Resident Village has many optional detours and an open environment in which to get lost, Dev says

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Resident Evil Village is almost here. So far, the game has been described as a direct sequel to Resident Evil 7 with heavy inspiration from Resident Evil 4, but it also features the most open environment in the survival horror franchise to date.

Speaking to IGN in a new interviewCAPCOM Game Director Morimasa Sato said:

Indeed, this is one of the latest Village evolutions. We’ve prepared a more open environment and basically we’re just telling the player to have fun with it, something Resident Evil hasn’t done before. While the main story is still progressing in what we think is the best order to experience it, it’s totally possible to ignore the objectives and just get lost in the game’s world. There are many houses that you can ignore completely, but because we think it’s important to reward the player’s enthusiasm for exploring, there will always be something interesting to discover. We really did everything we could to make exploring Village worthwhile.

The fact that Village has so many optional things to do makes it very different from previous installments in the series. I’d almost say we’ve prepared too many detours, so if you want to experience it all, it’s really going to take you a long time.

Resident Evil Village is out on May 7 for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S | X and Google Stadia (where anyone who chooses to pre-order the game will also get a free Stadia Premiere Edition with Chromecast Ultra and Stadia controller). In the meantime, anyone can play a limited-time demo of up to sixty minutes starting tomorrow at 1am BST. The Resident Evil Village demo will be available until May 10 at 1:00 AM BST, up from the original 24-hour window due to feedback from the community.

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