Warzone Season 5 Reloaded Patch Notes and Call of Duty 1.42 Update News

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Warzone patch notes for update 1.42 (Image: ACTIVISION)

The Warzone Season 5 Reloaded patch notes contain a lot of new information about upcoming events and modes.

But they also have a huge amount of new information about how weapons are changing as part of the Call of Duty 1.42 update rollout.

Raven Software has made some critical tweaks to the Krig 6 that could see it plummet in the meta ranks.

A message from the team explains why so many weapons have been modified today, telling gamers:

“While assessing the power level of BOCW weapons, we observed some differences between ease of use and efficacy. The Krig 6 (BOCW) has shown impressive performance across just about every range of deployment.

“While we think it’s important to have a wide variety of weapons that can be used by players of all skill levels, it’s critical to the health of the game that their effectiveness is scaled appropriately with the skills used. needed to handle them.

“If players can be just as effective with a weapon that is razor-thin and has a slightly slower Time to Kill potential than the most difficult weapon to wield, why would they choose any other weapon? As we continue to tackle these weapons, we will also make adjustments to BOCW attachments that provide recoil control. We believe these changes will create a fairer, more diverse landscape in the long term.”

The Krig 6 was marked for the most work and here are the newly announced stats for the pistol:

  • Max damage reduced from 30 to 29
  • Average damage now 25
  • Reduced minimum damage from 25 to 23
  • Weapon Kick modified

“The vast majority of kills with the Krig 6 (BOCW) take place within its Max Damage Range, which is unsurprisingly the longest of all BOCW Assault Rifles. This change affects most Time to Kill breakpoints within the maximum damage range by one bullet. In addition, we’ve added a third Damage Range. Which is a change we don’t suspect will have a huge impact as builds that increase damage range could boost the mid-damage range to nearly 100 yards – which is way above the average kill distance for the Krig 6 (BOCW). It’s not all bad for the Krig 6 (BOCW though); we’ve reduced some of the weapon’s ‘resilience’ while firing, which we think makes it more enjoyable to use.

The recoil of most weapons has been adjusted, meaning they will fire in a different way than they did for Season 5.

Raven has also made many major changes to the attachments for many weapons, meaning it could be a full week before we know what the lead lineup is now, if any.

The development team is trying to make it more rewarding to use harder to use weapons, and it will be interesting to see which Black Ops weapons come out the best.

More about those changes can be found below via the Call of Duty Warzone patch notes:

guns

  • C58 (BOCW)

    • Recoil adjusted

High-damage weapons like the C58 (BOCW) tend to stick to a lower rate of fire and higher recoil, which generally balances out their hasty Time to Kill potential. Like the Krig 6 (BOCW), the C58 (BOCW) was a bit easier to control than we think is appropriate for a weapon with its damage profile. While “Rebound Adjusted” can be rather vague, the exact details of these changes can often be difficult to quantify using numbers alone. Although the recoil of the C58 (BOCW) has been increased slightly, most of this change will be felt in the deviation of the recoil pattern. When this deviation increases, it can cause subtle shifts that are increasingly difficult to compensate for a given distance from the target.

  • EM2 (BOCW)

    • Basic Optic Eye Position Retracted

The EM2 (BOCW) will not suffer a direct reduction in its effectiveness with this change. However, it will make the Base Optic a less suitable replacement for higher magnification optics. However, this, coupled with the changes to Recoil Control barrels, will make the EM2 a slightly less viable option for less skilled shooters.

  • Assault Rifle Bravo (MW)

    • Upper Torso Multiplier reduced from 1.1 to 1

To the dismay or surprise of some, our data suggests that the Assault Rifle Bravo (MW) is an absolute monster. The Assault Rifle Bravo (MW) will still be able to achieve an extremely low Time to Kill, although that speed will now be locked behind an extra Headshot. Changes like these are more in line with our goal of consistently shifting available TTKs beyond the 300 ms range.

  • Groza (BOCW)

    • Sprint to fire rate increased by 15%

The Groza (BOCW) has not yet fulfilled the role we intended for it. As an AR-SMG hybrid geared more towards bruiser, its slow base Sprint to Fire Speed ​​has held it back considerably. With this change, it will be able to more reliably contest SMGs in short-range missions.

Light Machine Guns

  • Light Machine Gun Alpha (BOCW)

    • Recoil slightly increased

The Light Machine Gun Alpha (BOCW) was already an incredibly accurate LMG before the changes that added Recoil Control to the Task Force and Match Grade barrels. With a baseline increase to Recoil and a reduction in the total amount of Recoil Control that the aforementioned barrels provide, it will be more difficult to stay on target at longer ranges with Light Machine Gun Alpha (BOCW).

Tactical Rifles

  • Tactical rifle Charlie (BOCW)

    • Recoil reduced

The Tactical Rifle Charlie (BOCW) and many other Tactical Rifles have been out of the spotlight for nearly three seasons. Given that we think now is a good time to reassess their effectiveness, aware of the sharp edge on which Burst Weapons exist. While this change will make the Tactical Rifle Charlie (BOCW) much easier to stay on target, the reduction in the effectiveness of titanium barrels remains intact, greatly contributing to the dominance of the Tactical Rifle Charlie (BOCW) and M16 ( BOCW) several seasons ago.

