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As we announced, the new Biomutant update was released today. We at Games Guides have the full patch notes for this June 7 update.
The Biomutant Update 2.02 is now available and can be downloaded. The file size on the PS is about 500 MB, this may vary by platform.
Biomutatn Patch Notes 2.02
PlayStation 4 specific
- Fixed memory allocation alignment on some buffers to avoid crashes
- Fixed crash with AMD based CPUs with built-in graphics.
- Fixed crash when device information contains invalid display data on AMD based CPUs.
To improve the pace of the early parts of the game, we’ve shortened the dialogues.
We’ve also added more enemies and loot to these areas to better reflect the experience later in the game.
- Added more early enemy encounters.
- Added missing loot in empty trenches outside Jagni Fortress.
- Added item drop chance for Bunker 101 crates.
- Updated Best-Before memory to reduce the distance between the Nonos and the Pensai tree.
- Some parts of the Outdated and Best-Before dialogues have been removed to improve the tempo.
- Removed multiple dialogue fragments to shorten the length of the learning area.
- Removed some parts of Goop and Gizmo’s dialogue to improve the tempo.
- Removed multiple camera presentations to improve the pace.
Dialogue & Narrator
- The amount of gibberish uttered before the narrator begins translating has been reduced.
- Added dialog settings for “Babes” and “Narrator”, allowing players to choose whether to hear the Narrator, the gibberish, or both when talking to NPCs.
- Fixed narration and gibberish that played silently causing an awkward pause when each corresponding volume setting is at 0 rather than skipping the sound entirely.
- The text delay animation has been removed when gibberish or narration is disabled.
- Added “Extreme” difficulty setting, where enemy damage and attack speed are further increased.
- Fixed difficulty not being applied to enemies already spawned.
- Opened all class benefits for NG+ games. When starting an NG+ game, the player can now unlock benefits of all classes.
- Added motion blur slider to settings.
- Fixed so that the “Auto Adjust > Player” camera setting also applies to battles, when disabled, the camera will no longer attempt to frame enemies during battles.
- Fix Depth of field switch not applied in dialogs.
Items and loot
- Increased chance that found items will have level requirements closer to the player’s actual level when found. Players can still find items with higher level requirements, but player level is now taken into account.
- Removed loot drops containing common items from high-level loot crates.
- The number of healing items that the player can find in crates and defeated enemies has been reduced.
- Increased base damage from melee bodies, handles, and add-ons by about 5%.
- Reduced base damage from spacers, muzzles, and grips by approximately 5%.
- Fixed resistance stats not applied to manufactured gear when adding add-ons.
- Decreased resistance to extra equipment and bonuses for critical chances.
- Ensured that the “Divers Helmet” mission reward will no longer fall as random loot.
- Slits removed from all protective suits.
- Updated melee sound effects across the board.
- Updated mount sound effects volume.
- Added sound effects for Tribal War Trebuchet.
- Updated sounds when the player lands in the HQ after launching from a catapult.
- Fixed an issue with abnormally high damage output due to consumable top mod dealing multiple times meta damage while resting and resting.
- Fixed ability damage that could not cause critical hits.
- Dead-Eye Sharpshooter’s damage multiplier has been reduced from 2.0 to 1.25 to ensure it is comparable to other perks.
- Disabled slow motion camera at the end of the fight for short battle scenarios.
- Changed valid combat target angles to reduce camera shake in combat.
- Disabled looking at camera when hitting characters in the air.
- Fixed some cases where airstrikes could not complete the last attack. ● Adjusted speed of some enemy grabs. It’s now a little easier to dodge them in time.
- Fixed kick attack from smaller enemies that were too hard to parry. The parry window is now more consistent and enemies can be spread out.
- All tribe Sifus and Lupa Lupine in the last encounter now react more strongly to parry, allowing players to parry and then counterattack.
