ArenaNet announced yesterday that the next Guild Wars 2 expansion, End of Dragons, has been delayed from its previous release window of late 2021 to early 2022.
However, fans will be able to see End of Dragons later this month during the First Look livestream scheduled for July 27. You can expect a new trailer, feature reveals and information, news about elite specialization beta events and details about the story, characters, art, event design and more.
Anyway, that’s just the tip of the iceberg. ArenaNet is working on upgrading the Guild Wars 2 engine to DirectX 11, which should allow for better frame rates and even graphics. An opt-in beta should be available later this year.
We heard you loud and clear –Guild Wars 2 needs better frame rates. We agree. We are actively upgrading our engine to DirectX 11 and expect to roll it out in an opt-in beta later this year. An important note is that the upgrade to DX11 itself is not a magic solution to frame rates per se. Some players may not notice any difference at all. However, upgrading to DX11 opens many doors for improving performance, for example CPU multithreading. It also paves the way for some potential graphics upgrades down the road.
We invest in our infrastructure, engine and graphics because we look to the future. This is a long-term effort.
Guild Wars 2’s World versus World (WvW) mode will also be enhanced thanks to the World Restructuring feature, which will dynamically create matchups using WvW-designated guilds, alliances (a player-created collection of guilds), and active WvW players as the entrances.
Finally, ArenaNet announced the return of two veteran Guild Wars 2 developers: former Game Director Colin Johanson, now Studio Director, and former Brand Manager/PvP Team Lead Josh “Grouch” Davis, now Head of Live Operations. Both stayed with Amazon Game Studios for almost five years.
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