Bugsnax developer Young Horses introduces a four-day workweek

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The developer of bugsnax definitively changes to the four-day week. In this way, the goal is to enable employees to have a healthier work-life balance.

Developer Young Horses had already tested such a model in July and after the test run, President Phil Tibitoski has now switched. But he also admits that the size of the eight-man team made it an easier decision. However, he does not rule out the possibility that a four-day working week could also work for larger studios.

Crunch is an old topic in the video game industry, but it’s been debated for a while. CD Projekt RED made a name for themselves in this regard when they arranged a six-day week for the “final sprint” shortly before release.

It is not yet known what Young Horses is working on at the moment. Before Bugsnax, they made their name with Octodad: Dadliest Catch. You are currently looking for the own website a programmer and a 3D artist.

In Bugsnax, you’ll land on Snaktooth Island, and shortly after your arrival in Snaxburg, Mayor Filbo Fiddlepie will be waiting for you. The task is to clean up the disappearance of Elizabert Megafig. To solve the island’s puzzles, you must watch, hunt and capture the Bugsnax of the same name.

through IGN, Images: Bugsnax, Young horses

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Addin
I am the Editor for Gaming Ideology. I love to play DOTA and many other games. I love to write about games and make others love gaming as much as I do.

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