Table of Contents
A new update has been released for Nickelodeon All-Star Brawl Patch Notes 1.13. You can find out all the details of the Game Update, Bug Fixes, improvements, and Patch Notes below. The Nickelodeon All-Star Brawl Patch Notes for Update 1.13 are now available for download, for all platforms, PS4, PS5, Xbox One, Xbox Series S/X, and PC. The file size may vary depending on the platform.
General
- You asked and we delivered! Brawler voiceovers are here! Enjoy the quips and grunts of your favorite brawlers as you play!
- Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl! Turn the tide of the battle as you grab, hit, and throw all new items that appear around the stage!
Read the Previous Patch Notes of Nickelodeon All-Star Brawl
Balance
- Universal
- Default stock count increased from 3 to 4
- Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground
- Player indicators will be hidden if a character is performing an action that makes them invisible
- Attacking a blocking opponent no longer incurs self-hitlag
- Stages
- Universal
- Made all damaging hitboxes transient
- Harmonic Convergence
- Upper section of the stage is now perfectly flat
- Rooftop Rumble
- Removed corner slants
- Irken Armada Invasion
- Lowered ceiling by 3 units
- Tremorton Joyride
- Made it easier to scale up the underside of the stage without colliding with a ceiling
- Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation
- Sandy
- Light Mid 1
- Changed so the second hit is now manually activated, the first hit can now be used in isolation
- Single-hit frame length decreased (20f → 17f)
- Damage increased (3 → 4)
- Launch angle increased (15° → 36°)
- Knockback increased (10 → 25)
- Stun decreased (30 → 18)
- Blockstun decreased (10 → 7)
- Blockpush decreased (1 → 0.5)
- Blocklag decreased (3 → 2)
- Hitlag decreased (5 → 4)
- Self-hitlag decreased (5 → 4)
- Light Mid 2
- Damage increased (4 → 5)
- Launch angle increased (15° → 27°)
- Knockback decreased (80 → 50)
- Knockback gain decreased (112.5 → 95)
- Stun decreased (30 → 29)
- Stungain increased (0 → 11)
- Special Mid
- Fixed bug where lasso followups couldn’t be buffered
- Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups
- Light Mid 1
- Shredder
- Aerial Light Mid 1
- DI angle increased (0° → 16°)
- Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks
- Aerial Light Mid 1
- Danny Phantom
- Getup attack
- Hitboxes were rearranged to appear on Danny’s feet
- Animation timing readjusted to ensure larger coverage of leg sweep
- Getup attack
- Lucy Loud
- General
- Vampire mode’s jump height decreased
- Ghost mode’s jump height increased
- General
- Nigel Thornberry
- Aerial Light Mid 1
- Damage decreased (2 → 1)
- Knockback increased (5 → 8)
- Stun decreased (10 → 8)
- Hitlag decreased (2 → 0)
- Self-hitlag increased (0 → 2)
- Aerial Light Mid 1
- Garfield
- Aerial Light Down 1
- DI angle increased (0° → 16°)
- Aerial Light Down 1
- Jenny
- Aerial Light Up
- Umbrella can now be held and retracted with the second stick
- Aerial Light Down
- DI angle increased (0° → 16°)
- Aerial Light Up
Source: Nickelodeon All-Star Brawl – Steam