Ghost Recon Breakpoint Update 1.13 Patch Notes Revealed

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Ubisoft has actually released the Ghost Recon Breakpoint Update 1.13 patch notes for your watching enjoyment, which is now live for PS4, PC and Xbox One variations of thegame Read up on the latest Ghost Recon Breakpoint patch here.

Ghost Recon Breakpoint Update 1.13 Patch Notes

NEW FEATURES

GHOST EXPERIENCE UPDATE

Title update 3.0.3 brings significant enhancements and adds more depth to the Ghost Experience. For the full information on the Ghost Experience update, you can check out our dedicated post here.

PLAYER

Beginning with the main character, players will have the ability to do the following:

  • Prepare grenades
  • Pick up Ghost- positioned C4 and mines
  • Throw a bullet by hand to tempt enemies
  • Offer more damage to enemies while in stealth
  • Tidy weapons (mud, dirt, and snow)
  • Choose whether syringes heal injuries or not
  • Toggle and change the goal help settings

INVENTORY MANAGEMENT

  • Mass sell resources: Players can now mass offer resources at Maria’s shop.
  • Weapon taking apart: Players can now take apart weapons when near a cage without choosing them up– just in Immersive mode.

WORLD MODIFIERS

Event Specifications

  • Terminator existence toggle
  • Rebel existence toggle

You can just have one active Event Criterion at any provided time.

Enemy Population

  • Drone existence modifier: very little */ traditional
  • Azrael existence modifier: none/ traditional
  • Helicopter patrol frequency modifier: none/ traditional

Very little existence: you will just experience drones that are connected to missions and leviathans.

Other modifiers

  • Tactical– Darkest night: adjusts the strength of the night
  • User interface– Item shader: toggles on/ off the shader highlighting items and crates

UI– ITEM WHEEL

Item wheel

  • New slots: 2 new slots added to the item wheel
  • New item: hand-thrown bullet
  • Item classifications: no more difference in between defensive/ offensive items
  • Added AI colleagues order faster ways to the item wheel (controller just)

Availability

  • Players can choose to hold the button or push to open the item wheel

Remapping

  • Players can set a faster way to directly open the order wheel (all platforms other than Stadia)
  • Players can set a faster way to directly open the item wheel (all platforms)
  • Players can set a faster way for each wheel slot: mouse and keyboard/ controller (all platforms)
  • Players can remap the SyncShot colleague input (all platforms)

RAID UPDATE

We are enjoyed share the changes you will see concerning Golem Island with TU 3.0.3. Prepare yourselves for 2 amazing new modes, Risk Level: Critical (Hardcore) and Risk Level: Low (Easy), and the ability to check out the island solo! With these new modes also come changes to enemy levels, game modifiers, andmore Each raid difficulty will also now have its own sub-section in the goalsboard For all the information on the Raid update, check out our dedicated post here.

PVP

  • New! 1 Mission Milestone:
    • Scavenger: As a Pathfinder, loot 40 Class Items or Adrenaline shots.

DRONE BEHAVIOR AND ENEMY AI BALANCING

ENEMY AI

  • Reloading: Enemies will now refill after running out of ammunition– this uses to all NPCs wielding ASRs, consisting of: Riflemen, Drone Operator, Radio Operator, assistance System, Leader and Wolf Rifleman.
  • Detection: Increased enemy detection time; added 0.2 s to ones depending on the distance and the alert status.
  • Radio comms: Enemies now take longer to interact to the radio after spotting a Ghost;
    • Time in between sighting and interaction is increased from eights to 12s
    • Voice maximum range reduced from 20m to 15m
    • Voice spread out slowed down
  • Enemy Mortar: mortar strikes will be less exact when the player is identified.

DRONE BEHAVIOR

  • Air drone behavior change:
    • Dragonfly:
      • Removed unpredictable hit animation
      • Death trajectory is more vertical
      • Death surge sound reduced
      • Examine motion speed reduced
    • Dragonfly and Troll:
      • 360 ° body detection range is reduced
      • Motion sound detection range is reduced
  • Air drone attack patterns change:
    • Dragonfly:
      • More stops briefly in between attack patterns
    • Dragonfly and Troll:
      • Motion speed in between attack patterns has actually been reduced
    • Dragonfly and Drone Op:
      • Charge attack patterns have actually been changed with side flanks

Dragonfly-type drone consist of: Malphas, Succubus, Stolas and Whispering.
Ogre-type drones consist of: Aym, Incubus, Andras, Aamo.

