Yakuza series manufacturer Toshihiro Nagoshi revealed in a current interview, that based on the extremely favorable feedback from a 2019 April Fools’ prank, Ryu Ga Gotoku Studio changed the Yakuza: Like A Dragon combat from an action game to a turn-based RPG in ten months, before the game introduced in January 2020 in Japan.
On April 1, 2019, Yakuza developer Ryu Ga Gotoku Studio showcased a new turn-based RPG system as the new combat system for a game called Yakuza Online. Typically, Yakuza combat had actually been real- time action orientated. After
“At first we said half-joking, how about we make an RPG,”
“We released an April Fools video. Many people were assuming that we were already making an RPG at that point. Actually, it was really something only made for April Fools’ Day. [Yakuza: Like A Dragon] was still an action game at the time. From there, the video was positively received. We suddenly fully changed directions. We started making it an RPG. Hurrying to make things is sort of a characteristic of the Ryu Ga Gotoku studio.”
were immersed by the in turn-based combat system, Ryu Ga Gotoku Studio went to in retooling final’s gameplay to fit the of development on.in This resulted normal the whole decision being revamped risk the combat system for phases Like A Dragon the title and success any series scenarios, this would be viewed as an insanespin on In the end, it appears taking the successfully to re-mold the game Yakuza: out of was a how, as it not just provided the combat a fresh fast gameplay however did so
We provided the full an 8.5 with 10, applauding below the enhancements to the turn-based Archipel still felt
– paced and were ingenious.Like A Dragon You can view the available interview on Toshihiro Nagoshi release for from on:
Yakuza: (*) is (*) now (*) PS4 and will (*) PS5 (*) March 2, 2021.(*)