Phil Spencer doesn’t want to copy Sony’s strategy with blockbuster single-player games

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Over the past decade, Sony has managed to build an impressive portfolio of blockbuster single-player games for PlayStation consoles thanks to acclaimed first-party studios such as Naughty Dog, Guerrilla Games, Santa Monica Studio, Insomniac Games and Sucker Punch Productions.

Titles such as Uncharted, The Last of Us, Horizon: Zero Dawn, God of War, Ratchet & Clank, Marvel’s Spider-Man and Ghost of Tsushima are often cited as the pillars behind the success of PlayStation 4 and PlayStation 5. Meanwhile, Microsoft has struggled long time to deliver equally remarkable first-party games; Head of Gaming Phil Spencer eventually got senior management (chiefly CEO Satya Nadella) to fund a massive takeover wave that saw Microsoft assemble Bethesda, Obsidian, inXile, Double Fine, Ninja Theory, Playground Games, Undead Labs, and Compulsion Games among others. of three years.

Microsoft certainly has the creative manpower to challenge Sony right now, but it won’t do it simply by copying PlayStation’s strategy and making similar games.

Speaking with GamesradarPhil Spencer stressed the importance of Xbox doing its own thing instead.

Our strategy is not to be just anyone else. I sometimes get a push of ‘where’s your version of this or that game?’ I’ve been in this industry for a long time, I have a huge respect for creators across all platforms, and I know a lot of them. But it’s good if we do something different from what other platforms do.

Our job is not to just make a green version of someone else’s blue or red colored platform. That’s not the example of creativity I want to see in the games industry.

Do you agree with Phil Spencer’s strategy, or would you rather have Microsoft try to take on PlayStation’s best titles with direct counterparts made for Xbox?

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