A new Resident Evil Village Castle demo comparison video has been shared online, highlighting the differences between the PlayStation console versions.
The video, shared online by ElAnalistaDeBits, shows how the differences with enabled ray tracing are more noticeable than in the previous demo. In addition, it seems that the PlayStation 5 version, which uses checkerboard display, or anything close to it, is almost always running at native 4K, with very few resolution cuts.
– Resident Evil Village on PS5 has the option to enable or disable Ray Tracing mode. This change affected the global lighting in the first demo. In this area it also affects reflections.
– PS4 Pro has two display modes. We can choose between 4K Checkerboard and an average of 40fps or 1080p / 60fps (the frame rate is a bit higher in this area).
– In this demo, the differences from RT in global illumination are more noticeable.
– Anisotropic filtering is slightly higher on PS5.
– Resident Evil Village loading times are incredibly fast on PS5. The demo starts 2 seconds, while on PS4 it takes more than 30 seconds.
– PS5 and PS4 Pro (4K mode) use checkerboard (or similar technique). However, on PS5 it doesn’t seem to have any significant resolution drops, so we could say it almost always goes to native 4K.
– Some textures are better on PS5, but there are no major differences in this demo either.
Resident Evil Village launches worldwide on May 7 on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series X, Xbox One and Google Stadia.
A few years after the gruesome events of the acclaimed Resident Evil 7 biohazard, the all-new storyline begins with Ethan Winters and his wife Mia living peacefully in a new location, free from their past nightmares. Just as they build their new life together, another tragedy befalls them.
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