Outriders Guide – The Best Trickster Build for Your Would-be-Loki

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At the start of Outriders, you are impaled by flying debris, thrown by a physics-defying storm on an alien planet that in turn gives you super powers in arguably the toughest origin story ever. After your surprising encounter with the business side of a wash pole, you can decide which class to take, which will affect your skills, mods and playstyle.

This can’t be changed once you’ve selected it, but thankfully each class is remarkably well-balanced, and there’s fun and chaos to cause whatever you choose. That said, Outriders doesn’t follow the typical class design that other squad shooters look to, so it can be a bit difficult to find the right balance for whichever class you choose.

But that’s why we’re here! This guide discusses the basic goal of the Trickster class, as well as some powerful builds to keep you alive as the World Tiers start to soar.

How to play Trickster

The Trickster is the class of hitmen and disruptors in Outriders. If you chose it because you’re a fan of Tracer in Overwatch, you already know what that means. Whether teamed up or alone, the Trickster is strongest when hunting vulnerable enemies away from the main pack.

As a Trickster, you must always be on the move and have two potential movement skills equipped with enough range to keep the enemies on their toes. You’ll also want to focus on close range damage, using submachine guns, shotguns, and possibly an assault rifle to take full advantage of the healing.

A Trickster is weakest when caught in the middle of the battlefield. You need to get into the outer edges of the fight and only jump in the middle if you have an acceptable route, have a teammate to cover you, or if you’ve already taken out everyone else.

Since the Trickster’s abilities affect a wide area or multiple enemies, this class isn’t the best in an Elite assassin, but you can still fight the toughest of enemies with a hit-and-run approach.

The best trick skills

The arsenal of Trickster powers is quite varied and well balanced. With only three skill slots and eight skills to choose from, deciding how best to build your character can be tricky, but ultimately it really depends on your gameplay style and the enemies you will face. However, for an effective disruptor and assassin build, we recommend using the following skills:

Hunt the prey: (movement) Select an enemy and teleport behind him and receive a shield bonus.

Temporary knife: (damage) Stun and cut enemies in front of you, deal damage and apply Slow and Interrupt to all targets.

Venator’s knife: (deception) Throw a temporary knife at an enemy. The blade bounces between up to 5 enemies within a small radius, dealing damage and marking them. All marked targets are dealt with Slow and for ten seconds the first damage you dealt is doubled.

A movement skill is essential to the Trickster as you need something to get into the fight just as quickly as something to escape. Hunt the prey is the perfect tool for this with its short cool down period and long range, as it can keep the enemies off balance by using it whenever possible.

The other movement ability: Borrowed time, lets you select an area to teleport to later. This can be useful, but generally encourages more careful and defensive play than Hunt the Prey and is less effective.

Temporary knife does more than damage enemies in a wide arc in front of you. It also slows them down and interrupts them for a few seconds at first. There are so many potential tactics that can be exploited with this skill that none of the other damage skills have to offer. First, you can run if the enemies are likely to survive or if there are just too many of them. Or you can use the few seconds of calm to unload one or two bullets with your weapons and make sure to do as much damage as possible.

Cyclone slice can do more damage and offers a full circle arc around you, although it doesn’t have the same versatility as Temporal Blade, especially for getting out of the damage afterward. Twisted rounds are extraordinarily powerful, but don’t have much else to them.

Your cheating skills are your moves to get out of prison. This is what you need to trigger when everything goes wrong or when you’re playing the big game to tackle bigger groups or tougher enemies. Venator’s knife maybe not as big as some of the others, but if you’re quick it can be the most effective tool in the Trickster’s arsenal. By hitting all enemies slowly, you can use it in a clutch moment to reduce the enemy’s damage for a moment or as the opening salvo on your attack. And because the enemy dealt takes double damage, his power cannot be overestimated when paired with a strong shotgun or friendly sniper rifle.

Slow fall creates a bubble that can be used to trap and aim or escape, but its slow cooldown, lack of additional damage, and deceptive sense of invulnerability make it less effective than the blade.

The Trickster Tools of the Trade

With two weapon slots to fill, your instinct could be to bring a short- and medium-range weapon into combat so you can retreat when needed. However, that comes from other shooters taking care of health by taking cover. As a Trickster, you don’t need the ability to fight at medium range, and instead you want to try and have a few weapons with you at close range and extremely close range.

The SMG can be perfect for sweeping through large swarms of enemies, and their normally fast reloads allow you to stay in the fight for as long as possible. Preferably you want one with the Stealing life power and it is Standard variant so fires fully automatically. This gives you a good healing option even in between kills and can keep you from being instantly overwhelmed when you go to a group.

For the SMG mods, you want something that will damage or muffle the target, such as Stiffening Vulnerability Bullets, or Death chainsThe latter is probably for the best as it can stack with your other Outrider abilities and continue to do damage even after you stop shooting.

Your extremely close-range weapon should undoubtedly be a shotgun. As you begin to improve your Outrider, you will find that you can specifically unlock abilities that do more damage with the shotgun and close-range weapons. These heavy hitting weapons can completely clear a battlefield in the hands of a Trickster. That said, you don’t want an automatic shotgun as their damage is significantly reduced by their instability, which can be even more difficult to control if you teleport yourself around the map.

For Shotgun mods, be sure to choose something that damages the area of ​​effect (AoE), such as the Bone shards, so that your shotgun becomes even more effective at clearing the field in front of you (and in turn healing you more). If you’re using a shotgun that only has three grenades before you need to reload, the Clip roller mod that allows you to reload by rolling can be a lifesaver and you probably don’t need to change your play style either. If reloading is less of an option, look for something that does even more damage or effects from enemies not getting shot, such as the Firework or Crematorium

For your armor, the Trickster has to focus on firepower and anomaly power over health and armor. Look for pieces that do more damage and are reliable for your dodge, shield generation and movement skills to keep you out of harm’s way. For armor mods, you may want to cut some of those cooldowns, like Dance of death and Cut loose or Slasher. It can also be invaluable to have something that also enhances your Venator’s Knife, such as the Eager edges or anything that increases the number of people affected or the time they are vulnerable, respectively.

After that, you want mods that improve your damage or keep you alive. Personal space improves short range damage is great for your assassin. Plate Dodge and Reload Shield are great for keeping you alive in tricky situations, but something like Phantom Dash can be useful for maintaining your movement when you are surrounded.

Not impressed and Captain Hunter are both very effective at tackling elites, which can be a bit tricky for a limp assassin, so if you’re struggling with an encounter or have a few mod slots left, try filling them up with this one.

Which trickster path to follow

As you start leveling your Trickster you will discover that there are three routes to invest points in: Assassin, Harbinger or Reaver. Each works with a different Trickster Playstyle, but generally you’ll want to invest in the Assassin built to be most effective.

The Assassin Path mainly increases your damage and decreases your cooldown, which is all you need when speeding across the battlefield. Look at it Balance properties as fast as possible, further reducing your movement cooldowns and keeping you mobile for as long as possible.

Then just press the last property Cold calculation in whatever order you want. The latter traits give you a bonus for damage to any nearby enemy and mean that normally overwhelming situations become your preferred state. Look to pick up Transfusion and Oddity Summation on the way to do more damage and pick up more health when you need it, but it may not be necessary for you with such constant movement.

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