A few hours ago People can Fly released a server update for OutridersWe’ll show you which bugs have been fixed and which customizations are available.
The Outriders Server update is already live, no patch needs to be downloaded. There is, among others, the Outriders Bullet Rounds Nerf.
In case you don’t know yet, it has been announced that a patch will be released in the coming week.
Outriders Server Patch Notes
General balance notes:
Historian, Bounty Hunt, and Monster Hunt missions no longer yield Legendary items for each next completion
While it is still our intention to reward players for completing all Historian, Bounty Hunt, and Monster Hunt missions, we observed unintended results when players repeated this activity in conjunction with a specific multiplayer bug.
With this reward adjustment, we want to eliminate this exploit behavior and still make that search worthwhile.
Players who took advantage of this exploit will not be penalized.
Customized loot on specific enemies: Tooka Beast, Splittooth, Sandshifter and Coldclaw
These particular beasts are too generous given the effort required to take them down.
Chem Plant – Expedition time for Gold / Silver / Bronze adjusted to 650/1150/1500 seconds (Formerly: 957/1303/1650)
Boom Town – Expedition time for Gold / Silver / Bronze adjusted to 390/589/776 seconds (Formerly: 422/607/792)
Some expeditions seem to be too generous in their required completion times compared to others.
We want to avoid such disproportionate discrepancies because we believe that making all expeditions viable leads to a more diverse and thus more interesting end game.
Critical Rating Damage Multiplier on Tactical Assault Rifle reduced to 165% (Previously: 175%)
Critical Rating Damage Multiplier on Marksman Rifle reduced to 250% (Previously: 300%)
Marksman Rifles with a critical hit percentage of 300% were found to dominate multiple critical hits. By making the modifier the same as for a Bolt Action Rifle, we want to give players more options in choosing which weapon to use.
The duration of the Bloodbath AP buff has been reduced to 3 seconds
This is a temporary measure until we fix an issue with the stack cap.
Bullet abilities (twisted rounds, destroyed rounds and volcanic rounds):
While we fully intend to provide the overwhelming feel for the best builds out there, we also do everything we can to ensure there is diversity in the best performing builds.
At the end of the demo lifecycle, we discovered a bug related to the damage calculation formula for bullet augmentation capabilities. While we were fixing this bug, some unforeseen imbalances were unfortunately introduced, which have resulted in bullet-based abilities outperforming other abilities. The main problem with this is that such bullet-based builds require much less investment to make them “top tier” compared to other builds.
To accomplish this, we’ve made some tweaks for the Trickster and Technomancer classes, which benefit the most from their bullet skills. It is uncertain whether these changes will turn out to be too strong or too weak, so consider this the first step as we will continue to monitor and adjust them in the future. Like you, we hope to see more inspiring and crazy combinations of Abilities and Mods!
The base cooldown of the Twisted Rounds ability has been increased to 25 seconds (Previous: 16 seconds)
While infinite uptime of bullets’ capabilities has always been our intention, it is intended to be a high-risk, high-reward style of play. However, given the current strength of this ability, there is very little risk associated with this ability, given the short cooldown period, even if players fail to replenish ammo. Increasing the cool down period in conjunction with adjusting the damage should increase that risk and make this playstyle a more exciting experience.
The Trickster’s Hero Tree Nodes: – Disruptive Firepower, Scion of Power, Outrider Executioner – their power has been reduced to 35% (Previously: 50%)
The combination of Twisted Rounds’ increase in firepower on top of the multipliers provided by the class tree leads to a massive increase in the damage done by this ability. While we understand the satisfaction that this kind of power can bring, it is currently outperforming our wildest expectations and so we need to take it down a notch.
Vulnerable Status – Power reduced to 15% (Previously: 25%)
The power of the Technomancer Hero Tree node – “Damage Against Poison” – has been reduced to 15% (Previously: 30%)
While the Technomancer’s Blighted Rounds by themselves do not increase damage, other than ignoring armor like Anomaly Damage, they do provide an excellent tool for spreading the Vulnerable and Toxic statuses. which in turn can scale out of proportion.
The Pyromancer Hero Tree Node – “Trial of Ashes” – has been reduced additional damage by 15% (Previously: 30%)