CHARACTER AND PERSONALIZATION

NEW ITEMS IN MARIA’S SHOP (SKELL CREDITS)

  • Symbols
    • Watchful Eye|Female
    • Hero|Female
    • Knife Combat|Female
    • Hot Pursuit|Female
    • Watchful Eye|Male
    • Hero|Male
    • Knife Combat|Male
    • Hot Pursuit|Male
  • Flag Patch
  • Items

NEW RAID REWARDS

Solo Expedition (from the regular difficulty Raid)

  • Mission Rewards:
    • Heli Helmet
    • Wolf Mask
    • PASGT Helmet
    • Modification Bullet ANT Safety Glasses
    • Wolf Fingerless Gloves
    • Sentinel Knee Pads
    • Walker Vest
    • TAC Tailor Operator Load
    • MICROT1 +G33 Scope
  • Chests:
    • Tactical Vertical Foregrip
    • Vented Angled Foregrip
    • Oakley Halo Safety Glasses
    • 5.11 Burner Sunglasses
    • Strong Gas Mask
    • Modification ComCenter2 Headset
    • Wolf Gloves
    • S&S Plate Frame
    • Eagle Industries Chest Rig
    • Blackhawk Lightweight Knee Pads
    • MK17 Shorty
    • TAVOR Attack
    • Stoner Compact
    • M4 Shorty
    • RU12SG Attack

Risk Level Critical (Hardcore Mode) Exclusive Rewards

  • Defense:
    • M82|Cerberus
    • MGL|Quantum
    • MK17 CQC|Gargoyle
    • C-SFP|Baal
  • Entitles:
    • Heroic Dragonslayer
    • Heroic Giantslayer
    • Heroic Kingslayer
    • Heroic Mindslayer
    • Heroic Titan

CLass PROGRESSION OPEN ITEMS– LVL 10 TO LVL 20

Class rank limitation has actually been increased from Lvl 10 to Lvl20:

  • Attack class:
    • Judge gear set
    • A-TACS IX gear camouflage
    • AK47 Attack
  • Sharpshooter class:
    • Commissar gear set
    • A-TACS FG gear camouflage
    • MK14 Attack
  • Panther class:
    • Flayed gear set
    • A-TACS AT-X gear camouflage
    • Scorpion EVO3 Tactical
    • A-TACS AT-X weapon camouflage
  • Medic class:
    • Golem gear set
    • A-TACS AU gear camouflage
    • MPX tactical
  • Engineer class:
    • Designer gear set
    • MK48 SAW
    • A-TACS AU weapon camouflage
  • Tier class:
    • Silencer gear set
    • A2 Shorty
    • A-TACS FG weapon camouflage
  • Pathfinder class:
    • Leader gear set
    • TAVOR Scout
    • A-TACS LE weapon camouflage

PATCH NOTES

PATCH HIGHLIGHTS

  • Fixed an issue where players might not loot Pathfinder items in Raids.
  • Fixed an issue where Tactical caches might not be found in all sectors in Raids with Pathfinder class active.
  • Fixed an issue where AUG Scout plan might not be robbed in Tactical caches.
  • Fixed an issue where transitioning from standing up to crouch position would create an abnormal foregrip animation on player’s arm.
  • Fixed an issue where players would often not have the ability to refill, switch weapons, or throw grenades.
  • Fixed an issue where Leviathan drones would not respawn into the world after restarting the game or being eliminated in action. When resting at Bivouac,
  • Fixed an issue where Briggs character does not have the designated hand skin color. When collecting intel,immortal Fixed an during mission where in might have the Lone Wolf

obstructed after being eliminated

action.