- Fixed issues with tracking Jagni Staff attacks. The first three hits will no longer overshoot targets and a dodge attack is more reliable.
- Fixed double death particle effects on defeated enemies at times.
- Fixed an issue where Pichu Nanchuk would not stop its animation.
- Fixed larger enemies with melee weapons animating too fast at slow walking speeds.
- Adjusted hit reactions for Morks to make melee more viable and satisfying to use.
- Fixed an issue with dodging while reloading was not moving the character correctly.
- Fixed an issue where Airstrik was sometimes canceled.
- Changed the range for melee attacks to improve enemy tracking and reduce misses.
- Fixed an issue where the melee gap would sometimes become too large.
- Fixed backward attack for crush weapons, which usually resulted in a miss.
- Custom animations for unarmed and gauntlet attacks to be faster.
- Fixed an issue where the player would sometimes get stuck under larger enemies after being knocked to the ground.
- Added ability to slide under the legs of titans.
- Fixed an issue where the player would sometimes get stuck in an enemy after a jump or leg slide.
- Fixed an issue where the player would sometimes get stuck in an enemy after Airstrike.
- Custom sound and rumble effect for successful parry to improve feedback.
- Fixed an issue where Airstrike caused enemies to be launched very far.
- Improved aiming for Jumbo Puff when throwing stones.
Assignments and Achievements
- Fixed game progress unable to reach 100% due to unavailable mission states within a single playthrough.
- Fixed “Back to the Roots” quest that was sometimes not completed.
- Tribal war flow modified to be more robust.
- The “Old World Gadgets” trophy is correctly unlocked after finding old-fashioned gadgets.
- Fixed crash when moving objects between areas using Telekinesis.
- New Weapon Wung-Fu is now only unlocked when the player has created a new weapon instead of being unlocked when looting an individual part. ● Added “fast travel locked” message when attempting to travel fast while climbing a ladder or falling.
- Mercenary DLC indicator added to the main menu.
- Added dark background to QTE prompts to improve readability on lighter backgrounds.
- Moved comic book effects to make sure the counter’s QTE prompt is visible.
- Reverse Hypoxia Warning percent value to be consistent with other zones.
- Added fading to enemy and friendly markers at 30m to reduce HUD clutter.
- Remove several area targets from Suburbia as they are related to the Moog quest and can cause confusion.
- Replaced a few NPC tasks that didn’t work as intended.
- Added missing “No-Rain” volume to sewer entrance at oilfields to prevent indoor rain effect.
- Subnautica drive is now fully covered by the correct mail process volume.
- Improved look for indoor puddles.
- Fixed an issue where the player could fall through the world in the Myriad Fortress.
- Fixed an issue where the player could fall through the world in an Ankati Outpost.
- Fixed an issue where large oil planes were allowed to walk on.
- Fixed an issue that caused the Oil Field Monster presentation camera to activate underground.
- Fixed area targets for Gutway 6G counting the incorrect amount of Superb Loot.
- Disabled fast travel when jumping out of the water.
- Fixed an issue where the “Unspeakable Hand” Wung-Fu could cause NPCs to fall through water surfaces instead of drowning.
- Fixed an issue where rocket NPC got stuck in mid-air after explosion.
- Fixed an issue that caused the particle effects of missile NPC explosion to pop when removed.
- Adjusted duration of free fall required for Mounts to trigger a hard landing.
- Fixed attribute check labels in puzzles incorrectly displayed as “Opportunity” instead of “Intellect”.
- Fixed infinite jump while using photo mode.
- Fixed fireflies that don’t spam a story when caught.
- Fixed childhood memories that are auto-completed when entering photo mode.
- Fixed some doors that opened after using photo mode.
- Fixed an issue where smoke from burning villages would sometimes appear as streaks on AMD GPUs.
- Slightly raised the default camera pitch so it’s not directly behind the player
- Fixed resistor that resets after changing its appearance.
We got our information from the official website, here.