In an interview published in Famitsu Weeklythe issue of July 22, Monster Hunter Stories 2 developers detailed the key differences between the game and the previous title, including how monster behavior is no longer random. In addition, the developers note that while Monsties will have different strengths and weaknesses, players can still complete the game with their starter Monsties if they wish.
As a turn-based RPG commander, you will emerge from battles unscathed in Monster Hunter Stories 2 requires predicting which attack your opponent will dish out next. As we noted in our review of the game, the battle features a rock-paper-scissors system that determines who will win in a head-to-head battle.
Director Kenji Oguro stated that in Monster Hunter Stories, the randomized element of monster behavior was not popular among players. Therefore, in Monster Hunter Stories 2 the team decided to scrap the randomized behavior entirely. Instead, each monster has a behavior pattern that makes it easier for players to predict and counter enemy attacks; something that Oguro believes is the “core appeal” of the Monster Hunter series as a whole.
In addition, Oguro revealed that the team designed Monster Hunter Stories 2 be “easily accessible” to a wide audience. The team has specifically balanced Monstie’s abilities so that players can complete the game with the starter Monstie, Velocidrome. While each Monstie has its strengths, weaknesses and genetic abilities, he stated there isn’t much of a difference in terms of overall viability.
For those interested in more details, you can also check out Siliconera’s interview with the developers of Monster Hunter Stories 2.
Monster Hunter Stories 2: Wings of Ruin launches on July 9, 2021 for Nintendo Switch and PC via Steam. A demo is currently available on Nintendo Switch.
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