  • DMR 14 (BOCW)

    • Recoil adjusted

Rather than an outright “lowering” of Recoil, this change is more of a rework. The DMR 14 (BOCW) has languished since the changes in the first season, but it hasn’t been forgotten. Expect the DMR 14 (BOCW) to feel like a new weapon. Lovers of semi-automatic weapons rejoice, as the DMR 14 (BOCW) could see a real revival after this change.

  • M16 (BOCW)

    • Weapon staircase taken

Of the Tactical Rifles modified in this patch, the M16 received the smallest change. This is partly because we feel the M16 (BOCW) is already in an acceptable spot for Burst Weapons.

  • Type 63 (BOCW)

    • Headshot Multiplier reduced from 2.1 to 1.58

    • Neck Multiplier increased from 1.2 to 1.58

    • Lower Torso Multiplier from 1.2 to 1

    • Lower Torso Multiplier reduced from 1.1 to 1

    • Weapon kick taken

The Type 63 (BOCW) has become quite infamous lately – and for good reason. With a single Headshot, the Time to Kill could be reduced to 332ms and with two a mind-boggling 166ms. A speed that only Sniper Rifles could rival with a TTK of 0 (only bullet travel time). This should put into perspective how out of line the Type 63 (BOCW) was. While these changes seem extreme, a TTK of 332 ms is still possible, only three headshots are needed instead of one.

Submachine guns

  • Submachine gun Charlie (MW) with 10mm automatic 30-round mags

    • Max damage reduced from 34 to 31

This change in Maximum Damage mirrors the change to the base Submachine Gun Charlie (MW) made earlier this season.

  • OTs 9 (BOCW)

    • Maximum damage range reduced by 6.2%

The OTs 9 (BOCW) might be a little stronger than we’d like, but we’d like to see how this change affects the weapon’s viability in general. The OTs 9 (BOCW) was always intended to be the quintessence of barrel-filling machine guns. A submachine gun intended to challenge shotguns within their effective damage range. We think it achieves that, but the maximum damage range, while shorter than any other BOCW SMG, may still be too long. We will continue to closely monitor the performance of the OT’s 9 (BOCW) after this change.

  • PPSh-41 (BOCW)

    • Weapon Kick modified

    • ADS Sway adjusted

While firing the PPSh-41 (BOCW), the weapon could kick so much that it would be difficult to measure the direction of the bullet. This is a subtle change that will have a significant impact on the ability to reliably align shots.

sniper rifles

  • Swiss K31 (BOCW)

    • Recoil adjusted

We have improved the recoil behavior for the Swiss K31 (BOCW). We expect this change to go largely unnoticed, as it won’t have a measurable impact on the weapon’s effectiveness, but should improve the overall feel.

  • ZRG 20mm (BOCW)

    • Recoil adjusted

Like the Swiss K31 (BOCW), the ZRG 20mm (BOCW) has had some changes in recoil behavior to ensure it looks, sounds and most importantly feels like one of the worst Sniper Rifles in Verdansk.

barrels

  • guns

    • Ranger/Liberator/GRU Composite

      • Vertical Recoil Control reduced from 10% to 8%

    • Reinforced Heavy/VDV Reinforced/Contour

      • Horizontal recoil control reduced from 5% to 4%

      • Vertical Recoil Control reduced from 5% to 4%

    • Knock Down/Contour M2

      • Horizontal recoil control reduced from 10% to 8%

    • Task Force/Spetsnaz RPK/CMV Mil-Spec

      • Horizontal recoil control reduced from 10% to 8%

      • Vertical Recoil Control reduced from 10% to 8%

  • Light Machine Guns

    • Match Grade

      • Horizontal recoil control reduced from 5% to 4%

      • Vertical Recoil Control reduced from 5% to 4%

    • task force

      • Horizontal recoil control reduced from 10% to 8%

      • Vertical Recoil Control reduced from 10% to 8%

Now that we settle for the right amount of recoil control for these barrels, we expect that this will affect individual weapons differently. Weapons that rely more heavily on the recoil control they received from these barrels may need to be tackled independently to ensure they align with our gun control goals.

  • Tactical Rifles

    • DMR 14 (BOCW)

      • 16.3″ titanium

        • Damage range reduced from 25% to 20%

        • Reduced rate of fire increase from 16.7% to 15%

With the aforementioned changes to the DMR 14 (BOCW), we found it necessary to make an adjustment to one of the most powerful attachment stats.

Rear grab handles

  • guns

  • Groza (BOCW)
  • snake handle
  • ADS Speed ​​increase reduced from 9% to 7%

To keep the Groza (BOCW) from penetrating too far into the Submachine Gun’s area after increasing his Sprint to Fire speed and given his already SMG-like ADS speeds, we’re reducing the effectiveness of his Serpent Grip.

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