The Coalition’s impressive Alpha Point Unreal Engine 5 tech demo wasn’t fully optimized for Xbox Series X and Xbox Series S, and the developer expects to achieve something more impressive once new features come to Microsoft’s current generation of consoles.
Speak with IGN, a representative from the development studio confirmed that the Unreal Engine 5 tech demo isn’t fully optimized for Xbox Series X and S hardware, listing the upcoming features that will deliver better visual quality and performance.
With the upcoming enhancements of the Xbox series shader compiler, the adoption of faster render target formats, and greater use of async compute and ray tracing to utilize our additional GPU power, we expect higher performance and quality through better throughput and utilization of the hardware
The coalition also confirmed that hardware optimizations for Variable Rate Shading have yet to be added to Unreal Engine 5, but the studio plans to work with Epic.
We’ve also yet to add hardware optimizations for Variable Rate Shading that we’ve demonstrated benefits through VRS in Gears 5 on XSX/S, which aren’t in UE5 yet, but The Coalition plans to add along with Epic. These Xbox-specific benefits are in addition to the cross-platform optimizations we expect from Epic on the way to the official release of UE5 next year.
If you missed it earlier this week, you can check out The Coalition Alpha Point Unreal Engine 5 tech demo below.
More information about Unreal Engine 5 and some of its features, such as the impressive Lumen dynamic global lighting system, can be found at the Official website.
Next up is Lumen, a fully dynamic global lighting solution. With Lumen, you can create dynamic, believable scenes where indirect lighting instantly adapts to changes in direct lighting or geometry, for example by changing the angle of the sun with the time of day, turning on a flashlight, or opening an outside door.
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