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Halo Infinite Launch window limited to 3-4 weeks, timing of other games under consideration

Last week at E3, Microsoft gave a fresh take on Halo Infinite, but it held back something very important: a release date. While the company says Halo Infinite is coming this holiday season, it has yet to close on a specific day. Of course, given the history of this game, many fans were pessimistic that the lack of a hard Halo Infinite date meant that Microsoft was still unsure of its progress and that the game’s launch could fail again.

Well, during a recent appearance on the Dropped Frames podcastXbox head honcho Phil Spencer made it clear that they actually have a pretty narrow launch window in mind for Halo Infinite…

You heard Joseph [Staten] say […] this holiday. For us, we know our range in the… three to four weeks, but we don’t have the exact day yet. There’s some other stuff, with a different game timing, that we’re trying to look at. We’ll have more clarity in the summer, but these aren’t month-long things. This is only a few weeks away.

Instead of choosing this date and having to push it off for a week, which would feel like a failure right now. We don’t want to do that. Let’s wait until we really have a fixed date, but the team is very committed to vacation. We feel good about that and the way Pierre and Joseph lead the team, I feel good about the confidence we have in both the quality and getting the game done.

So Phil doesn’t come out right away and say it, but it seems like the lack of a Halo Infinite release date has more to do with Microsoft wanting to get another big game release out of the way than they aren’t sure. or the game will be done. And right now, the only major AAA holiday game that has yet to set a release date is… Call of Duty. If I had to guess, I’d say this is the conflict they’re avoiding.

Halo Infinite on PC, Xbox One and Xbox Series X/S sometime this holiday season.

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