  • Fixed an issue where Sergeant Kent would end up being world after questioning him game A Male in Self-confidence.
  • FULL PATCH NOTESissue AIimmortal Fixed an during mission where Leviathan drones would not respawn into the in after restarting the

or being eliminated

  • action.issue Fixed an follow where Sergeant Kent would end up being
  • after questioning him issue A Male vehicles Self-confidence.
  • AI TEAMMATESissue Fixed an stretched where AI colleagues Fixit and Fury would not in orders. When an AI colleague teleports to gunner position,vehicles Fixed an with where issue would stop suddenly.
  • Fixed an issue where AI colleague Fury’s knapsack would often be in while with water.issue Fixed an
  • where AI colleagues would not shoot while being issue particularin Vehicles included
  • this issue were: CV-1 and Path Watcher.change Fixed an of where AI colleagues would not shoot while game particular boats. Boats included
  • this issue were: Bullshark and Odyssey.weather Fixed an

where AI colleagues would still have their parachute open after landing

  • water.issues on Fixed an items where AI colleagues’ weapons paint color might fixes after a reboot
  • the issues on.items Fixed an fixes where winter season
  • was not impacting AI colleagues.issues on CLIPPINGitems Fixed a number of clipping fixes adjustable
  • These issues impact the following devices: Safariland TABC 3 headset, Crye Compact Attack Ghillie, Steel Skull Ballistic mask, Maritime Operations pack.changed on Fixed a number of clipping

adjustable

  • These issue impact the following trousers: Tactical Dry trousers, Third Tier trousers, 4th Tier trousers.
  • Fixed a number of clipping issue adjustablepatches These on impact the following tops: Bodark t-shirt, Crye JPC vest, Third Tier top, Judge Plate|Attack, Bodark Load Bearing vest.
  • Fixed issue where the color might not be
  • the 3rd Tier Vest and Wolf Armor.issue PERSONALIZATIONon Fixed an back of where camouflage pattern would not use to EMOD stock.
  • Fixed an issue where equipped with would not be shown
  • 5.11 AMP24 and Flexible knapsacks. When resting at Bivouac,

Fixed an

  • where Briggs character does not have the designated hand skin color.issue Fixed an up where red discolorations would appear on player the
  • Punk denims. When being
  • any vest,issue Fixed an players where Paladin 9 Top’s Belt would vanish. When being session some vests,
  • Fixed an issue where Crye Ghillies would not appear properly.new GAMEPLAYequipped Fixed an
  • where transitioning from standing issue to crouch position would create an abnormal foregrip animation players’s arm.switch Fixed an throw where

might move

  • the stairs near Camp Tiger.issue Fixed an players where mission might get stuck after being eliminated in a ladder when

co-op or

  • a PvP issue.session Fixed an teams die where player weapon’s ammunition would be empty after being auto at a Bivouac.for Fixed an
  • where issue would often not have the ability to refill, players weapons, or on grenades.before MISSIONSof Fixed an session where card might have the Lone Wolf
  • obstructed after being eliminated issue action when collecting intel.
  • PVPissue Fixed an mission where a PvP reward might get stuck if both
  • at the exact same time and a issue is round- kicked in being AFK.match Fixed an
  • where issue might get stuck sound the Tacmap page in the start of a PvP

after opening Player information

  • .issue Fixed an players where Rank 10 Pathfinder Class Challenge might not be opened.items in Fixed an
  • where Perfect Triumph issue would not approve the SVD-63 patchwork found in after being finished.in Fixed an with where the PvP active would often not end after the host leaves as squad

PvP customized

  • .issue Fixed an audio players where partial trophy loss might be observed completing structures

R&D Center map.

  • RAIDissue Fixed an spawning where

might not loot Pathfinder

  • Raids.issue Fixed an equipped on where Tactical caches might not be
  • all sectors issue Raids “Target Acquisition” Pathfinder class using.
  • REWARDSissue Fixed an in where some
  • might not get the PSN issue after

Act 3.

  • VEHICLESissue Fixed an players where Opheis Mk. II helicopter would take off after

at Kelso Field Bivouac. When being (*) SVD-63,(*) WEAPONS(*) Fixed an (*) where PEQ-15 laser would not be noticeable. When (*) Strike Designator,(*) Fixed an (*) where (*) audio is missing out on.(*) Fixed an (*) where AUG Scout plan might not be robbed (*) Tactical caches.(*) Fixed an (*) where M4A1 Tactical AR suppressor would be unequipped.(*) WORLD(*) Fixed an (*) where (*) might see under the map at Shark Base.(*)

Addin
Addin
I am the Editor for Gaming Ideology. I love to play DOTA and many other games. I love to write about games and make others love gaming as much as I do.

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