The TV shows, movies, animations and storybooks make Robin Hood’s exploits look easy, but pick it up Hood: Outlaws and Legends can be in a much more difficult position when they get into this new PvPvE game from Sumo Digital. Stealing the sheriff’s treasure chest is hard enough without a gang of enemy thieves trying to do the same.
For those of you tired of getting shot in the head, stabbed in the back, or clubbed from any direction, these tips and tricks will turn you from a humble pickpocket to a soft bank robber in no time.
Sounding an alarm is worse than you think
Hood: Outlaws and Legends warns you that triggering an alarm is a bad idea. Not only will it summon state fortifications to the area, but it will also lock the doors, making it difficult to escape or travel through it. But it is worse than that.
Activating an alarm will also alert the enemy team to your location, and they pose a far greater threat to your heist than any armored AI-powered dolts. Some players think the best option is to attack as quickly as possible, ignore any alarms and hope to find the key, vault door, and chest before the other team has crawled out of their spawn, but it is much more effective to be slow . and stable.
If your team can steal the key without setting off an alarm, the other team won’t know where you are unless they physically tag you. Hence, make sure to tag enemies when you see them as it will give your team an instant idea of where they are on the map, especially if their team is as sneaky as yours. The same goes for the safe door and carrying the chest. The chest is a particularly dangerous area because you will have at least one player down when they carry the thing. They will also be more vulnerable to attack, so if you do that unnoticed, it’s worth moving more slowly. You can even use the opposing team’s warnings to see if they are getting closer and try to hide or ambush them if they get too close.
Using a winch marks you on the map, but if you’ve played it quietly so far, you can probably get a good chunk of the segments before the other team can catch up. The rest of your team may even have time to set up an ambush for the first desperate rush to stop you.
Murders are not only a tool of the state
The tutorial for Hood: Outlaws & Legends left a fair amount to be discovered on your own. If you can approach a state guard unnoticed, you can kill them silently and earn some coins and experience. But what Hood: Outlaws and Legends doesn’t tell you is that it’s equally effective against players.
When you see another thief sneaking in the tall grass, it can be very tempting to target them, disrupt their plans and get into an awkward blowout as the state guards pass by. But instead, try to get the drop on them. Sneak up from behind and silently take them out. You get extra experience that way, but more importantly, you remove them from the area without locking everything up.
Brother Tuck says only fools come in
If you want to sum up all of these tips in their most basic element, Hood: Outlaws and Legends will punish you for running in. There are melee fights in the game, but it’s clunky and difficult to predict, and it’s almost always better to take your time and plan your approach to the challenge.
If you’re facing the other team, don’t go it alone. When you see them, tag them and give your team time to arrive. Once you arrive, try to ambush yourself and turn everything in at once. If you drop in, you will all be killed. If you’re a ranger or have one in your group, make sure they take advantage of the cards vertically and try to keep them above the action, raining damage on everyone below. The hunter should be in the enemy’s blind spot, ready to immediately kill anyone who gets lost or falls behind the rest. The Mystics and Brawler should be ready to be ambushed. Wait around a corner or over the walkway (make sure the trap isn’t fatal). Make sure everyone is ready to go when they get into the action.
Think the same way if the enemy team is winching the chest. The winch takes a while, so it may be worth sacrificing a few segments for a better shot at the all-important final tug. Look for different approaches, use the environment and sight lines to get as close as possible. If you see a fighter working on the mechanism, make sure he is the first target to fall, as he is the fastest wincher. Above all, communicate with your team the way you can and work together, as a unit, instead of running in and being attacked as individuals.
When God closes a portcullis, he opens a door
Something that has just been completely omitted in the tutorial is that doors can be opened in Hood: Outlaws and Legends. They can only be opened from one side, just like shortcuts in Soulsborne games, and can be effective quickly. As you sneak through the game’s castles and cities, take a moment to search for and open shortcuts if they are useful.
Be careful though, as the other team can use them to their advantage, so whenever possible, make sure the shortcut is open between spawn points you control and doesn’t give the enemies more access than they already had. The same goes for ropes that you can throw down. Make sure that this doesn’t allow clever opponents to get behind you or speed up their next attack.
Shortcuts are especially useful during lockdowns after a thief has been spotted. Only one character can open Portcullis’, but anyone can walk through the door once you open it.
Save the checkpoint, save the world
You might think that checkpoints are only really effective at the beginning of the game and are not worth the time and effort if you are winching during the end game. This is not true. Control points are incredibly valuable throughout the match, and even if they aren’t always useful to your team, it’s just as worth denying your enemies the advantage.
A control point allows you to respawn in that area, and there are three on each map. Catching them at the start will allow hapless thieves to rejoin the action much faster while you hunt for the key and vault door. Once in play, the chest and winch can be used to significantly shorten the route to the action or to flank the opposing team.
Unfortunately Hood: Outlaws and Legends is pretty bad at reporting if a spawn point you control has been taken, so do what you can to keep an eye on the top right corner to see if anything changes hands or open the map every once at a time. while you have to check it yourself.
Most teams will try to use the winch closest to their starting spawn, so making sure you have the best control will give your team a chance to fight. But if the winch is closer to your end of the map or somewhere in the middle, use the control points to flank an enemy team when you’re on the attack, and prevent them from spawning there when you’re trying to defend the winch . So many players will be fully focused on claiming the winch they can’t hold without the nearby checkpoint, so make sure to keep it out of the hands of the enemy.
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