Ubisoft’s Skulls & Bones reportedly completely restarted development just a few months ago; 2022 release seems unlikely – rumor

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A new report claims development of Ubisoft’s upcoming pirate-themed open-world multiplayer title, Skulls & Bones, has recently started all over again.

Earlier this month, it was revealed that naval warfare was once again being postponed, with the title being released in April 2022 at the earliest.

According to a new report In fact, from Gameluster outlet, a 2022 release is highly unlikely as the game is still in the early stages of development. We’ve included the relevant part of the outlet’s report below:

According to a source familiar with Ubisoft’s inner workings and who has asked not to be identified, the title of the Skull & Bones ship’s combat adventure had to start rethinking a second time just a few months ago. In their series of actions to combat sexual harassment allegations over the past year, Ubisoft has removed the director of their Singapore Studio, which is developing Skull & Bones. Our source told us that Skull & Bones was brought back to the coffee table around the same time and had to start working from scratch. Game Luster was unable to confirm whether these two events were directly linked. Our source told us that the new alpha build is very similar to Microsoft’s popular multiplayer pirate game Sea of ​​Thieves, and uses a first-person POV in the ship, but turns into a third-person when you leave the ship. They also said the game is in quite early stages right now and actually uses a lot of unstructured boxes, so it’s impossible to have it ready in time for a 2021 launch and probably not even 2022.

Skulls & Bones was officially announced at Ubisoft’s 2017 E3 media conference. The game was set to release in 2018, but was later delayed to 2019/2020. Last September, it was revealed that the title would be revealed again at some point in the future.

“Many of you have wondered why we had to delay our launch,” said the game’s creative director, Elisabeth Pellen, last year. “The answer is that we just needed more time. We dreamed something bigger for Skull and Bones, and these ambitions naturally came with bigger challenges. “

Skulls & Bones indeed seems to be a long way off. Hopefully we’ll hear more about the title at E3 next month.

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