Only a few days ago it was announced that the Japanese developer Hexadrive Square is supporting Enix in the development of Dragon Quest XII. Now it has become known that the ORCA studio is also involved.
It started the same way as Hexadrive on Facebook a call to recruit new collaborators and announced that they were working on Dragon Quest XII. It is clear that Square Enix is past the planning stage and production is starting.
ORCA is not only looking for developers for Dragon Quest XII, but also for an unannounced Unreal Engine project. The studio was founded in 2011 by Takuya Iwasaki, who previously worked for Namco and Cavia. ORCA has already worked on Dragon Quest X and Dragon Quest XI, so has some level of Dragon Quest experience.
If ORCA sounds familiar to you, it may be due to ILCA. This studio also belongs to Takuya Iwasaki and you’ve probably known it since the announcement of Pokémon Radiant Diamond and Shining Pearl.
Many details about Dragon Quest XII are not available yet
Many details about Dragon Quest XII are not yet available. However, to make the announcement, Yuji surprised Horii with some shocking news. Dragon Quest’s turn- and command-based combat system is being overhauled. Dragon Quest has always been known and loved for sticking to ancient traditions.
Horii says you couldn’t do without commands, but you would make some changes. A few prototypes are in the works. But it’s still the combat system that fans love. He also announced that Dragon Quest XII was an “adult” Dragon Quest. Whatever that means.
Horii offered a few more tips later in an interview. When we will see Dragon Quest XII again is currently in the stars. Dragon Quest XII is not in the lineup for the Tokyo Game Show 2021.
through Vending machine, Images: Dragon Quest XII: The Flames of Fate, Square Enix
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