With a rating of 8.8, Bilibili’s cute idle game will help the two-dimensional players “nourish the liver”

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GameLook report/I don’t know when the two-dimensional mobile game has been associated with “Forcing the Liver”. When you walk into any two-dimensional game group, “Liver Activity” and “Liver Daily” are used for chatting with high-frequency screens. Words, the players are also like endless energy, 7*24 hours sitting in front of the phone and swiping.

Investigating its roots, the enthusiasm of two-dimensional players for character development is an important motive for manufacturers to untiringly launch “Blast Liver” games, but the proliferation of “brush-type” games ultimately makes players more interested in casual two-dimensional mobile games. Demands continue to emerge. Idle games are also very popular for a while. I still see idle games in the top ten best-selling apps in Japan’s App Store so far. However, most of them use the “edge ball” as a selling point, and few of them really play the place. A product with the value of the game “Clear Flow”.

Today (July 29) morning, a collection and placement game “Novelan Story” released by the bilibili game agency opened an unlimited charge to delete files in Tap Tap, with a fresh and loving style and leisure liver protection At present, this game has not only received more than 200,000 reservations and attention, but also received a high score of 8.8 points.

Promote PVCan daily necessities be personified?The fairy is by my side

“Alchemy” is a classic theme of idle games, and excellent works are emerging one after another. It is not easy to make this old wine exude a charming new fragrance. The innovation of “Novelan Story” is to “live” the daily necessities such as clocks, water cups, keys and so on that we can easily see in our daily lives, and transform them into “fairies” guarding alchemists. The unique anthropomorphism of daily necessities creates a characteristic experience of “fairies by my side” for players.

The plot setting of this game is simple and clear. The player will play a little girl who is regarded as the “only hope of the whole village”. Under the guidance of a black-bellied mother, she will support her family through alchemy. Therefore, the core gameplay of the entire game is roughly collecting (obtaining alchemy materials)-alchemy (making goods that can be sold)-selling (obtaining revenue to further increase production capacity). There are many derivative content around these three links to enrich the game experience , But overall relatively simple game mechanics ensure that even light players who don’t play games can easily get started.

Like other idle games, the main operation method of this game is also “dot by bit”. In the collection part, players can either send fairies out to collect materials, or they can plant various materials in their own boxes. Either way, they only need to wait for the passage of time to obtain supplements of materials.

In the alchemy part, in addition to using materials to make goods, players can also use existing materials to develop different formulas. As the most important technology tree in the game, high-end formulas can increase product revenue and accelerate the development process. It should be noted that there is a difference between ordinary and perfect formulas developed. A perfect formula refers to the formula that consumes the lowest amount of materials, which allows players to obtain more cost-effective products through alchemy.

In the sales link, players only need to place the goods they want to sell, and wait for the elapse of time to obtain the final monetary gain. As the game progresses, many new functions will be derived in addition to the three links. For example, you can spend gold coins to buy materials in the grocery store in the village.

In addition to the relaxed and casual game atmosphere and the cute art style of healing, “No Krypton” is also a highlight of this game. Although it is a “collecting” game, there are only cute fairies in the summoning pool to collect, and there is no seriousness in the game. PVP elements, even krypton-free players can enjoy it as a stand-alone game.

The vertical screen is lightly cultivated, and the two-dimensional placement of mobile game templates is beginning to appear

While the voice of players for the lightweight of the two-dimensional mobile game is increasing, many new games are promoted with “leisure without liver” as a selling point, but after the actual experience, the players will often be deceived by mopping up coupons, hang-up revenue, and competition. The introduction of fields and other elements makes these casual games misleading. If you want to get a complete game experience, you still have to invest money or energy.

In contrast, “Noveland Story” has made remarkable attempts in the lightweight of the second-dimensional mobile game, which is also an important reason why players give praise.

You can feel the light weight of the game as soon as you open the game. The vertical screen game design and the 8+ age rating prompt in the lower right corner of the login interface fully illustrate the positioning of this game as “easy cure”, and is dedicated to creating it for players A burden-free gaming experience.

