Home News Gaming Game Update: Destruction AllStars Update Update 2.3.1 Patch Notes Details

Game Update: Destruction AllStars Update Update 2.3.1 Patch Notes Details

Destruction AllStars has been updated to version 2.3.1 by Lucid Games today. You can find the full patch notes for this update here.

The last major update for the game was 2.3.0. This update has added tons of new features including the ability to get multiplayer parties in solo game modes and AI bots in multiplayer matches. It is followed by a minor hotfix that has been deployed today.

Destruction AllStars Update Update 2.3.1 Patch Notes Notes

We don’t have the exact nature of fixes, but rest assured, it’s a minor hotfix to fix some of the issues that have been noticed since the last major update.

Here are the patch notes for update 2.3.0 in case you need to check them out.

New functions:

  • Multiplayer parties in Solo game modes
    • Players can now join solo game modes in a party, up to 4 per party, and battle it out against each other.
  • bots
    – AI bots will now be in multiplayer matches and will fill up to 50% of the available spaces if not filled by real players first. Exclusive Blitz.
  • AllStar Pass Levels
    • We’re adding 3 additional premium tiers to our AllStar Pass.
      • Tier 1 – 25,000 AllStar Coins
      • Level 2 – 500 Destruction Points
      • Level 3 – Xander Wall Scrawl Skin
  • Redesign shop
    • We’ve moved the location of the in-game store, it will now appear in the main menu. Everything about the store has been redesigned to showcase the in-game cosmetics, making it easier to see what you’re looking for.
  • New skins
    • New skins for your favorite AllStars will be released in the coming weeks, stay tuned in the new store and when we announce them on social media.
  • Quickplay playlist added
    • We wanted to create a new way of queuing for different game modes without limiting the actual number of game modes available.
      The QuickPlay game tile option will be tested with the launch of patch 2.3.0 and will include the following game modes: Mayhem Solo & Carnado Solo

Quickplay will be available 7 days a week, in addition to Blitz, which will be active from Friday to Monday. These are subject to change and additional modes will be added as needed.

  • Ghost hits and networks
    • Fixed: We made many tweaks and changes to our backend systems that manage how hits are logged between players and how the overall network is managed within Destruction AllStars.

We’re now at a point where we’re happy with how this plays out in the game and we’ve noticed that the experience is much smoother and more enjoyable during testing.

As always, keep us updated on your feedback and in-game experiences on this.

  • No more party needed
    • A party is now automatically created in the main menu, meaning you can start inviting people right away instead of having to create the party ahead of time.

Design Balancing:

Shard Spawn Delay

  • Shards now have a 60s spawn delay in matches, but this does not apply to Blitz.

User interface and score:

Leader Bonus

  • In Solo Mayhem and Carnando, the lead player is marked as leader with a KO marker. This person is worth more points when taken out via Wreck, Annihilation, and Wreckover.

revenge bonus

  • In score-based modes, the player who previously KOed you will be marked for revenge with an AR mark (a black and white target icon). This player is worth more points when eliminated via Wreck, Annihilation and Wreckover. The marker only lasts for a fixed amount of time.

General:

  • Fixed an issue where side slams were not marked correctly.
  • Improved vehicle spawner effects, appearance and time in the world.
  • Impact sparks and particles now inherit speed and generally look more dynamic.
  • Camera shake is added when a user spawns in hero vehicles.
  • Some vehicle wheel health zones have been realigned to the correct location, this should result in improved wheel release on some vehicles

AllStar Changes:

rate:

  • Foot breaker will now cause damage to vehicles.
  • On foot now destroys rival mines.
  • Change to the on-screen effect seen by enemy vehicles when damaged
  • Change to the on-screen effect seen by enemies on foot when damaged

box top:

  • My spawn pattern has changed to a forward firing wedge and also consider the speed at which he runs.

jian:

  • Mine spread and how far will now depend on how fast Jian runs.

Lupita:

  • Fire trail now lasts 1.8 seconds (previously 2 seconds)

Hero vehicle changes:

Barong (Ratu):

  • Updated with a new effect when their breaker is active.
  • Changed Vehicle Health to 320 hp (previously 240)
  • Adjusted Forward Slam Cooldown (when ability is active): 2.5s

Gravitron (Muna):

  • Gravitron no longer loses shield levels to light environmental damage.
  • Shield UI indicator now shows correct level if change is greater than 1 level.
  • Changed Vehicle Health to 360 hp (formerly 260)
  • Adjusted Forward Slam Cooldown (when ability is active): 2.5s

Xero (Xander):

  • Xero always focuses on vehicles over characters when available. If no vehicle is available, characters on foot will be looked at.
  • Xero always targets the top 3 players available.
  • Changed Vehicle Health to 400 hp (formerly 160)
  • Adjusted Forward Slam Cooldown (when skill is active): 2s

Calisto (Genesis):

