Microsoft isn’t forcing its studios to develop sequels for their games

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Game developers usually create sequels to extend the life of their popular series and possibly overcome the sales of their predecessors. That way, fans will see their series as something worth replaying from time to time because of the sequels’ improvements.

Sometimes it only takes one title to make an IP memorable too, but sometimes publishers forced the studios to create one for business purposes. The longer the series stays on the market, the more money it can make. Microsoft Studios doesn’t see it that way and doesn’t actually force their studios to do so.

Microsoft Studios Head Matt Booty recently spoke to media outlet The Guardian about this.

Booty revealed that Microsoft Studios actually has no mandate or instruction that would say that every game should be an ongoing, persistent game.

“Take [surrealist platforming game] Psychonauts: There might be a Psychonauts 3, but I’m not going to tell you [designer] Tim Schafer to make it,” Booty said. “Knowing the history of games he makes, I don’t think he’s going to make a game that has seasons and lasts five years.”

The head of Microsoft Studios also shared that Compulsion Games was not being told to start making anything that would have seasons or multiple DLCs. They weren’t told to follow in the footsteps of Halo or any other series with multiple sequels. “Tell Me Why was an important story for us to get out there,” Booty said.

And that’s how it should be: freedom to do what’s best for their game and not be forced.

Interview source: the guard

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