If you have been playing Call of Duty: Warzone just recently, you’ll no doubt have come across or potentially even used yourself the questionable DMR 14.
The DMR 14, a weapon added to the battle royale as part of Treyarch’s Call of Duty: Black Ops Cold War, is currently controlling the Warzone meta. Controlling is too soft a way to put it – the DMR is thought about vital to success, and it’s all over.
The DMR 14 is a semi-auto tactical rifle with an increased fire rate and minimum recoil. It’s ravaging at long range, keeping trustworthy damage to down enemies in a blink of an eye.
The DMR is so powerful it can clean out a squad in a matter of seconds, just a couple of well-placed bursts of fire doing the kind of damage other weapons need continual fire to achieve. The DMR stands out at the type of range you want combats in Warzone, too – distance enough to pick enemies off without them having the time to respond.
Warzone has had weapons thought about overpowered before. However, the emergence of the DMR has highlighted a new issue within the game: gun balance knocked out of balance by combining weapons from various games.
Black Ops Cold War weapons are currently controlling the Warzone meta, which the community forecasted would take place. Black Ops Cold War’s MAC-10 SMG is viewed as the best close-quarters option currently in the game, with the Black Ops Cold War pistol Diamatti in Akimbo type also a popular go-to.
This whole weapon difficulty originates from the Black Ops Cold War combination. The developers are trying to stabilize weapons in 2 different game engines now combined: Warzone and Black Ops Cold War – via the Season One Battle Pass. This recommends that moving forward, additional missteps like this may be on the horizon.