Fable Reboot will use ForzaTech Engine and reveal 10 job openings

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It’s been a while since we heard anything about restarting the Fable. It has been rumored to be in development at Playground Games since 2018, and the project was formally confirmed at the Xbox Games Showcase 2020 last July.

Not much is known about rebooting the Fable, other than that it is being developed for both Windows 10 PC and Xbox Series S | X and that it will be available to Xbox Game Pass subscribers on day one, as will all first-party Microsoft titles.

However, there is a new vacancy for Software Engineer posted by Turn 10 a few hours ago on LinkedIn does show that the game is made with the ForzaTech engine. As far as we know, Turn 10 isn’t directly contributing to the project, but they do share the ForzaTech engine with Playground Games, and the blurb below makes it clear that it’s being expanded exactly to meet the needs of the reboot of the game. Fable to meet.

Want to make a big impact on 3 AAA titles in development across 2 beloved Xbox franchises? ForzaTech is the engine, tools and pipelines that power both the Forza Motorsport and Forza Horizon game series. In addition to adding new features such as ray tracing to support the next console generation, we are also enriching the toolset to support an open world action RPG – Fable.

Makes sense, as Playground is very familiar with the ForzaTech engine that has been working on it for years. On the other hand, it wouldn’t have been surprising to see the studio adopt a more generalized engine like Epic’s Unreal.

Hopefully, we’ll learn more about the Fable’s reboot at E3 2021, where Microsoft is confirmed to appear. Playground has hired a lot of talent to work on this high-profile project, including former developers with credits to Grand Theft Auto, Borderlands, Batman Arkham Ghost Recon and The Division.

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