In today’s “10 years” The Dogma of the Dragons”developer video announced The Dogma of the DragonsDirector Hideaki Itsuno indicated that this was looked forward to for a long time The Dogma of the Dragons II is now in development and uses Capcom’s RE ENGINE. This highly anticipated reveal followed a discussion of monster inspiration, combat, and unique gameplay mechanics that The Dogma of the Dragons have defined. The highly anticipated sequel was announced along with the unveiling of the logo for the upcoming title.
Itsuno kicked off the video by recreating how classic penandpaper roleplaying introduced him to high fantasy and RPGs in general. Fascinated by these early experiences, Itsuno developed a passion for arcade and action titles, and especially Capcom combat. Street Fighter II† By 2000, Itsuno had released several titles for Capcom’s arcade division and began putting together the first concepts for what would become Dragon’s Dogma. However, this dream had to wait a while, first Itsuno was commissioned to develop Devil May Cry 2 and the sequel Devil May Cry 3 to finish.
after both Devil May Crytitles were developed, Itsuno returned to his passion project. The distinct way magical battles were conducted and the way towering enemies could be mounted with an anchor hook set Dragon’s Dogma apart from the field of competitors. However, it was the game’s unique pawn system that ultimately manifested the Nimbus as a fan favorite. This particular system arose out of Itsuno’s desire to keep the game as a single player experience while still feeling a bond with other players by sharing the AI companions they have created and trained with each other. As development progressed, it was a journey by the development team to the UK that inspired them to create the rolling hills and architectural identity of the Gransys that players would later explore.
To conclude, Itsuno looked back to the origins of Dragon’s Dogma, and gave fans a first glimpse of what awaits the series with the surprising reveal of Dragon’s Dogma II† Itsuno and that Dragon’s Dogma IIDevelopment team including Art Director Daigo Ikeno and Level Designer Kenichi Suzuki are working hard to create the sequel and look forward to sharing more details in the future.
Until now it is unclear when The Dogma of the Dragons II for which platforms appear.
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