Fanatec, the leading brand in sim racing hardware, recently announced its partnership with Japan-based game studio Polyphony Digital.
Both companies are now developing new Gran Turismo licensed racing peripherals using force feedback technology. Their goal is to narrow the distinction between sim racing and real world racing.
Founded in 1997, Fanatec has made several significant innovations in sim racing over the years. This includes the integration of belt drive technology into consumer grade wheelbases, the introduction of load cell braking technology and non-contact sensors in mass market pedal sets. They also launched the very first direct drive system for PlayStation 4.
Polyphony Digital redefined the possibilities in racing games when it launched the Gran Turismo series in 1997. It was widely praised for its detailed visuals, a large number of licensed cars and realistic driving physics. Gran Turismo 3 introduced the use of force feedback on home consoles in 2001.
Thomas Jackermeier, CEO of Endor AG, parent company of Fanatec, said:
“For many years, Kazunori Yamauchi has pushed the boundaries in software and played a huge role in popularizing sim racing. Now we have joined forces with the shared goal of continuing to merge virtual and real racing. We have several exciting projects in the pipeline and I can’t wait to see how they perform in Gran Turismo.”
Kazunori Yamauchi, CEO of Polyphony Digital and producer of the Gran Turismo series, added:
“For many years, Fanatec has been one of the leading companies in simulation hardware technology. While the quality and performance of their products is impressive, it is their desire to innovate in motorsport that appeals to us most. Polyphony Digital and Fanatec share the same spirit and long-term ambition, and I am very excited about what we can create together.”
More details on both Fanatec and Polyphony Digital partner products will be announced shortly.
Source: Press release
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