Sensor Tower store intelligence data show that in October 2021, Tencent’s “Glory of the King” global revenue reached US$329 million, an increase of 46.2% year-on-year, returning to the top of the global mobile game revenue list. Revenue from China’s iOS accounted for 96.7%, and revenue from overseas versions accounted for 3.3%. Please see the above chart for the complete list of the TOP10 global popular mobile games by revenue.Note: The data does not include third-party Android markets in China and other regions.
Tencent Tencent’s “PUBG Mobile” (combined “Peace Elite” revenue) ranked second on the list with a revenue of US$197 million. Among them, 51% of the revenue comes from the iOS version of “Peace Elite”, and “PUBG Mobile” accounts for 11.5% of the revenue in the United States.
The other three games in the top five on the list are King “Candy Crush Saga”, Garena “Free Fire” and Tencent “League of Legends Mobile Games”.
In October 2021, global mobile game players’ spending on the App Store and Google Play reached US$7.5 billion, an increase of 10.5% year-on-year.
The United States is the world’s highest revenue market for mobile games, contributing US$2.1 billion, accounting for 28.3% of the world’s total revenue. The Japanese market ranks second, accounting for 20%; the Chinese iOS market ranks third, accounting for 18.7%.
As a result of its successful listing in the Chinese market, “League of Legends: Wild Rift” (League of Legends: Wild Rift) reached $108 million in revenue in October this year, making it into the TOP10 global mobile game best-selling list for the first time, 93% of which are from Chinese iOS players. Since October 2020, the game has been launched in many regions around the world, but similar to other MOBA mobile games, Asia is also the main source of revenue for this game, and China is its highest-income market.
At the same time, as one of the world’s highest-paid mobile games, the revenue of “Candy Crush Saga” in October this year increased by about 50% year-on-year. This evergreen mobile game hosted the American All-Star Championship, which started on September 23 and lasted until November 11. Players smashed the designated candies in regular levels to hit the leaderboard. Note: Sensor Tower revenue estimates do not include advertising revenue.
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