Double Fine is finally about to release Psychonauts 2. The game has gone through a lengthy development process, which was originally announced in December 2015 at the Game Awards ceremony. Shortly after, Double Fine raised nearly $4 million in crowdfunding through the Fig platform.
There have been several delays, but the game (now published by Xbox Game Studios since Double Fine was acquired by Microsoft in 2019) is just weeks away from its August 25 launch date, when Psychonauts 2 will be available for PC (Windows , Linux and macOS), PlayStation 4, Xbox One and Xbox Series S|X.
A few days ago, the developers revealed that there will be an option for the invincibility mode. This sparked a new discussion on this much-discussed topic: should all games include something like this? The people of Double Fine sure think so and did not mince their words in explaining their position.
If you beat Psychonauts 2 with the invincibility switch on, you still beat P2.
“uh excuse me I beat Sword Guy Serious Time in a no hit hard mode and if I didn’t I don’t respect you. And like, you can even comment on things if you don’t rank diamond six in shooty are mcBlam? I don’t think so” cool button. you are soooo cool!
All people should be able to enjoy games. All ages, all possible needs. It is an ongoing and important process for our industry and a challenge we must face.
End of the day? We want you to have fun, laugh, experience a story that touches you. On whatever conditions you want.
As the Demon’s Souls remake approached, Sony Interactive Entertainment’s Creative Director Gavin Moore revealed that the addition of an easy mode had been considered, but was ultimately discarded as it would not have been consistent with the spirit of the original game.
Do you agree with the developers of Psychonauts 2 or should some games only be accessible to hardcore players?
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