UFC 4 Update 10.00 is live – Patch Notes on April 8

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UFC 4 Update 10.00 is live - Patch Notes on April 8

EA released Update 10.00 for UFC 4 today – We have all the details on the patch on April 8th.

The Update from EA UFC 4 10.00 is now available for download for all platforms. In total you need to download about 5.5 GB depending on the platform.

Today’s update adds new fighters, new items and more!

UFC 4 Patch Notes 10.00

Important updates:

  • Added 2 new fighters, Rob Font and Ciryl Gane
  • Venum gear has replaced previous Reebok gear
  • Fight kits can now be selected during Fighter selection
  • Daniel Cormier has been updated to Legend and 5 Star Overall in Light Heavyweight and Heavyweight

Community Feedback:

  • Fixed inconsistency in large back lunges for Cruz and Dillashaw
  • Significantly increased reject window for Cage Back Clinch Back Drive
    • This removal was quite quick as it leads to sitting back, which is a dominant position. It often worked as a shortcut to the powerful Rear Naked Choke. This grain of the takedown should make the choke considerably more difficult to access, particularly as the grain of the rear drive also indirectly increases the confusion with the backpack grain.

      Unlike high-low mix ups that involve throws, this back drive / backpack mix doesn’t have an anti-fuzzy guard mechanic. This means that a skilled defender can hold a high block in case the attacker tries a backpack, then switch to a low block and still defend the back resistance in time. This does not completely get the defender out of the forest, as there may be one more turn to defend. However, these twists only lead to lateral control and can generally be distorted at least in response.

      It’s also important to remember that when the back drive is started, the defender must release the left stick as quickly as they walk in order to escape from the cage’s back clinch. Otherwise, left stick input will be interpreted as an attempt to defend a turn and may lead to the success of the back drag.

      Finally, also remember that although the back drag / backpack is heavily loaded, the normal cage back clinch bodylock throws take advantage of the anti-fuzzy guard logic. This means that if the defender is camping on high block as part of the Option Select strategy to defend the back drive / back drag mix, the attacker can use a normal body lock throw and possibly succeed because the defender has a high block held. This should give these throws a nice new niche, as they used to be disappointing.

  • Increased recuperation for the forward-sliding rear hook
    • The slipping hook has been a major community complaint for a while. We finally managed to find it by increasing all recovery. This means that they can no longer be performed in quick succession. Furthermore, the special counter from a block to a lead hook works against it consistently, now there is no time to block or slide it away.
  • Fixed bad condition in Over Under attacks against the submissive trip
  • Fixed mirroring problem in the over-interrupting knee
    • The submissive hunter’s attitude no longer deforms after the divorce.
  • Updated the parable of Jake Matthews

Source: EA

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