4A Games clarifies that AMD did not really evaluate Super Resolution yet and referred to existing FidelityFX techniques

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[UPDATE] The official FAQ has removed the answer mentioned in the original story below. As soon as we heard this, we contacted 4A Games to get clarification on the matter. Here is the statement we just received in its entirety:

4A Games has not evaluated the AMD FidelityFX Super Resolution feature for Metro Exodus at this time. In our FAQ, we referred to the AMD FidelityFX open source image quality toolkit that focuses on traditional rendering techniques that our new RT only render does not use, and noted that we have natively implemented our proprietary Temporal Reconstruction technology that offers great quality benefits for everyone hardware, so don’t plan on using any other toolkits at the moment.

[ORIGINAL STORY] 4A Games is always motivated to innovate, evaluate and use the latest technologies that will benefit our fans across all platforms and hardware.

Since its debut in 2018, NVIDIA’s Deep Learning Super Sampling (DLSS) image reconstruction technique has made great strides in quality, performance and acceptance. AMD graphics card owners have been eagerly awaiting something that could offer similar benefits, and that’s AMD Super Resolution. Last month, Scott Herkelman, Vice President & General Manager of the Graphics Business Unit confirmed that it would be launched later this year, although AMD Super Resolution still needed a fair bit of work.

It’s progressing very well internally in our lab, but it’s our commitment to the gaming community that it should be open, it should work in all things, and game developers need to adopt it. While things are progressing well, we still have more work to do not only internally but with our game developer partners as well. We want to launch it this year. We think we can do that this year, but at the same time we have a lot more work to do. We have to make sure that the picture quality is there. We need to make sure it can be scaled from different resolutions. And at the same time, our game developers are happy with what we produce.

Interestingly, Herkelman also said at the time that AMD was still hollowing out several ways to accomplish the image reconstruction.

You don’t need machine learning to do it, you can do this in many different ways and we evaluate many different ways. The most important thing for us is what game developers want to use, because if it’s just us in the end, we force people to do it, that’s not a good outcome. We prefer to say: gaming community, which of these techniques would you rather see us implement so that it can be spread directly across the industry in this way and hopefully cross-platform.

However, it appears that Metro developer 4A Games already knows how AMD Super Resolution is going to work and they won’t be adding it to Metro Exodus Enhanced Edition. Here’s the relevant snippet from their official FAQ:

We will not add specific support for this as it is not compatible with our rendering techniques. However, we have implemented our proprietary time-based reconstruction technology that natively provides the same or better image quality benefits for all hardware.

Meanwhile, Metro Exodus Enhanced Edition does indeed support NVIDIA DLSS 2.1. In fact, Digital Foundry has already looked into it in the improvements made over DLSS 1.0 of the original game and they are huge, as you can see in these snapshots below.

Metro Exodus Enhanced Edition also supports Variable Rate Shading, which AMD users can activate, although it is certainly not in the same class of DLSS. The game will be released on May 6 as a free upgrade for Metro Exodus owners on all PC stores (Steam, Epic Games Store, GOG, Microsoft Store) and can also be played with ray tracing and DLSS via GeForce NOW.

The Enhanced Edition is also coming to the next generation of consoles, but at a later date.

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