Days Gone director John Garvin tells Sony that Metacritic Score is everything

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The news that a pitch for Days Gone 2 had been turned down by Sony prompted David Jaffe, the game designer known for creating God of War and Twisted Metal, to video interviews with Days Gone directors on his YouTube channel. to host. Last week he had Jeff Ross, while yesterday it was John Garvin’s turn (who was also the writer of the game, by the way).

Garvin revealed that he left Sony Bend just days after the game’s release in April 2019. When Jaffe asked how he received the first set of Days Gone reviews, Garvin replied:

I had a hard time, to be honest, because again … This is just Sony reality, Metacritic score is everything. If you’re the creative director of a franchise and your game hits a 70, you won’t be the creative director of that franchise for long.

Indeed, Sony has had a string of critically acclaimed game releases that include Uncharted, The Last of Us, Horizon Zero Dawn, God of War, Marvel’s Spider-Man, Dreams, and most recently Ghost of Tsushima.

On the other hand, there is evidence that Sony today may be looking for both excellent critical acclaim and commercial success. For example, Japan Studio’s Gravity Rush 2 had an average Metacritic score of 80, but it didn’t sell very well and that was the last game ever made by Team Gravity. Japan Studio as a whole was essentially shut down and will now focus on supporting Asobi Team, the makers of Astro Bot Rescue Mission and Astro’s Playroom, as confirmed by Sony earlier this month.

Days Gone may not have gotten a lot of rave reviews (although yours really enjoyed it a lot), but it sold pretty well and managed to find a dedicated fan base. This is shown by the Change.org petition asking Sony to give a green light to a follow-upIt already had over 32.6K signatures, and even Jeff Ross himself asked his Twitter followers to join as he tagged SIE Worldwide Studio head Hermen Hulst.

Days Gone is about to launch on PC in a month. Perhaps a successful launch on this platform could convince Sony to eventually develop one more episode, satisfying anyone eager for a sequel to that cliffhanger story.

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