Tales of Arise demo runs 10 to 15 fps slower on PS5 than Xbox Series X in 4K graphics mode

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Bandai Namco’s anticipated Tales of Arise won’t be launched for a few weeks, but thanks to the game’s newly released demo, we already know how the game is likely to perform on the various consoles. The playing field is pretty flat for the most part, but there are some differences between PS5 and Xbox Series X that become noticeable when playing at 4K in graphics mode. If you have about 20 minutes to spare, you can check out the full overview, courtesy of YouTube channel ElAnalistaDeBits.

https://www.youtube.com/watch?v=IsJK0jmFDow

On next-gen consoles, Bandai Namco offers two visual modes, Graphics and Performance. On both the Xbox Series X and PlayStation 5, Performance mode is 1620p/60fps and graphics mode is 4K at 60fps (but rarely actually achieved). Meanwhile, on Xbox Series S, the performance mode is 1080p/60fps and the graphics mode is 1440p/sub-60fps.

So, how do the consoles actually stand? Well, Performance mode does indeed deliver a largely locked-down 60fps across all platforms. Meanwhile, the Xbox Series X outperforms the PS5 at 4K – while out in the field, the XSX usually hovers between the low and high 50s, with the occasional dip in the high 40fps range. Meanwhile, the PS5 usually hovers around the 45 to 50 fps range, with dips in the low 40s. The difference is more pronounced during combat, where the XSX tends to stay in the high 50s, with a few exceptions when unleashing big attacks, while the PS5 hangs out the mid-to-low range of 40fps. Overall, ElAnalistaDeBits claims that the PS5 version of Tales of Arise runs an average of 15 fps slower on PS5 than on Xbox Series X. As for Xbox Series S, expect the 1440p mode to run around 45 fps.

Tales of Arise is out September 10 on PC, Xbox One, Xbox Series X/S, PS4, and PS5. The demo of the game is currently available on all consoles (PC is excluded to stop the data miners).

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