Halo Infinite Private Beta Looks To Be Available Soon, 343 Confirms Flight Info This Month

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Halo Infinite’s release is getting closer and closer, and it looks like the game’s first round of closed beta testing (dubbed “flighting” by Microsoft) will begin soon, possibly as early as this month. Apparently several streamers and content creators have, including: Dealer and Colt Eastwood, have received emails telling them to prepare for flying which is about to begin.

343 community manager John Junyszek then stepped in to clarify that while beta invites aren’t going out yet, this month’s Inside Infinite post will feature flight information…

Will the next Insider Infinite feature a “flight starts…today” announcement? It wouldn’t surprise me, but either way, it looks like we won’t be waiting long. Want to get your hands on Halo Infinite multiplayer early? All you have to do is sign up for become a Halo Insider and then hope for an invitation. And hey, even if you don’t get into it, you can probably still watch a lot of Halo Infinite action, because it sounds like there are no restrictions on sharing details, video, and screenshots from the beta.

For those who haven’t kept up, Halo Infinite multiplayer will be free to play, with a focus on classic gameplay with a few key evolutions and a focus on player customization. Here’s an overview of some of the features you can expect:


In addition to returning favorites and brand new weapons, Halo Infinite’s sandbox is punctuated by the addition of Halo 3-like gear – limited-use game-changing abilities that players will look for during a match. The Threat Sensor is an area-of-effect support device that periodically pulses and illuminates enemy players within its radius, while the aptly named Repulsor can be used to repel projectiles and anything else that stands in their way. Whether you’re speeding across a map to level up with a Grappleshot or digging out your defenses with a Drop Wall, gear opens up new strategic and tactical options for Halo Infinite’s frenetic multiplayer battles.


Vehicles have always been a critical part of Halo’s sandbox, and Infinite will feature an assortment of tried-and-true UNSC classics alongside Banished-inspired favorites, many of which now support customization. From shelling runs in a Banshee to fire team raids in the new Razorback to the satisfying splashes of the Chopper, the UNSC’s garage is well equipped.


At the heart of Halo Infinite’s multiplayer offering is the Arena, once again pitting two teams of four Spartans against each other in a variety of new and returning modes. Halo’s Arena was and still is characterized by fair starts and teams working closely together to control key parts of a map and use the sandbox in the most impactful way. Clearing also remains an important part: players will team up strategically to retrieve newly spawned weapons from a rack or take down an opponent to loot their equipment and use it against them. Remember your Academy training, dive into the fray and enjoy the accolades of legendary multiplayer announcer Jeff Steitzer.

Big Team Battle

When Halo Infinite releases this holiday, it also heralds the long-awaited return of Big Team Battle. This tough classic series is back, but bigger and better than ever, supporting 24 players on large vehicle-friendly maps that utilize the full size of the sandbox. BTB is the epitome of the Halo experience and the ultimate Spartan battle fantasy with pelicans flying in to deploy new vehicles, weapons falling from the sky and tactical updates from Commander Laurette. Big Team Battle is the wild, raucous, fun social experience that cranks everything up to 11 and we’ll share more details later this summer.

Crossplay, split screen, 120 fsp and more

In addition to playlists for leaderboard creation and social matchmaking, players will also experience limited-time seasonal events with special rewards at stake. Console and PC players will play together via crossplay, while cross-progression support means you can move freely from one platform to another and continue working on your Spartan’s journey. Xbox Series X owners will also enjoy up to 120 FPS on supported hardware, and PC players will have a wide variety of configurable settings ranging from framerate to graphics to key bindings and more. Of course, online isn’t the only way to enjoy multiplayer – Halo Infinite also supports split-screen on Xbox and LAN play via a local PC server.

The F2P Halo Infinite MP suite will launch sometime this holiday season along with the core single player game on PC, Xbox One and Xbox Series X/S. Are there any Halo Insiders itching to jump into the beta? Infinite Insider posts usually appear on the last Thursday of the month, so keep an eye out next week!

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