  • Calisto ability now deals extra damage when hitting the front of the vehicle during the ability.
  • Changed Vehicle Health to 400 hp (previously 180)
  • Adjusted Forward Slam Cooldown (when ability is active): 2.5s

Box Mobile (Boxtop):

  • Drones now target victims with a laser pointer to show more clearly when attacked. Lasers are only visible when attacked.
  • The duration of the skill has been extended to 30 seconds.
  • Drone has been improved to overtake when the drone goes offscreen.
  • Vehicle health changed to 400 hp (previously 220)
  • Adjusted Forward Slam Cooldown (when ability is active): 2.8s

Morning Star (Jian):

  • Spikes will now cause characters to be knocked out on foot.
  • Vehicle Health changed to 320HP.
  • Adjusted Forward Slam Cooldown (when ability is active): 2.8s

Mr. Sparkles (Twinkle Riot):

  • Mr Sparks’ ability can now no longer lose levels.
  • Vehicle Health changed to 360HP. (previously 180)
  • Forward slam cooldown adjusted depending on rampage level (when ability is active):

– Level 1 – 2.3s

– Level 2 – 2.1s

– Level 3 – 1.9s

Code (Shyft):

  • While cloaked, Cypher will now deal extra damage to rivals.
  • Vehicle Health changed to 360HP. (previously 200)
  • Adjusted Forward Slam Cooldown (when skill is active): 2s

Shredder (Bluetooth):

  • Changed Vehicle Health to 320 hp (previously 200)
  • Adjusted Forward Slam Cooldown (when ability is active): 2.5s

Wildfire (Lupita):

  • Vehicle Health changed to 320HP. (previously 180)
  • Adjusted Forward Slam Cooldown (when ability is active): 2.8s

Claymore (Alba):

  • Vehicle Health changed to 320HP. (previously 180)
  • Laser cooldown adjusted, 2.5s per direction.

Undisputed (year-end):

  • Vehicle Health changed to 360HP. (formerly 260)
  • Adjusted Forward Slam Cooldown (when ability is active): 2.5s

Crescendo (harmony):

  • Vehicle Health changed to 360HP. (previously 200)
  • Adjusted Forward Slam Cooldown (when ability is active): 2.1s

Saber (Hana):

  • Vehicle Health changed to 360HP. (previously 140)
  • Adjusted Forward Slam Cooldown (when ability is active): 2.5s

Cerberus (Fuego):

  • Changed vehicle health to 400 hp. (formerly 220)
  • Adjusted Forward Slam Cooldown (when ability is active): 2.5s

Smoke Commander (Sgt. Rescue):

  • Changed vehicle health to 400 hp. (formerly 220)
  • Adjusted Forward Slam Cooldown (when ability is active): 2.5s

Number one (Angelo):

  • Changed vehicle health to 400 hp. (previously 180)
  • Adjusted Forward Slam Cooldown (when skill is active): 2s

Slam Cool Down Timer:

  • Side and Forward slam cooldown times are reduced on all Hero vehicles, skill inactive.(Except Alba’s Claymore)

Below is a list of the class heroes’ vehicles.

Forward Stroke:

-Old
Agile – Old 4s
Speed ​​- Old 6s
Heavy – Old 7s

-New
Agile – New 2.1s
Speed ​​- New 2.8s
Heavy – New 3.1s

Sidestroke:

-Old
Agile – Old 2.5s
Speed ​​- Old 4.0s
Heavy – Old 3.5s

-New
Agile – New 2.0s
Speed ​​- New 2.0s
Heavy – New 2.0s

Hero Vehicle Types:

Resilient: Jian, TwinkleRiot, Shyft, Harmony

Speed: Hana, Xander, Genesis, Lupita, Alba

heavy: Bluefang, Fuego, Boxtop, SGT.Rescue, Ratu, Muna, Ultimo

Common changes to the spawn vehicle:

  • Side and Forward slam cooldowns are reduced on all common spawn vehicles.

Sidestroke:

-Old
Agile – Old 2.5s
Speed ​​- Old 4.0s
Heavy – Old 3.5s

-New
Agile – New 2.0s
Speed ​​- New 2.0s
Heavy – New 2.0s

Forward Stroke:

Old
Agile – Old 4s
Speed ​​- Old 6s
Heavy – Old 7s

New
Agile – New 2.3s
Speed ​​- New 3s
Heavy – New 3.3s

Resilient: 1

, 2

Speed: 1

, 2

heavy: 1

, 2

, 3

General changes:

  • Fixed an issue where side slams were not marked correctly.
  • Improved vehicle spawner effects, appearance and time in the world.
  • Impact sparks and particles now inherit speed and generally look more dynamic.
  • Camera shake is added when a user spawns in hero vehicles.
  • Some vehicle wheel health zones have been realigned to the correct location, this should result in improved wheel release on some vehicles

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