What’s more important is to reduce the burden on the content of the game. All the game behaviors of the players in “Noveland Story” are carried out around the main tasks, and there is no time limit for the completion of these tasks. Players can play it as a stand-alone game that can be automatically archived, and start and stop at any time. This is very friendly to casual players who spend a lot of fragmented time and less concentrated game time.

This design also makes the payment mechanism of the game not have the characteristics of “deception”. Although the game still introduces the common monthly cards, privileges, battle orders and other payment points and summoning pools that are common in the game, because most of the game content is in the final analysis of the “collection” type and there is no element of competition between players, there is no need for krypton. For players, the gaming experience will not have much impact, and microkrypton players can get a pretty good paid experience without having to re-krypton.

Also worth mentioning is the completion of the game and the artistic performance. Idle games are often compared with ultra-casual games that are mainly monetized by advertisements because they generally adopt a vertical screen design. The game installation package of “Noveland Story” is 516M, and its volume is larger than the super casual mini game that is generally around 100M, and this excess volume is basically reflected in the gap in the quality of the game.

In addition to the art paintings that are far superior to super casual games, “Novelan Story” also has a good performance in music and dubbing. Although the volume is limited, it is not possible to dub the whole scene and the story, but some will appear repeatedly in the game. The introductory scene still has a short dubbing implant, which is better than nothing for the player to improve the experience. Therefore, in addition to the absence of advertisements, “Noveland Story” is also significantly better than ultra-casual games in the overall presentation of the game, which is very attractive for casual players who rarely come into contact with large-scale two-dimensional mobile games.

Try the videoCute but not fun? This is “Schrodinger’s Game”

Unlike many two-dimensional mobile games that dropped sharply after the test, the score of “Novelan Story” remained at a high level of 8.8 points before and after this test. Soon after the server was opened, due to the instability of the server, even some players were unable to log in to the game. Although the official quickly fixed this problem and gave the corresponding bombing compensation, the score was not affected at all. The situation is still quite rare for a mobile game under test.

Judging from the feedback from the test players, “cute”, “no krypton”, and “no liver” have become keywords in the players’ praise. From the language style, it is not difficult to see that most of the game players in this game are young women. Expressions such as “Elves are really super cute!!!”, “Lovely, simple” and other expressions also fully reflect the “Noveland” “Story”‘s precise positioning of the player community and the praise gained from it.

However, the debate over whether this idle game is “good or not” is also in full swing in the comment area. Some players think that the content of “Noveland Story” is a bit boring, and it is difficult to have the motivation to continue playing, and some Players said that they played this game to “nourish the liver”, and “Liver Emperor” players who can play any game as a brush game said that although this game is generally casual, it is still very good.

According to the introduction of the development team on Tap Tap, the developer of “Noveland Story”, Heniao Studio, is a start-up team. This game is also their debut. The official positioning in the gameplay is still casual placement, which is right. The player’s “good or not fun” argument gives an official attitude. However, in terms of the depth of the game’s plot, the development team has thrown out a somewhat special point-this is a high-quality work with a realistic and critical style.

However, the official also stated that “no one can make a conclusion before experiencing the game personally. We call this phenomenon Schrödinger’s “The Story of Novran”.”

Judging from the current game presentation, “Novelan Story” should not have the plot development potential in the “black and deep” direction common in sci-fi two-dimensional mobile games. On the contrary, whether it is visual, plot or game mode, “Noveland Story” is more like a template for the two-dimensional placement of mobile games: on the placement of the game’s already more mature game mechanism, high-quality art performance And the plot layout that fits the two-dimensional audience accurately hits the players’ demands, so as to ensure the recognition of the two-dimensional casual players.

As for whether it is “Schrödinger’s “Novelan Story””, perhaps only the player’s own exploration and discovery can get their own feelings. After all, the development team also said, “There is a “Novran Story” in the hearts of a thousand players.”

This Article is curated from Source and we only provide the English version of the Story.

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