Valorant Update 3.07: HUGE Changes to Deathmatch, Agents, and Performance Improvements

Recent articles

Valorant Update 3.07 (Image: RIOT GAMES)

Valorant update 3.07 patch notes have been fully revealed for the PC smash.

Among other things, the new Valorant update makes one major change to Deathmatch’s rules.

Instead of being fined for leaving Deathmatches early, players will no longer be penalized. The only downside is that you really have to finish a match to earn any accumulated XP.

Valorant developer Riot Games has elaborated on the situation, revealing that Deathmatch will be used as a warm-up tool.

Elsewhere, characters, including Viper and Jett, have been modified to solve one or two problems.

Fans will also be happy to hear that Riot Games has improved the game’s performance. It’s all coupled with the new ‘Raw Input Buffer’ setting, which improves the performance of input device processing

According to Riot Games, allowing the new setting should result in “minor performance improvement and identical input latency when used with standard input devices and gaming mice”.

On the other hand, fans can expect big performance gains when used with mice with a polling rate of 8000 Hz.

The patch notes of Valorant update 3.07 can be seen below…



● Now going through the highest part of Viper’s wall will apply instant decay to high-flying agents.


● Jett’s Blade Storm kunai now charges after killing a training dummy or defusing a training bot.


●Removed Penalties for Exiting Deathmatch Early

– Full participation in the game is required to earn XP.

– Many of you use Deathmatch to warm up, and the drop-in-drop-out character makes that great. That’s why we now support DM as a drop-in-drop-out mode with no penalties for early game exit.


● New setting, in beta, “Raw Input Buffer” improves input device processing performance

– VALORANT has been using Raw Input for devices since launch. Enabling “Raw Input Buffer” modifies which APIs are used to process Raw Input.

– Should result in a small performance boost and identical input latency when used with standard input devices and gaming mice.

– Major performance improvement when used with mice with a polling rate of 8000 Hz.

– Mice with a polling rate of 8000 Hz are supported with this feature enabled.


●Lots of fixes for some common crashes as reported by players’ BUGS


● Fixed a bug where the text cursor moved to the right when editing text in the Report A Player menu

Game System

● Fixed a bug where Team Ace could be awarded in scenarios where it was not earned by the team (we still respect teamwork!).

Check all Gaming News here: Gaming Ideology


Denial of Responsibility for the Content
Gaming Ideology is a News Source that collects News from different Media Agencies and acts as a News Aggregator. The content you find on our website is freely available on the Internet. We clearly mention the Content Source hyperlinked to its original source. We arrange that content in our platform for our readers for Educational purposes only. All Copyrights & Trademarks belong to their Owners/Authors.

For Content Owners: To remove your content from our website, please contact us by emailing us at: [email protected] and we will remove that content from our website.

Leave a Reply