Outriders patch out next week, will enable crossplay, stutter and fix bugs

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Unlike many other online games at launch, Outriders had a bumpy ride for a few days, with servers overloaded due to many connections. This forced developer People Can Fly to temporarily disable the crossplay functionality, for example, but that seems to be back with the first Outriders patch coming out next week.

A new post shared by People Can Fly earlier today goes into exactly what is coming in the update, including a fix for the stuttering problems some players are experiencing on the PC and for various bugs in the game.

Notes on the first Outriders patch:
  • Fixes a performance issue where the GPU is not fully utilized. This should help with stuttering and DX11 / 12 issues
  • Once platforms are updated to the same patch version, cross-play on different platforms will become viable again
  • General stability improvements for the matchmaking service
  • Crash fixes
    • Fixes a multiplayer crash that could cause client player inventory to be cleared
    • Fixes the crash when completing the “A Bad Day” side quest.
    • Fixes the crash that occurs in No Man’s Land when your language is set to Spanish (yes, we know. Video game code is a magical thing).
    • Fixes crash on startup problems
    • Includes many more “random” crash fixes
    • We are confident these fixes will address the majority of reported crashes as there are only a handful of root causes, but the crashes they generate show up in a number of places.
  • Fixes the HUD disappearing in certain cases
  • Fixes bugs that interfere with player re-spawning in Multiplayer Expeditions
  • Fixes bugs where players get stuck in geometry (including when using Gravity Leap) or fall out of the world.
  • Changes the default matchmaking setting from “Open” to “Closed”.
    • You can still manually change this setting to “Open” through your game settings
    • This change will prevent players from participating in games that the host did not intend to play in multiplayer. It will also reduce the number of AFK lobbies
    • This will also help improve matchmaking times, as queues are less likely to be overwhelmed by the sheer number of constant matchmaking requests generated by “open” games.
  • Lots of other minor fixes and improvements

The post also goes on to discuss balance updates (which are being done on the server side and therefore go live today), where some skill tree nodes for the Technomancer, Pyromancer, and Trickster have lowered their bonuses. Furthermore, a deep dive has been made into what exactly went wrong with the servers over the Easter weekend: long story short, the externally hosted database for some reason used the disk to manage the server calls instead of the much faster RAM, which resulted in slow response and failure to connect.

There is no specific date yet for the first Outriders patch, although People Can Fly said this is partly because they hope to release it even earlier than originally planned.

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