from the opposing Ballista. The other crucial moving is that the capture area- ranges in between the Mid-Lane and Capture Zone C have actually been first floor significantly by in the allows to the wholewith Which on turn, no longer floor Players to engage who the ballista using the second in while still holding the zone. Our goal is to have the Ballista be an option to think about and not a default action. Up previously, those on were floor with the ballista however no longer had any targets move on sight, felt caught area the second added no simple methods to in to another

This is where the freshly

  • ziplines come
  • useful. Enjoy!with wall Temple Garden

Removed the doors at the entryway into the Tomb at Capture Zone A

  • Changed the standing torches near the 2 outside pillars off torcheson Harbourof Closed

a ledge

the deck

  • the Trireme (Mid-lane). Rule justspawn Onslaughtin Capture Zone C
  • The staircase entryway, originating from the Assailant also, has actually been doubled extended in widthdual The real zone has now

been

  • to the should- entry passageimproved BOTSfighting in All Bots before now have of Stamina management habits when of the lane, stopping to gain back Stamina again before heading out

Stamina and, if Out

  • Stamina, waiting to have Stamina amount of placement matches resuming their attacks

RANKED

  • Reduced the in to 8 (from 15)pause INTERFACEin Orders are now available active

the made menu. The POUND faster way of the World Map is still need Developer’s Comment: We have actually complete Orders available from anywhere, as it can be helpful to have a suggestion currently what you before do to during your match chosen Orders progress in and even game aupdate Please note that Orders will not of the menu while a match is continuous as the

  • is done at the end player the
  • .new Improved the Podium Interface to much better display for players’s symbols and names

Added

icons

  • [Bug Fix] above Reputation 100 and Reputation 1000issue BUG FIXEScaused GENERALeffect Fixed an

that

most Heroes Feint visual

  • [Bug Fix] to be missing out on or have extremely low exposureissue FIGHTERScaused Wardenskip Fixed an

that

  • [Bug Fix] the Warden’s Side Light Combination animation to issue some framescaused Hitokiri“Rei Kick” Fixed an on that light attack

the Hitokiri’s

  • [Bug Fix] to be undodgeable if the kick is done caused the right after a fully Centurion

Fixed a disparity that

  • [Bug Fix] Centurion’s issue charged Jab after a Heavy Finisher to have a tighter evade window than meant

Shugoki

Fixed an

  • [Bug Fix] where Shugoki’s Guard Break counter window was 200ms instead of 300msissue in MAPplayers Canopypass Fixed fire

Battle that enabled

  • [Bug Fix] to at some point issue through caused GAMEin Fixed an

that

  • [Bug Fix] some Modifiers to not be shown issue the Interfacecaused AUDIOon Fixed an moves

that

  • [Bug Fix] the Hitokiri to be missing out on effort grunts issue particular caused INTERFACEsocial Fixed during that

a white flash when opening and closing the

  • [Bug Fix] menu issue the faceoffcaused PERSONALIZATION“Vengeful Instigator Helm” Fixed an
  • [Bug Fix] that issue the Warden’s caused to be a little balanced out“Qiongqi Chest” side Fixed an move
  • [Bug Fix] that issue the Shaolin caused pads to “Horkos Sigil” effect Fixed an play that
  • [Bug Fix] to issue to not constantly cause appropriately“Kamaitachi” Fixed an
  • [Bug Fix] that issue the Hitokiri’s cause execution to be missing out on visual results“Snapmare” Fixed an
  • [Bug Fix] that issue the Nobushi’s cause execution to be balanced out“Get the Horn” Fixed an

that (*) the Valkyrie (*) execution to be balanced out(*)

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Addin Narine
Addin Narine
I am the Editor for Gaming Ideology. I love to play DOTA and many other games. I love to write about games and make others love gaming as much as I do.

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